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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. That looks like "video feedback" ... that was cool in the 70's You've also tried the 32-bit version with your new settings and both OpenGl choices I presume.
  2. Not being able to use polygon models, I understand that problem, but that's long before you even get to a render. But the render... what is that lacking that some else can't work with it? Once they are rendered image files are image files.
  3. If I had a good idea for a game I'd investigate the game engine stuff but I'm not much on that front.
  4. The ideal would be that a 3rd party renderer appears like a choice in the options panel. You pick it and A:M uses it for final renders and on-screen renders and you don't need to export anything anymore than you do now to do a final render. It would faithfully interpret all the native A:M materials and lights and whatever when those are what you wanted anyway and somehow there would be additional interface elements in A:M so you could set and control and keyframe the other things the renderer offers when you want those. It would be a hell of a lot of work though.
  5. Like Rodney, I don't see a lot of advantage in Renderman. Someone could devise a way to seamlessly export A:M models and materials and lights to Renderman but the rendered result would look exactly like it does in A:M because the mathematical shaders available in A:M wont' look any different if they are computed in Renderman. For example, "Lambert" shading is available in A:M. It's one of many particular ways of calculating the brightness of a surface as it turns away from a light source. Just about every Renderer supports it. It's math and math doesn't change (it shouldn't) because someone else did it. Now if the goal is to get access to shading methods that are not in A:M now... that's a valid goal, but how would the A:M user use them? How many of them could once it is available? In A:M? Possibly as a new set of materials that one uses in A:M and are recognized only by going to Renderman. I can imagine someone getting that to work but that would be A LOT of new stuff to program and debug. A material to control RM's version of subsurface scattering would be just one example. I suspect most of these additional things RM does would be too many parameters for most A:M users to become good at. I don't believe that anyone's A:M project will look better by being rendered in Renderman without a very serious reworking to use the additional stuff that RM offers and most A:M users are just scratching the surface of what A:M does already. Using RM well is something that very devoted lighting and shading professionals make careers out of. By design, A:M is built to be not as demanding to get a result out of. If the A:M rendering environment is too hard for a user, Renderman is not the answer for them. If RM is somehow dramatically faster at the same tasks as A:M is, that would also be a reason to investigate it even if it were just to directly transfer A:M projects to have their math done in RM. But I don't think there is any claim that it is a dramatically fast renderer. All of the stuff I've said above applies to other 3rd party renderers: How do you get it to work with A:M without requiring the user to redo all the lights and cameras and textures and materials in that other rendering environment?
  6. Let's see.... Copenhagen to Goeppingen... a mere 918 km. That's less than the distance from Dallas to El Paso. And no wild Indians to contend with on the way!
  7. what is that getting that you can't get from rendering in A:M?
  8. Or... it's possible the problem would be solved without side effects. AMD makes fine cards that are widely used by many people. I think it's unlikely that AMD would be a general problem with other software. I think it is more likely this is a specific NVidia-with-A:M problem that you are having. If you ever do break down and try it, make a snapshot of your system before you put the AMD card in, just so it is simple to revert back to your Nvidia state. Denmark is right next to Germany... maybe if you dropped by Steffen's place one day he'd be able to diagnose the situation. Say you just happened to be in the neighborhood hunting butterflies.
  9. I remember my super-8 camera was my first bit of serious dissonance with my dad. $50 for... a movie camera? Oh dear, oh dear oh dear! The problem wasn't that it was a movie camera, it was that I spent money at all. Even my own money that I made on my paper route. And there was more hand wringing every time I spent $3.50 to get some film developed at the Fotomat. Remember the Fotomat? You'd take your film to a girl sitting in a tiny shed in the middle of a parking lot. It sounds crazy to say that. It didn't even appear to have a door on it. I just figured she must be crawling in thru the window every morning.
  10. Cool! That is somewhat more advanced than my first attempt, also with a super 8 camera.
  11. Perhaps he is saying that the CD versions stop with the insert-correct-CD message but he has also bought and installed the license version which runs but very spottily. Integrated graphics are slow and pokey. Game people hate them but most A:M user with laptops get by with them. So we have two different problems. With v15 or earlier it's the CD, with v16 or later it's some sort of graphics problem. Being sure the graphics driver is up to date would be my first gambit. Hostler... to try...If v16 at least starts running, run it and got to Tool>Options>Global and switch the "Real-time Driver" setting to whatever choice it is not set to currently and restart. See if this changes anything. EDIT: I just saw that your license has expired. Ouch. I do certainly wish you had brought this up before that year ran out.
  12. I think that's a fair conclusion. The mystery is why it affects your computer and not other people with similar equipment. What is the particular thing that is different? I still think getting a cheap AMD card and slapping it in there would be a worthwhile experiment.
  13. I've done that when I didn't see the glass door.
  14. Welcome back to A:M! Too bad it's a laptop, where replacing a disk drive is such a hassle. What model is it? maybe there's a cheap drive replacement on ebay. However, I have been able to start a disc-based A:M on a tablet computer from an external drive so it is at least ... possible. When you say v16 etc... won't work on your computer, why is that? Possibly your problem is as simple as changing the drive letters associated with the CD drive? Something like this... How To Change Drive Letters in Windows Vista - PC Support Or... disconnecting the original CD drive to force the computer to look elsewhere?
  15. Pixar Renderman is a powerful shading and rendering environment but it is a very difficult one to use. Anyone thinking of using Renderman should study this manual and ask themselves, do i really want to have to do all that? It would be necessary to digest and understand that manual to get something going with Renderman. Pixar Renderman Manual The great results Pixar gets for their films is the result of hiring extremely capable Renderman gurus and paying them to spend lots of time on small details. Substantial coding skill will be necessary to get the sort of custom results that make people admire Renderman... The shading and texturing environment in A:M is dramatically easier to use and can already do 90% or more of what is typically done with Renderman anyway.
  16. U.S. Leads Multi-National Action Against “Gameover Zeus” Botnet and “Cryptolocker” Ransomware, Charges Botnet Administrator According to this article you have two weeks or less to undo your cryptolocked computer... Global police operation disrupts aggressive Cryptolocker virus
  17. Did I say you had five weeks left last week? I was wrong! Yesterday you had five weeks left to finish your sci-fi image entry! Today you have five weeks minus a few hours.
  18. Currently it takes about 30+ seconds between choosing the bookmark for the forum and when it appears in the browser.
  19. I looked at their site but I can't quite figure out what it is. A hair maker? A renderer?
  20. I notice that a used Surface Pro 1 goes for as little as $99 on ebay if one is not picky about details like a shattered screen and missing essentials like the charger and pen.
  21. I just looked up the original price of my Cintiq 18SX... $3499.95! I'm glad someone else took the initial depreciation on that.
  22. Maybe that's what the special version of Photoshop they hyped was about? I haven't seen any screen shots so i don't know what was different about it.
  23. I wonder if I could send them my catbox and get a Cintiq back for $300? I think 12" is enough for drawing purposes, the sketch book I carried around for drawing out-and-about is only 8.5 x 5.75... lessee... that would be a diagonal size of about 10" 2160 x 1440 pixels ought to be enough res to use most programs. I'd have to actually look at it to see if that is packing too many pixels in too small a size for the menus to be readable with normal eyes. The big negative for me is that it's more expensive than I can justify for my need for it. But maybe a used one someday...
  24. Five weeks to get your Sci-Fi entry together! And the top ten entries will win something... you could be one of them!
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