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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. We don't have an all-purpose cloud generator in A:M but if you search on "cloud" on my tutorials page there are several post about using sprites and or materials. Another approach is to us a photo of real clouds as a backdrop in your A:M scene.
  2. Thanks! I wish I could model cool characters like you!
  3. Can you show a wire frame of that?
  4. Each glass window had a front and back surface and each surface has one slider to raise some of the CPs so it wouldn't be a perfect plane and another slider to smoosh the CPs around horizontally so the bumps weren't all exactly lined up in a grid. As it turned out, I only needed to set a very slight distortion to get the antique glass effect I wanted. GlassPaneSlidersH500.mp4
  5. Looks like this...
  6. It's possible you have something called "snap to surface" on. This new feature is for drawing splines/resplining on an imported polygon prop. Ray traced lights are slow, but you can get accurate fuzzy ray-traced lights by setting the light "width" wider and increasing the "rays" parameter. Use the narrowest width and fewest rays you can get by without grainy looking shadows.
  7. Mysterious. I did a brief test with hair on a simple object and I didn't get that same difference in shadow. If you make a simple object with hair, what happens?
  8. Try this... clip4305ExportClothModel.mp4
  9. Looks like a bug. Try a ray traced-light just to see what happens.
  10. To try, if any of these you haven't done already... reboot computer Help>Reset Settings, restart uninstall, reinstall (remember to save your master0.lic file somewhere first) What happens if you load this PRJ that has an Action? Can you close it and reopen it? Make a new one? PRJwithAction.prj
  11. Hi John, I think I figured out what was causing the jolt... As Thom rotates forward, one or more of the "cloth" CPs is somehow getting forced too close to his deflector surface. Go to the Choreography properties>Plug Properties>SimCloth and change the "Collision Tolerance" to a lower number. Collision tolerance is the minimum distance in cm that a CP is allowed to approach a deflector. I find that the default value of 3 causes many simulations to fail as the cloth gets pinched between two deflector surfaces. Also to try... you can get more loft on the cape if you set its "Air Drag" higher. Go up to the Materials Folder and do "Material1>SimCloth>Forces>Air Drag and try numbers higher than 1. Numbers up to 1000 get varied and interesting results.
  12. Don't choose the model. Choose the Chor.
  13. Beautiful!
  14. You can do that. Go to the frame you want, then in the Chor do >Export>Model That will export every model in the chor into one new model, so typically you would set any unwanted models like the Ground and deflectors to "OFF" for that frame
  15. uploading works again simclothtest03.prj
  16. the essential element you were missing was a "deflector" on the objects you wanted the cloth to rest on. Make a second cloth material and set its "object type" to "deflector" and put that on the relevant objects. I made some other changes to the cloth material and chor simcloth settings but the deflector was your major issue. (for some reason I can't upload my modified PR)
  17. I never had dozens of cars but I had five in the driveway at one point. I sold the last one about six years ago and have been bicycle and public transportation ever since. Recently I found out that my older brother and sister have been telling people that means "Robert can't get a drivers license anymore!"
  18. Make sure the normals are facing out.
  19. TAoA:M is the old stand by. I'm sure it will all come back to you pretty fast, especially the modeling.
  20. Cool to see you back!
  21. I really recommend the subscription version. $79
  22. That looks great, Rodger! I like the bit of ground where the flowers show. The steam coming from the pistons gets over bright when the particles stack up. Is there a non-additive switch that would prevent that? Or perhaps the transparency could be animated to compensate? Perhaps one extra you might add is some side to side wobble as if the tracks are not perfectly perfect.
  23. This is the scene I animated for Kevin Detwiler's production of "Adventures with Boomer". You've heard of a "take" and a "double take". Cary Grant once landed a triple take in "Arsenic and Old Lace." This scene, however, contains a world record... septuple take! The voice-over narration is part of the framing device in which a grandfather is telling stories to his grandson. The characters and models were created by Kevin Detwiler in Animation:Master. The terrain backgrounds were created in Vue.
  24. Maybe it shows up on your credit card or Paypal statements?
  25. Maybe you bought your previous sub under another account name? Or maybe it has been that long?
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