sprockets buildings buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,282
  • Joined

  • Last visited

  • Days Won

    407

Everything posted by robcat2075

  1. Is this close to what you are wanting? This is 4K and takes 6 minutes
  2. If you can send me a PM with the whole schmear in a PRJ I woudl take a look at it. It's hard to diagnose just from the image.
  3. I guess you'll need real Windows for A:M. I'm still on Windows 7 because it still works with my 18 year old Adobe software and my 15 year old Cintiq monitor.
  4. Hi John, I got curious about this and made a version with some more cloth-like settings. (saved unsimulated) boxtest05.prj You can see the altered settings for the cloth in the materials folder. Basically the stiffnesses are lower than the defaults to make the cloth more flexible, but the "damping" values are higher than the defaults to make the cloth less jumpy. I like to make my settings on the original material rather than the copy on the model. However, I find that I always need to force a save on my PRJ when I do that to make sure all the new settings migrate down to the copy. The other change was to lower the "collision tolerance" the Chor properties to 0.1 so the cloth could move closer to the Box. i also put a cloth deflector on the box.
  5. This sounds a bit like the experience of people using a Windows emulator on Linux. Are there any "compatibility settings" in Crossover that might make it work?
  6. I'm glad that Apple hasn't given up on desktop computing. I recall comments several years ago that people were beginning to wonder. What are the deal-breakers about the conventional means of running windows on a Mac?
  7. A user of brand X finds that on one computer his file opens normally but on his other computer it looks like this...
  8. My understanding is that Apple stopped supporting the porting software a long time ago and Hash has been band-aiding as time went to keep the Mac version possible. I think Apple's commitment to "Desktop" computing is low these days anyway so assisting ports from Windows is even lower.
  9. What do you get when you do the "How do I check if an app is 32-bit or 64-bit?" test?
  10. My novice understanding is that it would mean rewriting a lot of Hash code the recreates numerous Windows Interface functionalities that a Mac lacks. As Martin says, it's possible like going to Mars is possible.
  11. I hope no one crashed their cartoon car while they were talking to the camera! Looks good, Matt!
  12. I still suspect the cloth is too close to his shoulders at the beginning.
  13. Raising the "damping" on stretch and bend parameters will calm the cloth down also. Setting the "Drag" to between 0.1 and 1 will get a more cape-like billow as he moves, I think.
  14. You can get a less frantic result with the cloth if you start it away from the model for a second then bring it closer before your action starts.
  15. Welcome back, Rusty! That must be the Squetch rig? David Simmons has the latest here... https://www.hash.com/forums/index.php?showtopic=27815&page=10&do=findComment&comment=413646
  16. It's unlikely to become an explicit feature in A:M since it is very rare that anyone models a CG environment in a full 360° . However it would be pretty straight forward to automate the creation of the parts you need so you could add them together in a compositing program. A pose might be made to turn the camera in eight 45° increments and the Chor sent to NetRender once for each increment.
  17. Here is a simple test PRJ ClothonVase02.prj in the background and simulate There is a deflector material on the vase but not on the Ground, so the cloth slides on the vase but falls through the ground
  18. unlicensed Perk graffiti "Perkmandeljc gets his clothes from here!"
  19. Make another Simcloth material and set its "Object type" to "deflector". Put that material on the model the cloth hits.
  20. David, is there some day we could skype with you and ask you these questions in real time? I'm stuck. 2 translate heel_INSTALL bone to height of heel height of heel? scale heel_INSTALL scale it to what? 3 translate and scale auto_shrug bone (do not rotate) (image19) I dont' know that the image intends as to the new location of the bone. translate shoulder_collarbone_base translate shoulder_collarbone_target (if necessary) To where? How do I know if it's necessary? 4 Scale thumb_knuckle_target to scale right_carpal to hand edge is "_INSTALL" supposed to be part of those names? I ask because it was explicitly mentioned in previous steps when it was part of the name but not in this one? I don't see a way to maneuver the "right carpal INSTALL" in my model to appear like it does in the Sam image.
  21. European animation fan website Zippy Frames is highlighting Dušan Kastelic's subterranean A:M animation "Perk." Perk was quite an advance in detailed texturing in 2002 and still looks detailed today. Perk by Dušan Kastelic
  22. Good looking house. Where is the entryway now?
  23. How about... bring the whole thing in on a laptop! Then you can scrub the timeline and show the architect any angle needed.
  24. I would suggest making a render that doesn't have the flying camera so it is clearer what is changing on the house.
  25. Hooray! We'd love to see your project when you're done.
×
×
  • Create New...