sprockets Grey Rabbit with floppy ears Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones.
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,072
  • Joined

  • Last visited

  • Days Won

    364

Everything posted by robcat2075

  1. Blocking situations where there are not occasions to hold a pose go like this: Simple IK Leg Walk (Post #20) It is similar in that you are nailing down the essential landmark poses of your performance, but since there are no poses held it is a succession of unique Keyframes rather than pairs. Then you go back to refine the transistions.
  2. I'll add "The number of tasks will expand to exceed the available time"
  3. (MOD NOTE: This post has been moved to align topics. Apologies for any confusion) Progressive render is a shorthand, quick onscreen approximation of what a final render will look like but it can't do everything a final render does. For example, Toonlines will NOT appear in Progressive renders. That said, when i re-ordered the groups in your head model the transparency effect was fading in and out as expected in onscreen progressive render. There's some conflict in your groups and decals, I don't think A:M is the core problem, but i also don't have v14 to test with.
  4. When you create a new Action there is a dialog that asks you to select a model to work with. If you first created a Model that had a camera or light in it, that might facilitate using Actions to control a light or camera.
  5. The way a ray-traced light (Sun lights are always ray-traced) shadow fades out at the top is a special case when "rays cast" is set to 1 and the "width" is set to a non-zero value. For an absolutely sharp shadow with no fade set width to 0 For fuzzy shadows with no fade set "rays cast" to greater than 1 and "Width" to some suitable large number.
  6. I've never used the phoneme thing for dialog so i'm not clear on how it works but... I believe it drives settings of the pose sliders that make the phoneme shapes. I would look at the curves associated with those pose sliders. (the better way to do speech is to keyframe the face controls directly in the timeline.)
  7. make sure that the "whole flesh head" group is the last one in the model's list or it's transparency settings may not override previous groups'.
  8. If it's rendering normally then no problem. real-time view is just an approximation and it can't do everything that Final renders do.. I thought you were having trouble with the final render.
  9. I don't have that CD so i can't test the original.. Something has seriously gone wrong in re-saving that because my decal containers are all coming up empty with no names.. Try this. Load the original model. Delete all the mesh that you don't need, leave the bones. >plugins>wizards>Merge and Purge Decals Resave the model with a new name in the original location. Close A:M.Re-open A:M load the new model. There should be vastly fewer images in the images folder. Zip the model with just the images named in the images folder and send that to me.
  10. AVI will be huge and Photo-JPG will be semi huge. Like Xtaz, I render to TGAs and recompress with Quicktime Pro if it's something I need to post on the web, but for a quick look going straight to QT or AVI can work.
  11. Oh no, not that clip! For AVI you will need to select "uncompressed" as the codec For Quicktime try something primitive like Photo-JPG Then tell me what happens.
  12. hash.com/reports is the official bug reporting site.

    However I suggest first asking on the forum. Can you show some screen captures of what's going wrong?

  13. Sorry, i missed this. I'm not sure what you mean by animate one and copy paste the others... are all the doors supposed to move in unison?
  14. Looks great. Looks a bit Egyptian even, maybe it's the T-pose that does it.
  15. If you ever get a chance to go see silent films with live accompanist or live musicians, that's the real experience. DVD is nice but I've decided that half the fun is the live performer aspect. There were a number of scenes in Napoleon that made me wonder, how do you do that without getting someone killed? In the 1925 "Ben Hur" there's a shot I've never been able to figure out. The shadow of Jesus passes over some lepers and the black spots on their face disappear. It wasn't a dissolve between two shots, it was one continuous take and i can't imagine how they did that.
  16. I ask that because I tried loading the model. A:M asked me to refind every single image which is somewhat odd, but after all the loading was done none of them appeared on the model. the images were in the Images folder, but the place where the filenames would appear in the model all said "none" Where is this Dex model from? Is it something I could find on a CD? When you load the original, the version before you deleted all but the head, what appears next to the red and white star icons? (There should be image names there)
  17. It's part of the NLE functionality that came in during... TWO? Click on the WAV in the chor timeline and use the handles at each end to crop it.
  18. You can put several copies of the same WAV in the chor and use the crop handles to limit each to a certain portion.
  19. Silent film fans will enjoy Kevin Brownlow's account of silent film "The Parade's Gone By". It's not so much a linear history as a look at the pieces of the pie. Directors, producers, actors, cameramen, stuntmen, even inter-title writers. He notes that acting was all over the map, good and bad, from the start and that audiences and critics noticed it. There were many complaints about bad acting in silent films even during the silent era. Simon, I don't know how mobile you are, but it is rumored that Abel Gance's "Napoleon" will be playing in London in 2013 and you must get to see it if you can. I went to California to see it in March and there are not superlatives to describe the way it overwhelms you. Kevin Brownlow and Carl Davis have put together a first-class presentation with live orchestra and the biggest screen you will ever see.
  20. This Robot Walk post shows "blocking" for a continuous motion. No pairs... but teh essential poses are done first and then you go back to refine... http://www.hash.com/forums/index.php?s=&am...st&p=345735
  21. What exactly is it you are looking for again?
  22. that's the mechanics of it in A:M. I'll note that not all motion is blocked with pairs of keys. A continuous motion where the character never lingers in one pose, like a walk, will be blocked as a series of single, not paired, keys. Beyond that the "art" of it is a matter of making good posing choices that read well to the camera and tell your story. Then comes the whole long slog of polishing and refining.
  23. Go ahead
  24. Welcome to the A:M forum! It seems Lens Flare can't be turned ON in the Chor directly. Turn it ON in the original version of the light in the Objects folder first, then you can set parameters for the Lens Flare back in the choreography.
  25. When you open your project and look in the Objects>hairlessdexhdnbrain>Decals folder are there any names besides the red and white star icons?
×
×
  • Create New...