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Everything posted by robcat2075
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I don't see what it would get us. Would the spheres be more spherical? Would the purples be more purple? Would the characters be more charactery? I don't see how.
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Bullet Physics No-Go on Mac Version? [FIXED]
robcat2075 replied to largento's topic in Animation:Master
Hooray! -
Thanks, guys! This is the first time I've made sound effects myself. I actually did a nearly complete pass with sound effects I pulled off the internet, but I didn't want to steal a recording for the music. After I did that with my cornet and my cello i started thinking about other things I might create myself and eventually replaced all the borrowed sounds with my own They aren't always as good as the internet versions but i enjoyed doing them.
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That looks promising and interesting, although they don't have it down to spline economy.. (Rodney, Your first link is "page not found". I didn't know what it was supposed to be to fix it)
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A character I started working on yesterday
robcat2075 replied to jirard's topic in Work In Progress / Sweatbox
Everyone should download that just to see the "smile" pose! -
Amusing none-the-less!
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What was the "tweet"?
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A character I started working on yesterday
robcat2075 replied to jirard's topic in Work In Progress / Sweatbox
that's a great face! -
I wish I knew enough about that stuff to know enough about that stuff.
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Fifty years ago I saw "2001" and spent the next three years in our basement making cardboard spaceships with robot arms. This is my space pod movie, now with music and sound effects...
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Found it. Here is Yves' archived site... https://web.archive.org/web/20141120164546/http://www.ypoart.com/index.html
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If you say Yves name three times he will appear. If you can recall the URL for Yves website it could be found on the Wayback Machine
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As I see it... you knew the thing was going to have corners when you started...
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There is also .AI import. If you have a program that can make shape in vector art and export it as a .AI file that would be the way to go. I realize your original question was how to add a bevel after the shape has been made but I still think that will be the least attractive result and I'm not sure it's faster.
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Moving again? Well, don't disappear like the trombone forum did. It's been AWOL for a month now.
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I contacted Tore privately to explain why I wished he would not make this sort of feature request. I feel there is already a solution that works just as well. I explained that Steffen is a limited resource and that I don't want to flood him with requests to fix things that already have solutions. I wish there were more programmers for A:M but there aren't and I appreciate the enormous work Steffen has done for us even though i don't get everything i ask for. None-the-less, Tore can still make the feature request. It's on AMReports right now.
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I don't know the background of it. I suppose one way to make it consistent is to eliminate method 1 entirely.
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Method 1 is only for the Model window. Method 2 is there so you can still apply a decal in a Pose or Action. It is the only way for Poses and Actions.
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David, if you have unanswered questions or unsolved problems... we are eager to hear of them and brainstorm solutions.
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I like experiments!
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I would have thought the difference would be far greater than a 2X speed up. Is that Bela Lugosi?
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I am very surprised to find out that that is all the difference there is between CPU and GPU rendering. I thought it was nearly real time. I thought it was supposed to be like just seconds to render a frame. If that is all the improvement there is, I'd say, no, it's not worth putting more programmer hours into after so much effort has already been put into it with no useful result. If 11 minutes is the problem and 6 minutes is the solution I would do the thing I already know I can do today, that already works today... get a box with some cores in it.
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I'm not sure about this one but I occasionally notice weird things that happen only in a certain project. Like in my contest image the simcloth shirt starts out looking normal when I load the PRJ but then it turns black in shaded mode and stays that way. But it still renders OK.
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