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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I like the character! There's probably some keyframing that would fix the sliding walk.
  2. The different ways that "scale" can happen is something I've made a fair number of missteps on.
  3. If you want to send me the v13 PRJ in a PM I'll look at it. It will need to have everything embedded. One quick way to find out what is causing a render crash is to delete stuff until it doesn't crash anymore.
  4. Is this about rendering to AVI? Have you watched the Quickstart on Rendering? It shows how to choose "Full Frames (uncompressed)" for the AVI codec. Try that setting.
  5. Why do you have to reapply decals? I've exported an OBJ and it had decals survive for the polygon app. Is "re-assigning" something else?
  6. So, thinking this through a bit further... to use that other renderer you either need to use the stock materials it provides OR know a lot about real physical substances so that you can create new materials to accurately represent the substances not already covered by the stock materials. I think knowing a lot about real substances will be more technical than most 3D artists are up to. If creating new A:M materials is too hard for most people then creating new physically based materials will be too hard. I f the external renderer has an enormous library of ready-to-go materials that covers all the likely possibilities then that might not be a problem.
  7. That's what I've always been wondering... I didn't see how it was possible to use an external renderer without redoing all the lights and textures in that other environment. So... it's not possible. You need to learn all the materials and lights of that other renderer to get the result that that renderer gets.
  8. Problem solved now?
  9. I believe particles have a default -y force you can set to any other direction. The chor also has a force property that is set to y=-100 i believe. Look for those. Reading your Q a bit closer... are you trying to get the particles to all converge on a single point?
  10. Happy Birthday to you all! And a special shout to Jason1025, inventor of Light Dims Growing up in Minnesota we had a kids show called "Casey Jones" and at the end of every show he'd read off the names of kids who had birthdays while this song played in the background. wfSkqMP-L-4
  11. That could be another "It can't be done"
  12. I'm not sure what you mean by this. NetRender will be able to render anything that A:M can render, you shouldn't need extra A:M licenses unless, of course you want to work in A:M on those other computers.
  13. Yves, I remember the old radiosity that created a bitmap that was decaled on the surfaces. That one did not account for the color of bounced light. That one is gone. But we still have the new radioisty called "Radiosity" I think this is what you are calling "The current Global Illumination." I don't remember it ever begin called that previously, however. By "Global Illumination" I meant the "Global Ambiance" above "radiosity" which does use a map to color the ambient light and is what you are calling " Image Based Lighting" Fuchur, can you show an example of this... Not sharp?
  14. Yves, are these fair summaries of A:M lighting? A:M Radiosity: A surface gets direct light from standard lights plus the light from those lights that bounces off other surfaces. There is no separate environmental light. A:M Global Illumination: A surface gets direct light from standard lights plus environmental light, predefined by a map. There is no true bounce light.
  15. I suppose, technically, I can still do color cycling since I still have my AMIGA. Haven't fired it up since probably the mid 90's though.
  16. Those are very impressive.
  17. I'll note that Global Illumination is not radiosity. Radiosity truly includes the light bouncing off other surfaces in the scene. GI doesn't do that, it simulates it by using a map to color the light from different directions. That is how it has been defined in the past.
  18. What is the $1500 price for?
  19. Try this clip3442_MirrorBonePlugin.mov
  20. My first real CG job was (the kind you go to every day) was doing graphics for video in Deluxe Paint on the AMIGA. Every graphic, every animation was done in that one program. A few years later the guy who hired me for that job hired me to a new place that was all Mac. "Why does everything take you so much longer now?" he asked. Things that were simple to do in 8-bit color like color cycling didn't even exist in 24-bit Photoshop or any other program on the Mac that we had. We still can't do Color cycling. It's gone!
  21. They are in Alphabetical order since v17, I think. If you are on the current version and they are not that would be a proper thing for a bug report.
  22. Mirror Bone will mirror CP weights. Is that not working for you? If there isn't a mirrored bone it will create one to mirror weights to. If there is already a mirrored bone it will just mirror the weights.
  23. It's interesting but it's $1500. How would that work price-wise with A:M?
  24. That's a good candidate. Does anyone have something smaller scale?
  25. Thanks, everyone! I enjoy participating on the forum with all of you and am glad we're still here. Not glad to be 54, however! Ouch.
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