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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. That is odd. I guess that's not where the ground plane ends. Maybe that's where the top of the sphere is?
  2. I have sometimes wished there was a way reduce more than one channel at a time. Do you have an example case?
  3. It works normally here... model window>select spline>>Plugins>Wizards>Sweeper
  4. Someone is getting a head start on "Planes, Trains, Automobiles"
  5. Just to try it, I rendered Tore's test project with no blur and added blur in post with After Effects "Directional Blur" I manually keyframed the size and direction of the blur for each frame. This took longer than either of the rendered blurs. testMB AEDirectBlur_.mov
  6. I'm still on AE from the year 2000 but there are good DOF plugins for modern AE that can take the depth map in an OpenEXR render and create convincing DOF effects in post. Perhaps there is something like that for your compositing program. However, good motion blur is still pretty much about multi-pass, even in studio settings. I'll note that in a shot like this... ...DOF could be simulated by rendering the characters and background separately and selectively blurring some and not others.
  7. Cautions about non-multipass motion blur... 1) It's basically a post effect filter that approximates motion blur. It works well in situations where an object is moving linearly against a static background. Rotational motion and moving the entire camera around a pivot point are more complex than it can do well. Supersampling (AKA Multipass) is there for those complex occassions and will give an accurate result. You do have to decide how many passes you need do to get a satisfactory blur. 2) Neither non-multipass motion blur nor non-multipass DOF work well against the default camera background color. They need a background that is solid patches. Here is the non-multipass Motion Blur effect in v19e. It does not have the strange result that you got, but still is less than ideal. Render time about two minutes testMB no MultiP BKG_000.mov Here is multipass motion blur with 16 passes. This seems more appropriate. Render time about 11 minutes testMB MultiP BKG_000.mov I tried non-multipass DOF with an old test PRJ and it does not work in v19e. That would be a bug. Are you using After Effects in your project? Or some other compositing app?
  8. The blue specular color is very interesting! Where does that come from?
  9. Mark, in Post #29 in this thread is a video that covers how to get A:M's EXR depth buffer into After Effects as we were wondering about at Live Answer Time today... https://www.hash.com/forums/index.php?showtopic=43473&p=377728
  10. I like stylized heads. One suggestion... you can usually get a smoother appearing mesh going to the Surface Properties, turning Average Normals ON, and setting Normal Weight to 50%
  11. This is the guy who gets everyone yawning at the weekly department meeting. Looks good!
  12. It's basically a problem of momentum. The rider doesn't stop because the horse has stopped. The rider keeps moving after the horse stops and only stops because he falls and hits the ground.
  13. Set the Pose ON in the Model before you make an Action for it or drop it in a Chor. I'm not sure what you are doing differently to get a different result. If you could bring this to Live Action Time we could look at it live.
  14. Two problems... the Pose with the constraints needs to be on and then there is some hierarchy to adjust. clip4141MadFoxIKLeg2K.mp4 Happy New Year!
  15. Fine looking work, Mark!
  16. Hooray for finished projects! That's cute, Paul. Since you didn't get to premiere it this Christmas you can use it next year!
  17. I gave it a try. The core problem is that the +x side isn't exactly mirror to the -x side. There are two solutions... -In model mode select all the CPs on the +x side, on the "untitled" Group that creates in the PWS, choose "Snap to mirrored points" or -in the MirrorBone Wizard, raise the "use tolerance for cp position" parameter. I had to raise it to 0.5 to get it to catch everything. MirrorBone creates a Group, "CPs without mirror" of points it couldn't find mates for to let you know if there are problem CPs.
  18. Could you PM that model unmirrored, and I will take a look.
  19. I'm sure I see a four-pane window in there.
  20. Is that a window?
  21. I'm glad Steve is on this because I have no clue about networking troubles.
  22. That is quite beautiful, John!
  23. #TBT ThrowBack Thursday bump to celebrate the Winter Solstice and the longer days and shorter nights ahead.... I forget what went wrong on this one...
  24. Make your specular surface 99.99% transparent rather than 100% for the highlight to render properly.
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