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Everything posted by robcat2075
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"point and click adventure"... what does that mean?
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The automatic Lip Synch is an interesting idea but it tends to result in over-animated mouth motion and tuning that is probably about as much work as a more direct approach like Wildsided suggested. You can get a lot of lipsynch done with just an open/close pose.
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Yikes I see 3 ears! never converges to 1 - That's how it will look, there's one 3D image in the center with an image flanking it on each side. Shoulda started at 11 like me. It's interesting but it seems a bit too generic when there are specific features I want to shape.
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And probably in half the time!
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Good jeans!
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Well..yes that works of course and that's what I've been doing. But I dread that day when new feature in newer version A:M (eg texturing, surface properties) gets wiped out by going back to older version (not always able to go backwards and retain new data). I tend to do my weighting, texturing, surface defs, materials, etc on the pre-rigged character. So the choice is to do all that in 16b (and not have new features available) or to do that in later versions and have it wiped out when go backwards. I don't think there's a case like that yet, but if there were and you still wanted to go back to v16 just for TSM2 I think you could use a text editor to swap v16 bones and constraints into the model file from the later version.
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If you have a particular situation that needs answers that might be something to look at.
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I do get the odd random unrepeatable crash also but those aren't much help in tracking them down. Save important work frequently and never save over the last version.
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I suppose i better catch up on "The Walking Dead" so Mark's show makes sense when i get it. How many seasons do i need to watch to get the jokes?
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That looks clever! Were you doing some sort of change while it was running? Can you explain that more?
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HapEE birthday to Elm and Eric and thanks for your many contributions to the forum!
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I look at these now and I realize they were probably a substantial influence for my candle character I was working out a while ago.
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Right after I posted, the preview of 18f landed in my lap and it does now survive the maneuver that was causing the freeze. Hopefully when it's released Tore will find it robust also.
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One the confusing things about this is that it only happens (for me) in the chor. I've been twisting and turning and boning things in the model window for weeks without a problem. i wonder what's different?
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My guesses... Only if yours has the problem. The problem doesn't appear before v18c I had the problem even with regular bones. If Steffen couldn't improve it I don't think he would have changed the status to "resolved" it would just be "closed" or still open. He has the fix listed in v18f so we'll need to wait for that to see.
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Simon, if you haven't seen my series on rigging Roger's Penguin legs you might give that a look. It may have some issues similar to your bear and it does some coverage of the use of the Weight editor http://www.hash.com/forums/index.php?s=&am...st&p=354005
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Hey, i learned something! I didn't know that was there. On PC there's about a two pixel space between the buttons you can click and drag on to slide the values. Yes, you do have to press Apply for the number change to go through to the model.
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That's the error message i get sometimes too. Today i experimented with going back to a two-year old NVidia driver and that got slightly better behavior, I could do a few more button presses and screen Turns before the crash. But generally the same situation where OpenGL3 works but OpenGl doesn't. If you should have the opportunity to borrow an AMD card, give it a try, it's a temporary experiment.
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in Tore's case both OpenGL and OpenGL3 fail. I have a Wacom cintiq, do you think that is part of it , Nancy?
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Muscle mode if you are editing from a chor. In the Model window you'd select them from Model Mode. The first time I tried it it didn't match up but i can't get it to do that again. There may be something wrong but I'd need to mess with it some more, there does seem to be some odd behavior going on. I always start with 50-50, but yes it is a matter of judgement and experimenting. If you have a case that is quite baffling you might start a thread for it on the forum and we could look at it. We did talk about a slider system but it's not an available GUI tool in that window. On PC there are up and down buttons for that value but they only change it in 0.1 increments
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If you were comfortable messing with the inside of your computer it would be interesting to borrow or inexpensively acquire an AMD card and swap that in to see if that fixes it.
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Tore... is your graphics card NVidia or AMD? Is your computer a desktop or laptop?