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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I didn't know there was a way to make it NOT include sound. Sor3 shouldn't be a problem. Try MPEg4 just to see
  2. yup
  3. I render movies to Sorenson3 with sound often. something else must be wrong
  4. you can also right-click in the modeling window to do a "save-as"
  5. One tip about the font wizard... when you use it you'll notice different options for how it fills in the face of the letters. One option may leave a crease on some letters and another will do it to other letters. Do a run with each option and use the best looking letters from each.
  6. You'll want to find that CD. They'll replace a broken current CD if you send it to them. But a lost one.. I don't think so.
  7. i guess Leopard didn't come out until the end of 2007 and the last version of V13 was from June 2007 so you may be right that your OS is the issue. 13t was the last update get v13t you can get a 1 year subscription to V15 for $50
  8. Welcome to A:M! Definitely do all the tuts in "The Art of A:M". That will answer many questions you will have. And then if your stuck, ask here.
  9. The confessional is a clever premise! When you render that find a way to make the middle wall more obvious, I didn't catch it until the 3rd view. the drink inthe middle is a fun bit, but it's happening awfully fast. Since they can't see each other, what good does the hand gesturing do them? Too many straight up poses still, I think. What if that priest were leaning his chair back against that middle wall like he was being real lazy at the start, not expecting anyting surprising.
  10. another that may cover similar ground: http://www.hash.com/two/RCHolmen/keyframingbasicsMP4.mov
  11. streaks are my favorite. you can make rain, sprays, snow, sparks, confetti...
  12. What's the picture on the CD you are running v13 with?
  13. That rig won't switch in midstream like the Squetch rig does. CHoose IK or FK at the beginning of the shot and stick with it.
  14. It looks like the knee controllers or the constraints to the knee controllers are switched. It looks like that. It might be something else.
  15. What's a bridged connection? Is that a networking thing?
  16. Looks like Rodney did a good job of recovering that. I took that and deleted the rotoscopes and the weird chor and action folders. I wonder how those ever got into a MDL file? Deer_Whitetail_3_recover__best_B.zip
  17. Stop right there. This will only end in tears. One CP should have one spline going thru it or two splines going thru it. Anything more is trouble. If you don't want creases at that point, you want to respline so there aren't 10 splines heading into one CP.
  18. you can get two chors into the same PRJ by saving a chor from one PRJ and opening it into another. But making one Chor play right after another isn't something you can do. you can edit two or more rendered animations together with A:M's Non Linear Editing feature http://www.hash.com/forums/index.php?s=&am...st&p=244717
  19. That turned out pretty well! In terms of animation I suppose the "weak point" would be the way the cars turn corners. A little too much turning in place and too much hugging the road too well. You might take a look at some of those really bad cop movies from the 70's that were half car chase and see how the cars would skid their way thru turns.
  20. front view only make sure the center spline is really all on x=0 after you group select your half-model, shift-select a CP on the center spline
  21. A:M has a chat built in already. But really, post your questions to the forum and you'll get help from a wider pool of knowledgeable people than whoever happens to be on chat at the time.
  22. http://www.hash.com/forums/index.php?s=&am...st&p=244717
  23. I guess you mean more than one chor. No you can't link them in real time, but V15 has editing capability. You can edit together the renders of each of your chors to make one long movie.
  24. how about scaling the one you dont' want to see to .01% or, moving it way off screen. It will need a bone to do either.
  25. Of course, the right image looks way too washed out. What else did you expect Robert? You have a scene designed to look good in non-linear light. Of course, once you apply a gamma 2.2 on it, it will look bad. This scene does not look realistic at all. There are shadows on the floor but not inside the boxed cube. So I guess you used z-buffered shadows with shadows set to 80% which means that once gamma 2.2 is applied will results in shadows of only 60%. This poll just proves that with hacks and tweaks, you can get an image to look good under any specifically selected circumstances. Yeah, absolutely. I took cleverly took stock objects off the CD and sneakily put them in A:M's default lighting setup all for the purpose of making you look silly. It's all I have to do with my time. I'm sure that's the only reason I've used A:M at all for the last 12 years I'm not trying to fool anyone. I'm not trying pass off a hoax. I tried to make an honest test case. I'm trying to figure out why what the authorities say must be doesn't work in practice.
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