sprockets Kaleidoscope Swamp Demon Caboose Break Room Starship Man and flower Room with open light shining through window
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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. That is almost Dali-esque! Mark is right, you do get better with each outing and I enjoyed watching that. There are some "layout" changes that could make it clearer for the viewer, but if the client is pleased... we're pleased!
  2. Cool! I have no idea why the regular decal didn't work. I would love to go sit on that beach.
  3. "Security Guard Red" is noted by fan boys for the trouble it gives NTSC. Also, early MPEG encoders for DVD had a built in flaw when dealing with strong reds. Your show is looking good!
  4. If your image can tile successfully, you can select the mesh>>Add Image and a copy will be applied to each patch. If the image is not oriented correctly on any patch you can select the patch(es)>>Rotate Images until they are oriented correctly.
  5. Here's an introductory video with no sense of humor, but may be helpful none-the-less... http://www.hash.com/forums/index.php?s=&am...st&p=358113
  6. Also... are those decals applied with a plugin like "bitmap Plus"? Make sure "Plugin Shaders" is ON.
  7. Crazy idea that makes no sense... ...render a frame in Shaded mode and make sure "show decals" is on, then render a frame in "Final" and see if the decals come back.
  8. Perhaps someone could post a screen capture of the ideal settings?
  9. Are those palm branches decals also?
  10. Could you show that from the PWS rather than the Timeline?
  11. Put it in the mascot contest! I count about 100 topics since then. That sounds like a lot to me!
  12. Maybe the most often asked-for, most long-awaited feature that will be in V17 is the visible warning that appears when you have the A key off. D'oh!
  13. Good looking mist! I hope you've assembled a beauty shot of some of those characters and entered it in the mascot contest!
  14. After a bit of investigation, I think this is the more likely of the two strategies. It's not hard to get a series of bones to follow each other on a path, but controlling their "roll" is a bit of a problem.
  15. It can be done. Model your film as a strip of patches with one patch per "Frame". Use transparency decals to create the sprocket holes. Add bones in a long row along the length of the strip with one bone for each crossing spline. No bone should be a child of any other bone. Path Constrain each bone to your path and offset their "ease" setting so they follow one another. that's a bare explanation of the concept. An alternative strategy would be to model the entire film path as a long strip of film and use an animated decal or material to progressively reveal more of the strip so it appears to be moving.
  16. Just to try I made a grid with 100K patches and tried stitching a new CP into it. A:M appeared locked but my Resource Monitor showed A:M using variously from 25% to 95% of my 4-core CPU and it came back after about 10 minutes. It does try harder now.
  17. Hey, Al, it would be great to have you back poking around here! Jody's answer above sounds about right. There's going to be a wall somewhere, and it's best to use the alternate strategies to avoid hitting it. Ostensibly, A:M can now use extra cores in a CPU to help plow through the work and that may be what has raised the wall somewhat. Yes. Your one-year subscription lets you run anything that comes out during that year. It's faster! Check out these speed improvements. NetRender is included now and works on multi-core CPUs. Read the back of this brochure for some other recent major additions Martin's been very quiet for quite a while. I think he's taking a break from software for now. Your a bigshot now!
  18. It's like a movie! Looks wonderful!
  19. Deadline isn't until the end of March. And the mascot doesn't have to be a "character" so here ought to be some good entries from what has been seen on the forum over the last year.
  20. He certainly looks enthusiastic about his new teeth.
  21. Welcome to the A:M forum! Looks sharp! (Although i know nothing of rifles)
  22. Sometimes just letting the sun rise on a new day is enough to fix things.
  23. It works here. Try loading this render preset when you go to render. FlamePreset.pre
  24. I'm not sure about the password thing, it oughta work if it worked before. But you dont' need the chat to use A:M, if you have questions ask 'em here on the forum.
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