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Everything posted by robcat2075
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Prehistoric! Image Contest! Deadline December 20!
robcat2075 replied to robcat2075's topic in Animation:Master
giant Canadian pterosaur ‘Frozen Dragon of the North’ (page takes a long time to load ads >: ) the video has a brief turn of a model they made of the creature and is the first time I'm understood how they could walk with their wings folded and used as front legs. -
He's lookin' hairy!
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I read an article that said if you have a flat that can't be fixed to hold air you should fill the tire with packed leaves.
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No, but you are in the right area.
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It's such a glaring error, I don't know how they could justify it. (That's a hint, son!)
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I shall be eager to see that!
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If you have QuickTime installed, make sure your browsers are set to not play any QuickTime content or ever use QuickTime to play anything in a browser. QuickTime has security bugs that they will not be fixing. I presume just using it as a standalone app is safe, that is what I do, but i don't know that.
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Is this "linear" ? And can you show a comparison with "non linear"?
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Hmmm. If the light is coming from the upper right (as lighting on the stone pillars suggests) you might not need a shadow from the tree. What I'm looking at is a clear human mistake and awkward quick fix.
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Bigger than that. It is something fronter and centerer than the clouds.
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I had not noticed that. It does look odd. But there is still a more visible mistake .
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I think AO would help that daylight look quite a bit. Is there a reason not to?
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Prehistoric! Image Contest! Deadline December 20!
robcat2075 replied to robcat2075's topic in Animation:Master
About nine weeks left for Prehistoric! How Did an Ancient Sea Turtle End Up Under a Dinosaur’s Foot? How? I'm going to guess it was like in "Bambi Meets Godzilla". -
I was thinning out the Live Answer Time thread but didn't want to delete this kitty so i split it out to this new thread!
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Yes! That's one of A:M's oldest tricks. Short version: model and rig a spherical eye and eyelids with the bones you need to rotate and blink, then make all that the child of one more bone that you scale on Y. I recall Rabbit works like that. If you have more questions, ask!
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Animation Master license history question please
robcat2075 replied to Hash Tinhorn's topic in Animation:Master
A subscription (and the non-expiring version) will work on the computer it was installed on and that computer only. It can not be simply copied to another machine. I strongly recommend the annual subscription, then you can always run the most recent version. -
Your computer only needs to be connected to the internet during the authentication step. If you have a computer that absolutely can not be connected to the internet, Hash can create and email you the file that the online process creates.
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Animation Master license history question please
robcat2075 replied to Hash Tinhorn's topic in Animation:Master
I recall Martin Hash saying many years ago that A:M could render anything you've seen in the first five Pixar movies. He was being conservative with that. You can get in one pass from the A:M renderer what Pixar was having to use compositing and post work to get. There are things A:M could do that Pixar just didn't have at all. I think Martin could have said "the first seven or eight movies" and been on safe ground even back then. A:M has added render capabilities since then. If one was willing and skilled at compositing and post work, as Pixar does, you could go even farther in to Pixar-style imagery. A:M is not intended to encompass all possible CG techniques. It was created to give you the tools to do good-looking character animation and story-telling. The main reason Pixar movies look good is that there is a talented person doing every step of the process in stead of one person trying to do it all. For the one person trying to do it all, like you or I, A:M is a much stronger choice than what Pixar has. Pixar movies look good, but they have never made a "photo realistic" movie and i doubt they ever will. I suggest you look at recent Image Contest videos and you can see a spectrum of work from casual dabblers to serious image makers. Planes Train Automobiles Summer Memories Insect Images I think that is indeed frowned on. Swift Exodus? A:M has an X in the upper right corner. -
Animation Master license history question please
robcat2075 replied to Hash Tinhorn's topic in Animation:Master
Here's what I know... I would not consider anything earlier than v11. The interface was too different before that. Up through v15, A:M required the original disk to be in the drive when you started A:M. The CD was they "key" The ebay ads I recall seeing say things like "A:M 2002" or "A:M 2004". I don't recall how to correlate that with version numbers. From v15, onward A:M uses a one-time online authentication. (yes, v15 was available both ways) Here's the problem... Several years ago Microsoft closed a security bug in Windows XP and 7 but this also broke the software that made the CD key work. Hash only licensed that software and can't update it. A:M had already moved to online authentication by that time anyway. To run those old CD versions you'd have to either disable the security fix in Windows XP/7 or go back to something like Windows 2000 (which the programs originally ran on) that doesn't have the fix. I'm not guaranteeing that will work. I'm just saying that is the only way it could work. It is much easier to get the current version. That is largely true. If your plan is to import polygon models from some other program or a site that sells them that is probably the least efficient way to use A:M. A:M is designed as an end-to-end environment for spline modeling, animating and rendering. -
I've wondered about that. The attachments to the pillars are so slight to be hinges that I figure it really is just an ornamental span. There is a more glaring problem remaining, however. 😀
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Yeah, someone must have been copying letters off a sample font sheet without thinking how drop shadows worked. 🤔 There's another one in there.
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Those are psychedelic!
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I'll give them that one. They could be wide fronds. 😀
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Making a Post Effect for A:M that converted a rendered image to a LUT'd image probably would be possible