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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Happy Shark Day!
  2. Whew! Just the news that they are running a cut-rate deal like that seems like an ominous sign for them. How do they square that with people who have signed up for full price? Ya know... it was just about ten years ago that Victor Navone posted here to say that something called AnimationMentor was going to happen and it seemed like the coolest idea ever. I did the first four quarters way back when they let you use any software you wanted. It was all new and shiny then and very exciting to be part of it. If one could figure out a way to not have to use Maya I'd recommend it at that price.
  3. That sounds really interesting, and it seem like it is exactly the look I am after...unfortunately I am to stupid to understand how to do it?? Right click on the model?? Import a black image into the scene?? Please elaborate!! :-) It's a black square with a white outline, no alpha channel. WireSquare.tga Load your model and open it in a window. Import this image into your PRJ. Select any or all of the model that you want to do this to. on the selection and choose "add image" This fits the image to every patch. In the PWS, under the model, set the image to "transparency" This effect will only show in a render, not realtime. You can make your "wires" thinner or thicker by making the white outline thinner or thicker in a paint program.
  4. That keeps looking super!
  5. That method will give a wire shadow also if you use a raytraced light rather than a z-buffered one.
  6. It's possible that that image is not actually "shaded" by light but is colored with a material to get the appearance shown. "Render as line" generally won't shade as regular surfaces do. If you really need a wire frame appearance that responds to light, make a square image like the one shown here and >add image with the whole model selected. Set it to "transparency".
  7. Glad you're still with us and stayin' alive!
  8. I've never seen Northern lights even when I lived in Minnesota.
  9. So far, that model hasn't shown up in anything I have. Are we sure it was ever on a publicly available CD? If it was being used in their movies, Maybe it was something they made for their own use and never released.
  10. I'm not sure of the cause. For now, explicitly set the color for any group that needs to have a color.
  11. He sure gets around! I got my v3 disc around 1996 so that wouldn't be too far off.
  12. OK. If anyone asks why the puppets don't have rods you can tell them you "removed them in post."
  13. I gave a look on my old v3, v8 and v9 CDs and he's not on those. If I find my v5 CD I''l give that a try.
  14. Could some constraints simplify the arm rod management?
  15. Now a reported bug! v17 was able to render it properly so i think this is a blip that can be fixed.
  16. I'll note that constraints that appear to be broken in a model exported from a chor can be repaired with a search and replace in a text editor. I recall the problem is that bones retain their original name, but the constraint targets have a new path that includes the name of the model. A quick S&R can fix that target path.
  17. Not directly, no. A CP can only be attached to a bone in its own model. However you can attach the CP to a bone in its own model and then constrain that bone to the bone in the other model that you wanted to attach it to. Make the bone for the CP a child of the bone that the CP would normally have been attached to. In this PRJ the the cylinder moves all its CPS around normally until the sphere comes over. Then the bone in the cylinder that one CP is attached to gets constrained to the sphere and the sphere appears to carry off that one CP. ConstrainACP.prj
  18. Sorry! Try again, it should be fixed now.
  19. Happy Birthday to Jason Simonds, who keeps the levers turning and the lights on at Hash, Inc!
  20. that is very impressive!
  21. I'll note that any hair solution is going to be a slow-rendering one and you may wish to pursue some other appearance for the bear just on that score.
  22. Teddy bear hair should probably have a very low stretch setting and be short. A bitmap image for the hair that looked like a matted tuft might be usedful here.
  23. Fiery Fifth Episode is now posted. Link in top post.
  24. I'm surprised it supports BMP but not TGA.
  25. Will this do it? http://games.greggman.com/game/tga_thumbnails_for_windows/ I haven't tried it.
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