-
Posts
28,050 -
Joined
-
Last visited
-
Days Won
360
Content Type
Profiles
Forums
Events
Everything posted by robcat2075
-
Thanks, Roger! That glitter seems to be a side effect of the GIF forcing the very slightest of highlights to a much brighter color.
-
It's a big file. Probably that weird internet connection of yours. Here's the PRJ without the cloth simmed. TogaThom006d 1cm clothUNSIMMED.prj Load it, in the Chor and choose Plugins>Simcloth Simulate. And let it run all night. 😄
-
The simplest hand "rig" is to make a Pose slider for each hand that takes the fingers from "open" to "fist". That's not much but it's fast and easy. The next is to add a bone that is a child of the hand but parent of three finger bones. Add a SmartSkin for it that curls the last two bones when it is rotated on its Z axis. Then hide the original three bones. Do that for each finger. Animating the main bone on X or Y moves the finger as a whole. Rotating it on Z bends the last two bones. This is similar to how hands are handled in TSM2 and (I think) the AM2000 rig in TAoAM The best hand rig is no rig. The three bones per finger that you already have. Hand rigs get in the way of careful hand posing. When I studied at Animation Mentor there was no hand rig, we moved all the bones individually. In A:M we can ease this process by making Drag-and-Drop-on poses for commonly used positions like Fist or Point or Thumbs Up or "hyperextended" or whatever... and dropping them on the character whenever we want to keyframe those in or, more commonly, use one as the starting point for a slightly different pose. The video in this thread shows how to make Drag-and-Drop Poses.
-
A test of very dense simcloth, just 1cm patches. It took several hours to simulate but it drapes and flops appropriately and mostly avoids the faceted look that less dense meshes can get. TogaThom006d 1cm clothSIMMED.prj cloth 006d2000_.mp4
-
That looks neat. Note... you can set the background plane to "Receive Shadows" OFF so the ship will not cast a shadow on the "interstellar space" behind it.
-
An article on Forbes about running Widows apps on the new M1 Macs... You Can Finally Run Windows On Your M1-Based Mac, But With A Catch However... Certain games won’t work. Games and apps won't work if they use a version of OpenGL greater than 1.1, or if they rely on "anti-cheat" drivers that haven't been made for Windows 10 ARM-based PCs. Check with your game publisher to see if a game will work. Apps that customize the Windows experience might have problems. This includes some input method editors (IMEs), assistive technologies, and cloud storage apps. The organization that develops the app determines whether their app will work on a Windows 10 ARM-based PC. I have no idea what future of A:M is on ARM but it still has a 32-bit x86 version and and an OpenGL 1 option.
-
Hi Mike... Select the whole mesh you want to flip, then SHIFT-select a CP on the spline that is on the axis you want to flip across, then do Copy Flip Attach There's a video on this...
-
26 hours... not bad for something so long. It's not like you have to pedal the computer while it's working 😀 A good step might be to render a few test frames to see if multi-pass ON or OFF gets you a faster render. The anti-aliasing is about the same for OFF and ON with 16 passes.
-
Very trippy! I like the way the bird peels off the page. Are you using NetRender?
-
The halo depends on your choice of "unpremultiplied alpha channel" ON or OFF in the render settings and which one your other software is expecting. I have an answer to another user's similar question here...
-
We have Live Answer Time today at Noon CDT if you want to look at ways to make Bump maps.
-
That should have been a contest entry!
-
Type> Perspective/Orthogonal is a setting you can make in the properties of the original instance of a camera in the Objects folder. Are you asking about other than that?
-
The core concept was in this article which purports to have a fix including for Windows 10 https://www.howtogeek.com/230773/how-to-play-pc-games-that-require-safedisc-or-securom-drm-on-windows-10-8.1-8-7-and-vista/ But I haven't tried it myself. You can upgrade to a current A:M subscription! Your old files should still work and A:M is much faster these days.
-
Windows 7 has removed the code that made that disk-key copy protection scheme work. A possible work around is in this post that begins "Work-around explained". I haven't tried it lately and haven't tried in on Windows10
-
The Live Answer Time video is up now. The discussion of this question begins at 28:00...
-
Possible to order a replacement CD of an older version?
robcat2075 replied to Strange Voyager's topic in Animation:Master
I look forward to seeing your v8 work! -
Possible to order a replacement CD of an older version?
robcat2075 replied to Strange Voyager's topic in Animation:Master
Hello Jadan! Last time that question was asked I think we found out that Hash no longer has any past CDs to sell for such a circumstance. You MIGHT find one on sale on ebay occasionally. I am doubtful that such an old version will run unless you have computer running the OS it was originally written for. Does v8 run on your PC? You can find the last update for each version, going back to 1998 on the hash ftp site. ftp://ftp.hash.com/pub/updates/ If you browser displays a blank page for that link it means your browser has disabled ftp activity. That's a thing now. If it can't be re-enabled you may need to use an ftp client to make the connection. I'll note that the current A:M is way better than the A:M of 2000. Sticking with v8 or v8.5 is doing it the hard way. -
-
Weird UI behavior after Windows reinstall.[Solved: screen res]
robcat2075 replied to WolfsongCG's topic in Animation:Master
To try: Switch the Tools>Options>Global>Real-time Driver setting and restart -
Weird UI behavior after Windows reinstall.[Solved: screen res]
robcat2075 replied to WolfsongCG's topic in Animation:Master
Are you using a mouse? -
Stalled Trek: The City on the Edge of Foreclosure
robcat2075 replied to largento's topic in The Wannabe Way
I'm sure it will be entertaining for everyone who sees it! -
I don't have much to add... Mostly it depends on what you will do next with the shape. Is your lathed shape merely the precursor form of something else (for example, Modeling an n-gon)? Then you want the number of splines that make it easy to define that next shape. Is that shape going to have some repeating feature, like teeth on a gear? Then you need enough splines to make one tooth x the number of teeth. Is your lathed shape something that needs to be attached to another mesh, like an arm is attached to a torso? Then you want the number of splines to be about the same as the splines you can attach to on the other object. Is the lathed shape the finished shape? Then 8 is a safe choice. Not too dense but enough splines to make a smooth round shape.
-
Kevin, are you using Firefox? I just found out Firefox has turned off ftp downloading in v88 and v89 and will eliminate it completely in v90 https://www.ghacks.net/2021/04/16/firefox-90-wont-handle-ftp-sites-anymore/ After I turned it back on (i still have v88) I was able to access the forum link to AMv15. update: Google Chrome has been without ftp for two years now... https://www.ghacks.net/2019/08/16/google-chrome-82-wont-support-ftp-anymore/