sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,054
  • Joined

  • Last visited

  • Days Won

    360

Everything posted by robcat2075

  1. It IS a normal, but just the normal for that center point of the patch. Since we move CPs in A:M and the patches just follow along wherever the CPs go, it's the normal (never seen) at the CP that matters for those control keys. A:M displays the normal in the center of the patch so you can tell which way the patch is facing for things like hair and particles. If you want to move whole patch(es) you can (T)urn your view until you are perpendicular to the direction you want to go and then drag it on-screen.
  2. that's looking very impressive! Are the lines on his chest "render as line" or decal or an actual toonline edge?
  3. I'm going to suggest a bigger head to body ratio to make her more child-like. What you have would almost pass for an adult in most animation.
  4. Looks very ambitious and cool!
  5. the 4 5 and 6 keys work for a CP rather than a patch. A patch doesn't have one normal, it has zillions of them, one for every possible point on it's surface. A CP has one normal. the example you show seems to be using the normal from either the first or last CP you selected as its guide.
  6. He seems to prefer that you get his attention via the forum. Officially, the V11 plugins aren't avaiable anymore. You might just post a topic "Anyone have the V11 midi plugin?" But you're still on V11? ouch.
  7. try some of the other times it was archived http://web.archive.org/web/*/http://www.sg...gins/index.html I dont' immediately see a reg that will make splines default to peaked. But you can peak a whole spline at once while it is selected
  8. try the Wayback machine http://web.archive.org/web/20060110101553/...gins/index.html
  9. the registry edit does work Start menu>Run type in "regedit"...
  10. It continues to look great. I suppose there's a fan book out there that explains what ever single doodad on the exterior does, no doubt.
  11. "Soften" goes ON by default (but can be turned OFF) with 4+ passes. That does add time.
  12. Motion blur won't add any time to a multipass render. It will be tediously long either way. The simple motion blur of regular renders only adds a few seconds. regular renders have anti aliasing equivalent to a 16 (4x4) multipass but faster. If better anti aliasing is the reason for going to 25 passes (still only 5x5) and you DON'T want motion blur, I'd consider a double size regular render and scale that down to normal size with a batch action in Photoshop. That would be anti-aliasing equivalent to 64 passes (8x8) and MUCH faster than the multipass route. IF you have the RAM for the large render size.
  13. Put it ON if you want motion blur. Otherwise A:M will do all 25 passes at the same moment in the timeline, which might still be useful for anti-aliasing purposes or things like light or hair jitter.
  14. It may be absurdly small. try zoooooommmming way in. Also try hovering over it until you get a diagonal cross to re size it larger.
  15. a handle? you mean the circle?
  16. Rodger is one of the longest-time A:M users around and the mechanical modeling expert. Before he started showing his models it was common to hear people say "oh, A:M can only do cartoony stuff" Actually if you could put it in the "contributors cue" in the A:M Exchange sub forum it will get put into a category where more people can find it.
  17. A slot in a sphere is a complicated topological problem in splines. If you absolutely have to model it, cut the slot from the equator of a sphere rather than from the pole. SlotInSphere.mdl .
  18. None of those actually require "extrusion" #4 was done by stitching in the two rings around the CP and then moving them above the surface. Hold down SHIFT when you are creating a new CP and it will "stitch" into the spline that is already there.
  19. That's a new one! Find one frame on which that happens and then try eliminating single elements until you find one that seems to be associated with the black dots appearing. like... glow volumetric lights materials ??
  20. for a hex-head bolt you can lathe a six-sided cylinder and peak the splines.
  21. What sort of material is the green on the alien's head? It has a velvet look that doesn't look like default.
  22. They need something to do besides just the conversation. What are they doing at this camp? Cooking? sleeping? Looking for something? There must be something else they need to do besides talk. Testing their bows? Sharpening their arrows? Roasting marshmallows? Something. I agree there are too many centered eyes. Here's a post I did about not-straight-ahead eyes I'm also eager to see your progress on this.
  23. very beautiful!
  24. you want the ground to shape like the glyph? render an image of the white glyph against a exact middle gray background. Blur that a little in a paint program. use it as a displacement decal on the ground (set percentage 2000% +). make sure your normals on the ground are pointing up not down.
  25. I'm wondering what a decaled environment is?
×
×
  • Create New...