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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. robcat2075

    Snow

    I used particle streaks for this snow the key to making the snow flutter is to put a force, with turbulence added, at the side to add some variety to the streak's motion as they fall.
  2. Looks great! Do they not just cycle? Is there some other condition that controls them?
  3. BTW, you can quickly spot wrong-faced normals by turning off "show back facing polygons" in the shaded render props
  4. I think they need to kick higher.
  5. It tries. It may not get all of them since there's no absolute rule for inside vs.outside. It's most important for 5-pointers, particles like hair, the porcelain material and SSS. They will all look weird with a patch going the wrong way.
  6. One marketing problem with TSM2 is they didn't make it absolutely, positively clear that it didn't do CP weighting for you. It's mentioned in the manual but for people who have no idea what CP weighting is in the first place or why they need to do it or why a program can't do it for you... TSM2 was a program that didn't do what they thought it would do. I recall a number of negative posts that probably created bad word of mouth when it came out. I think it's great and I wish we could convince them to sell it or donate it or leave it to someone in their will. That said... the actual script-driven operation of it is not that far out... a A:M plugin-capable programmer could probable re create it, although that would be a legal problem in itself.
  7. I inquired with Anzovin about such a thing. They seem to be actively not interested. Perhaps part of the problem is they still sell a TSM for Maya and they don't want the marketplace confusion. mac version
  8. Good lookin' hair!
  9. I'm not much of a car model but I think you'll have less crease problem if you arrange the splines to be more radial to the center of the curve. Patches like to be more square than diamond shaped.
  10. Well, it's a bit jiggly but the shadow matches pretty well. Try a tripod shot and i bet that will work.
  11. I'm going to guess the artifact is some sort of non-enclosed boolean problem.
  12. Sure, go ahead and use it!
  13. Actually that was the original plan, but Steffen Gross has a flipping plugin that will flip CP assignments.
  14. You can make her look 50% less zombie by not pointing her eyes straight forward. Turn the head to any other direction and then turn the eyes back to the camera.
  15. hmmm... I thought it looked more like crystal was just refracting the background scenery?
  16. I'm not sure how you have it set up. I'd make the emitter a simple disc, hide it in the dragons mouth and face it outwards. then blast away. here's a PRJ of a blowtorch I was working on. It's not very good fire but it shows the concept of shooting flames blowtorch.zip
  17. I think you can get more "shooting" fire by turning off gravity in the chor and making sure there isn't a downward force setin the emitter.
  18. Edit the AI file you have down to just an outline. No fills, no line effects. You want just the shape.
  19. a drastic timesaver would be to do that outline in a vector art program that can export .ai files The AI import wizard can extrude it and do front and back faces for you.
  20. include some shoulder motion when she's nodding off. When she tries to stay awake, use the shoulders to help jerk her head back up.
  21. I think any edit you make to the action will be shown in all uses of it. I dont' think one action can get you 3 different results.
  22. Do you think maybe the terminator on the planet should be sharper?
  23. I'm wondering about the idea of the sign over their heads. Wouldn't an icon on their face or chest do better?
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