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Everything posted by robcat2075
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If you could post one of these Photoshop .tga files i could look at it and try it out.
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The 2019 Summer Image Contest is here! Entry date extended to... December 20! It's... Topic: Prehistoric! Prizes: Every entrant gets a Texas Lottery Card for The Big Scratch-Off! Fourth thru tenth place finishers will receive a Top Ten certificate so suitable for framing you get a dollar to buy a frame. The elegant Image Contest Medal is awarded to the top three finishers. Hash Store Gift Credits. $150, $100 and $75 for the top three finishers, two $25 credits randomly awarded among 4th -10th place finishers and one $25 randomly awarded among the remaining entrants. Big thanks to Hash for providing these! Wow... A 3D print of the winning entry and one entry randomly chosen from the top ten! We will need access to the model files to do this, the winners are allowed to decline. In that case or if the model somehow does not lend itself to 3D printing a full color poster-size 2D print of the entry will be substituted. Rules: All entries must be modeled and rendered in Animation:Master. A paint program may be used for texturing. Entries may be in any vertical or horizontal format with a shortest side of 1000 720 pixels Submit a Shaded Wireframe render with your Final render. Submit your entry to robcat2075 in a PM (private message) on the forum. Include a title for your work in your PM TGA files are preferred to JPG This contest is organized and operated by Robert Holmén. All rules are subject to his interpretation, whims and fancies. Deadline September 30 November 30! Use the "Follow" button at upper right to subscribe to this thread and stay up to date on contest announcements! Keep your eyes peeled for Prehistoric tutorials! Start planning your Prehistoric image now! If you get stuck on something, ask on the forum. There is always someone with an answer and they would be delighted if their tip got your entry over the finish line. Don't miss out on... PRE...HIS...TORIC...toric... toric... toric !
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Hi Madfox! TIF and PSD are included v18 and later. Are you really on v17? Your best bet for converting odd formats is to resave them in TGA format from a paint program that understands both
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This is odd. I turned on collisions, so they land on the ground... but then they fall through. bfly_02.prj bfly0.mp4
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Maybe reduce the initial velocity or increase the drag?
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There is one in a northern suburb of Dallas. It's rather beyond my conventional travel area, however.
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Nellie was looking like Tinkerbell!
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Is this the very first shot we see? Is not going to have sound? I think it would be helpful if the notes appeared undistorted at first, like if they were drifting out of the piano, so we can know they are notes, and then they came to life a moment later. Also... It might look sunnier if the light on the carpet were stronger, but instead of increasing the actual light which would probably max out on the character, you might try slightly reducing the diffuse falloff setting for just the carpet and see if that makes the light appear brighter.
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Why doesn't this render? [sort of solved]
robcat2075 replied to robcat2075's topic in Animation:Master
Damn. I still get a complete freeze in 32-bit. thanks for testing that! -
Why doesn't this render? [sort of solved]
robcat2075 replied to robcat2075's topic in Animation:Master
That's what it's supposed to do! Ten minutes ago it didn't work, but now it does! 😀 Can you try that in 32-bit A:M? -
Try loading this project and do an onscreen render from the camera view. simple cyl01.prj Do you get anything other than blue sky? I just get blue sky. Other projects load and render normally, but in this one the ground and model don't render. What is different?
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Yeah I've been looking at the Ender 3. I see it for sale sometimes for $179 even sometimes. But, like you, I'm not sure I have enough to print. From watching the reviews i also sense that getting it set right is very finicky and you waste a lot of plastic until you do.
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There is something called a "flush clipper" that they use for nipping off those supports right at the surface https://www.google.com/search?client=firefox-b-1-d&q=flush+clippers
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they don't make bedrooms big anymore, do they. How did you do the rocks on the ground in the well scene?
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It's the king of the Isle of Misfit Toys! I don'thav a printer yet. i'm getting tempted by some of the low cost ones. If you are want if to create a modeled empty space inside something PushCPs might help.
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How's the 3D printing doing?
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This would be a good problem to bring to... Live Answer Time!
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Planes Trains Automobiles Image Contest Results!
robcat2075 replied to robcat2075's topic in Contests/Challenges
Since I am already getting one I will randomly award it to another entrant. I'm closing my eyes, I'm shuffling the cards... drum roll please... rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr...The winner is... Rodger Reynolds! -
Rendering Bug in V 19.0i S SE4 [solved]
robcat2075 replied to Tom's topic in Exploring Animation:Master (v19)
After you render an image sequence in the conventional manner, before you close the render window, you can press the Play button to play the rendered frames, just like you would press Play to see an animation play in Shaded or Wire frame mode in your choreography window. Aside from that, in the PWS you can RMB>Images>Import>Animation or Image Sequence to load an image sequence into your Images folder much as you would if you were going to use an image sequence as an animated decal. Double click on it in the PWS to show it in the Viewport and press Play to play it, as before. Loading all the frames is memory-hungry. Very hi-res or very long sequences may not work well. I also find that the smoothness of the playback improves after two or three plays. It will also play better if the PWS timeline is zoomed out enough so that it doesn't have to scroll as the sequence is played. My own workflow is to always render to targa sequences, then use some video editing tool like After Effects to compress the sequence into a video format that is appropriate for my end purpose. But if you want to quickly check on animate sequence, A:M can load it and play it. -
Is there a patch on the inside of the mouth that is too close to the outside?
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That is a substantial improvement! i think a big reason the old lighting looked bad was that those creases were forcing hard contours which shaded as sudden color changes on the surface, exacerbated by the flatness caused by the lights.
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Call of the Wild Ankylosaurus
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
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Rendering Bug in V 19.0i S SE4 [solved]
robcat2075 replied to Tom's topic in Exploring Animation:Master (v19)
that is weird because MS video 1 should be a standard codec that always works. Or it is? The available AVI codecs are all pretty terrible quality-wise. I'll note that you can still use Quicktime in the 32-bit version of A:M -
Rendering Bug in V 19.0i S SE4 [solved]
robcat2075 replied to Tom's topic in Exploring Animation:Master (v19)
Do you have "uncompressed" chosen as the codec? btw, for just testing you can play image sequences in A:M -