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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I want to wish a happy birthday to Karen Whitaker, who is doing what most animators only dream of doing, even ones who work at big-time studios... making a whole movie by herself! You can visit her progress WIPs in Just a Wooden Sword and occasionally also see bits of her book her movie is based on. Happy Birthday, Karen!
  2. Happy Birthday, wherever you are!
  3. Hey, that looks excellent! (I don't understand the pants.)
  4. First I think you want to reconsider the lighting. The figures are so dark I had to study it to figure out what is character and what is shadow. It is so dark i can't make sense of it. I don't understand the shot either. She stands up to avoid him? But he is going over her so why would she want to stand? If she is moving less per frame her motion blur is going to be less anyway. I'm not sure i understand the intended result.
  5. The top one is the result you want? That doesn't look like a shadows only render. I'm confused.
  6. Hey, that looks good enough to sail!
  7. One of these? http://www.hash.com/forums/index.php?act=S...shadows+%2Bonly
  8. I find the Boo scene very confusing. -the first 4 seconds are blank? -It really needs a master shot (probably at the start ) so the viewer can mentally place the various elements in space. -She is so dark when she is first shown that I wasn't sure what she was. Some fill light would help. -It's unclear whether his slo motion is supposed to be slo motion because she seems to be getting up at normal speed while he is floating by. -was he trying to jump over her?
  9. It's really dark here. I wonder if perhaps the gamma on your monitor is quite different than normal?
  10. Should a Timelord still be a having birthdays? Happy Birthday, none-the-less!
  11. I'm impressed! I had no idea shag could do that. (You wouldn't guess it from the name.)
  12. Happy birthday, all over again!
  13. I think all lights have a darkness setting to control the darkness of the shadow but z-buffered lights are generally faster and much faster for a soft shadow.
  14. That's in an interesting look. I was confused by the dark shadows on the ground . A Kleig light set for fuzzy z-buffered shadows with a lesser darkness might be worth trying.
  15. You can braid the old Shag? I did not know that.
  16. uninstall and run the installer you downloaded or download whatever is current. (save the master0.lic file somewhere temporarily, then copy it back in after you reinstall)
  17. Great cow tail, Nancy!
  18. for trappings on a boat, I think dynamic constraints would be easier.
  19. Try Help>Reset all settings.
  20. You don't need to turn on the Grooming toolbar, the grooming tools become visible when you turn on Grooming mode (in either a model or pose). It's the thing that looks like a hairy rock, between Bones mode and Muscle mode.
  21. Certainly you could get something similar with a dynamic constraint The real goal of an exercise like this is to further the student's understanding of what you can do in the curve editor to control the motion of things. Most things can't be animated with automatic physics but most keyframe animation can assisted with knowledgeable curve editing.
  22. It occurs to me that an alternate approach is, after deleting the edge splines, select the 6 splines that now border the rounded edge and slightly shrink them. This would be the opposite of adjusting the side interiors and can be done in one step rather than six. the three-pointers on the corners need a separate adjustment, another slight shrinking.
  23. My first gambit would be to use the Primitive wizard to make a "subdivided Cube", then manually delete all the splines that are on the edges. MakeBeveledCube.mov
  24. that looks nice!
  25. real pendulum are not floppy, but some animation school somewhere says they are. Here's one way to do it with minimal keyframing and mostly curve-editing...
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