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mouseman

Hash Fellow
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Everything posted by mouseman

  1. Yeah, I agree! Everything Yves writes seems to be dead on, with a great insight and helpfulness! Thanks for stopping by, Yves!
  2. Simon, I've been following along with great interest. Great song choice, and a good exercise! You have fixed a lot of things in the latest version that I would have pointed out in previous versions. I don't quite understand the problems you have for rigging and pose sliders, so I can't help there. But from a visual standpoint, here is what I'm thinking. This is just my opinion and I'm not a pro at this. I think you're about 85% of the way there, and it just requires some tweaking in specific places. This is probably more detail than you would want, but here are the things I'd tweak about it if it were my project; use whatever of it you think is useful. You could probably do these within 15 minutes or so. Some things I would tweak: First line, the word "whisper": What I see ... the lips are not coming together on the "p", and the mouth is opening slowly during the "-er" portion What I would tweak ... have the lips come together vertically quickly just before the "p" (anticipation), and then come apart (release) even faster. On the held "-er", you will want a moving hold Second line, the word "trees": What I see ... the lips are moving a little bit, but the "t" in "trees" doesn't read. What I would tweak ... similarly to the "p" in whisper, but not as much, make the lips come closer vertically (but unlike the "p" not all the way together), and then come apart faster. Second line, the word "so": What I see ... the lips give up before the voice gives up What I would tweak ... hold the mouth open a little longer Third line, the word "whispering": What I see ... the lip sync seems to correctly split this word into two syllables: "whis-p'ring". However, the 2nd syllable is a slow move from the "p" to the "eeee" (the "i" of "ing"). What I would tweak ... do the same quick move into the "p" and quicker out, then get to the "eeee" shape and do a moving hold (expand slightly horizontally) on it. Fourth line, the word "trees": What I see ... I like the beginning of the word a lot, but the "eeee" sound has the sides of the lips coming in slightly (from say 100% to 95%) during the holding move. What I would tweak ... reverse the lips coming in. Have them arrive at the 95% point first, and then spread (horizontally) during the moving hold to 100%. Fourth line, the words "have to know": What I see ... the mouth shrinks in on the sides during the "a" have. Then they don't come vertically together on the "v"/"t" consonants. Then there is some "lip flailing" for "to" and "know", and the word "know" hardly reads at all. What I would tweak ... For the moving hold of the "a" sound, again make it spread horizontally slightly. For the end, come together (vertically) quickly to start the "v" sound, and then hold it until after the "t". Then go into a tight-ish "ooo" shape for "to" and do a moving hold, then move into a larger one for "know" and (very important) do a moving hold. I hope this helps. As I mentioned, what I wrote is just a best guess by a non-professional animator, and you should only take from it what you think is useful.
  3. Yes! Way to go, all entrants! It took a few minutes to decide among the options!
  4. It doesn't look good for our mouse! What a cliff hanger!
  5. Added a link to this page to the A:M History wiki page.
  6. It's neat to see you working in a little bit of a new style! The results are pretty good! The sets are quite good, too; very creative and interesting.
  7. Been a little while since we heard from you, I'm so glad you're still progressing with it!
  8. 6 minutes to go, currently at $2,202.
  9. Al, good to see you around. Another (brand new) source of information on the history is now on the Hash wiki. I stole a lot of the history from the wikipedia page.
  10. A very good observation here by Paul! Although there is no harm done in having the merch available beforehand. And everyone else's observations on the different options are very helpful. It's clear that things are definitely in the favor of the vendor! Although not everyone is guaranteed the success largento has had to date, I think you would have a good chance at doing well. Largento has the advantage of a reasonably long and proven track record with the comic, and a lot of other output including a few shorts. The disadvantage of doing your own merch is that you are doing your own merch, which is not a competency you will want to spend your time on when you could be putting it towards animating. I don't know if this would actually work or not, but ... Maybe you could team up with a company in town to handle production and order fulfillment (including billing), and maybe they would be able to give you a better deal than the online fulfillment vendors.
  11. I like how the bevel that is created between steps 2 and 3 is accomplished by removing a spline. ETA: Maniac, remember, you can improve a model indefinitely. At some point you have to say that it fits your needs and use it and then move on. Your model does look rather good, and as mentioned would be fine in many non-close-up scenarios. However, itsjustme is an excellent modeler, and you're better off if you learn the tricks he mentions so you can put them into the model the first time around. I believe there is a plugin called "Zevel" (available here) that lets you insert bevels in the right conditions, but it's 32-bit only, and I've never used it so I can't speak for its usefulness.
  12. *applause* *applause* I love it.
  13. It's also on A:M 16. It must be the community server.
  14. mouseman

    AM: Community

    I am getting the same thing this morning. Though I don't really use A:M Community much.
  15. Glad you made it through another year! You're golden! Here's to the next year!
  16. Does the Mac have an equivalent of the "ProgramData" folder? If so, Steffen, could the index be generated there?
  17. mouseman

    ALBBY

    I think you have a good thing going, definitely worth pursuing! There are the video tutorials for the TAoA:M ("The Art of Animation:Master"). There are numerous tutorials in the tutorials forum. There are some great tutorials in the links section of robcat2075's signature.
  18. The 64-bit version of A:M cannot talk to the 32-bit Quicktime libraries. The 32-bit version of A:M should be able to.
  19. If he needs encouragement, tell him that the purpose of a logo is for it to be seen and get him noticed, so posting it on the forums would be free advertisement!
  20. At best guess ... I'm sure this would take a lot of knowledge of the inner workings of the code to figure out. There are probably complexities in the random number generator(s), which effect(s) use them and how often, how many of them there are, and how they are initialized.
  21. I am by no means experienced with video production. With that in mind ... The video resolution for the project is currently set to 854x480 (FWVGA). Why this resolution? Is it the best one for something that will go to video eventually? Is there any reason not to use HDTV 720p (1280x720) (or even 1080p at 1920x1080), other than perhaps longer render times and larger file sizes?
  22. I've not played Portal myself, but it looks really cool! A great piece of work.
  23. A bunch of ideas to pick from: Paper. Newspaper. Pop cans, crushed. A hub cap. Keychain. Broken bottle. Tattered clothes. Paper bag. Plastic bag. Cigarette butts. Garbage bag. A poster on the wall for some long past event. A no parking sign. Bottle cap. Spider web. Electrical conduit. And since I haven't said it for a while ... brilliant stuff!
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