It IS a normal, but just the normal for that center point of the patch. Since we move CPs in A:M and the patches just follow along wherever the CPs go, it's the normal (never seen) at the CP that matters for those control keys. A:M displays the normal in the center of the patch so you can tell which way the patch is facing for things like hair and particles.
If you want to move whole patch(es) you can (T)urn your view until you are perpendicular to the direction you want to go and then drag it on-screen.