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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Welcome to A:M! discs... hmmm...What's in the top directory of that disc?
  2. -In the Tools>Customize window you can create new tool bars and arrange the "View" buttons to mimic the numberpad arrangement: -you could reassign some unused keys on your keyboard to behave as the number pad 789 UIO JKL M perhaps with CTRL or ALT - In the view window you can >Views> to choose a view
  3. robcat2075

    head

    DaVinci was into thick eyelids too.
  4. Can i do a test segment?
  5. Get better! I had pneumonia once, it actually hurt to breathe.
  6. I think it's more complicated than declaring any one thing is "king", there's a whole palette of parts that need to be engaging, but in different movies the parts are in different proportions. Sometimes the mix works and sometimes it doesn't and no one seems to be able to identify whether the mix is correct until after the movie is made
  7. First guess.... this is some sort of confusion between saving a PRJ and saving CHOR. AFAIK, Netrender still only properly works with PRJs. so maybe you saved a CHOR but the PRJ you are loading into Netrender still points to an old CHOR. Some confusion like that. NetRender slaves reload all assets for every frame whereas A:M does not. Renders that are only a few seconds per frame (I estimate yours at 22 seconds per) show that extra overhead more obviously than long renders. That may be part of it. Two slaves on a 2-core system may not be efficient from an OS resources stand point, there may be some slowdown associated with that.
  8. I like that! What would it take to get the beard to not pass thru the knees, I wonder?
  9. If you can find some set of steps that makes it happen that would be a good thing to report at AMReports. It will get fixed if you can show how to make it happen.
  10. Don't forget the AO settings in Render to File Settings>Options Ambient Occlusion needs to be ON "Occlusion sampling" determines the noise vs. speed trade off It can be set very low for test renders and 30% is usually high enough for most final renders.
  11. A modest proposal...
  12. That works, it bring in the image and then it lets me select the image as a decal. Just doesn't seem to want to do it directly. That should at least get you back to working on your project. You should also be able to right-click on the Images folder and choose Import
  13. Help>Reset Settings
  14. How about if you go to the upper left corner and do File>Open and navigate to where your image is saved?
  15. Well, after "restarting" that was going to be my first guess.... what happens if you load an older PRJ that has some images in it already and try to add a new image to it?
  16. Yes, they were fake. The stuff they were showing was impossible. Today, anyway.
  17. During the trailers at the movies yesterday there was a commercial showing people doing absolutely amazing, mind-blowing, incredible things with Kinnect. Then i noticed the small disclaimer at the bottom, "Depictions are visionary"
  18. "Retopology Helper" (just add your own topology!)
  19. The Null Shader removes all lighting from an object but won't put a hole in the alpha behind it.
  20. I think what you want is called a "Matte Object" in some circles. In my notes and annotations on Jeremy Birn's "Digital Lighting and Rendering" I give a work-around in A:M for such an effect: http://www.hash.com/forums/index.php?s=&am...st&p=323268 This will need two passes and a compositing program that will allow you to work with alpha channels. Rendering to PNG may be usable but I prefer Targas since their alpha channel is more standard.
  21. If you need this object to literally create an alpha channel hole like the camera background is... no, A:M doesn't have an object setting like that. A second pass to create an image that could be used and composited with another alpha channel would be a likely solution.
  22. Yup, "Flatshaded" was what I should have said.
  23. Has a brief test run been done yet with perhaps three people?
  24. An object set to be the same as the background color and set to 100% ambiance would appear the same as an object that showed the background color through it. No?
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