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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. All of those are possibilities but I think there is more than one DarkTree material that does wooden floors.
  2. Why do you have Nipsy Russel pretending to be President? Actually, the only amusing Obama-cature I've seen so far is what Tom Toles does in the Washington Post. And that's just a few squiggles. It won't work in 3D. I don't think anyone has nailed it yet. He's a bit like Gerald Ford in that he presents no remarkable features for exaggeration. He's black and that is novel for a President but the cartoonists who try to derive their satire from that seem to be the most unfunny. It's not the defining attribute. It's not that essence that makes for caricature. Richard Nixon had a unique nose and jowls that became iconic, but Obama being black... well, him and 40 million other people in this country. I saw some video of the new Obama robot in Disney's Hall of Presidents. It look nothing like him. It's like they decided "Will Smith is close enough, right?"
  3. go to render something
  4. are you on a mac? TSM2 works on PC
  5. The "frameburn" post effect can now be sized absurdly huge by setting the "font scale" property. Post effects can be loaded by Post Effects>New>Post Effect on the new Post Effect>Change Type to>Hash Inc.>Frame Burn Drag the new Post Effect onto your camera in the Chor To show up in your renders you need to have "Apply Camera Post Effects to Renders" ON in Render Settings>Output>Buffers
  6. yeah, i laughed at the singing skulls too!
  7. Those look grand!
  8. that looks wonderful. I'm eager to see him animated.
  9. yes, that's it. although I suppose when you do the other side that might as well be a CP instead of a hook. Slide it to about half way between the other splines.
  10. no, the other top spline.
  11. Yes. We stopped because it was done. A short version is on Youtube. A DVD is being made of a somewhat longer cut.
  12. I avoid two hooks on the same spline. I'd carry the top one thru to be a hook on the next spline. That will make both hooks end in the middle of a spline which seems to work best. Hooks can attach at the 1/4, 1/2, and 3/4 point of a spline but 1/2 is best.
  13. ok. good to know! My knowledge of lighting is microscopic.
  14. make sure the Key Model filter is ON at the bottom c/p/m also requires that the spine/neck bones of a character be exactly x=0 at both root and tip in the model. The Rabbit may be off on that. You can fix him and resave him.
  15. I got an email from Caroline. Her gainful employment has distracted her from A:M pursuits but she hopes to get back to her projects sometime in the near future. I was worried there was some sort of crocodile-related mishap.
  16. There are such things for the camera view but they dont' seem to carry over to lights. But sliding the mouse on the values works pretty well.
  17. KEyboard 3 will cycle thru the POV of the lights in your chor. (this feature is sometimes odd. make sure nothing is selected while you do this) When you get to the one you want you can click and drag on an XYZ parameter value in its properties to adjust while looking thru the view of the light.
  18. The model isn't embedded in that prj do Project>Embed all
  19. Go ahead with a new WIP thread if you're done with the others' focus. One item that bothers me is the front of the ankle where it meets the foot. It seems like that center spline could be more forward to make the ankle rounder?
  20. Happy Birthday, Caroline, where ever you are. I hope we see you back here soon.
  21. is there an AO setting that would eliminate the noise?
  22. You didn't include the model that you have saved separately from the PRJ Make sure you turn TSM Constraints ON in the model's properties. S orry RobCat, i m not sure to understand, do you mean my model is not a part of the project ? not yet. If it's saved at all it's an .mdl file where ever you saved it to. Project>Embed All will make your model part of your project until you save it separately again.
  23. You didn't include the model that you have saved separately from the PRJ Make sure you turn TSM Constraints ON in the model's properties.
  24. AM does OpenEXR with z depth, but storing a 3d object in OpenEXR....? Both A:M and Maya files are text files. a clever person might devise a translator. Again, A:M does do OpenEXR with numerous channels. Possibly what you need already. This sounds like a situation where you would WANT the glow to always be perpendicular to the camera, as real glow always appears anyway.
  25. Bone editing is something you do in the model window. Skeleton mode is a way to animate in a chor window. Your character needs to be in a choreography for Skeleton mode to be available.
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