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Hash, Inc. - Animation:Master

agep

Hash Fellow
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Everything posted by agep

  1. If 2 rays removes the banding I guess I dont need 36 passes. But with just 1 ray there was an noticeable difference in the banding between 16 and 36 passes. Im going to update the setup
  2. Thanks btw, here is a shaded wireframe render. Total patch count: 22860 [attachmentid=13060]
  3. Thanks for your comment, I appreciate them very much Yes (patch decals) I used an simple bumpmap for the tubes (patch decals), The seam is now fixed, it was just some rotate image issue. Im using the 25light setup with an dome. 36 passes, and 100% darkness. Somehow I've forgotten to set the rays to 2. The 1280x768 render took 5hr to render, which is a bit much, but since I have an extra comuter I dont mind the extra rendertime. Regards Stian
  4. Right before christmas I started this fun but challenging project of modelling the car from the norwegian puppet film "Pinchcliffe Grand Prix". The car "Il Tempo Gigante" is one of the coolest car I know (besides McLaren ), and it is actually been built an fullsize superfast version of this beast. At this point I'm finish with the modelling but do have a lot of texturing to do. Its late now so I'm going to bed, but tomorrow I'll try to upload some references of the car, and some wires of my model. Comments and crits are highly appreciated Regards Stian [attachmentid=13041]
  5. Impressive!
  6. I cant help you regarding the light problem, actually I have had similar problems myself with "glass materials" that shuts out light, without knowing why... I'm posting this just to let you know that your model is GREAT. Gives me associations to "bob the builder", and that is in a positive way Regards Stian
  7. HAHA. Thet was bloody cool!
  8. I would love to be considered for the free upgrade. Regards Stian
  9. agep

    C-130 Hercules

    I feel really bad not having commented your Hercules before, because It is really impressive. Keep up the great work. Regards Stian
  10. Thanks for your nice comments
  11. LOL, Thanks, but the funny thing is that I never managed to get decent looking treads on my wheels, had big problems aligning the material (think I used a projectingmap or something to place the bump, don't remember exactly). However, the bottom line is that those wheels you got there are way better thorough made than mine. I can smell the rubber burning! Regards Stian
  12. Ohhh. Thats a beauty! Great level of details. The tire-tread on the middle looks a bit odd though, is it a decal or a bump? I'm truly looking forward to see those wheels on your car
  13. Great model! Nice texturing too:)
  14. LOL. That was cool. How did you rig it?
  15. That was pretty cool. Great model and animation
  16. minor update. I do have an ugly 5pt patch at the root of the wing... I'll try to fix that [attachmentid=11781]
  17. Last night I got an idea of making an silly seagull, don't know why though I did not have any clear vision of how he would end up like, so I just started to spline. He is far from finish, but I think I have an good start. The wings needs a lot of tweaking, and I have no clue in how to model the tail to obtain the "style" he got so far. Anyway, after a few hours of splining I ended up with this: note that he is made just for fun. Comments or crits are highly appreciated Regards Stian [attachmentid=11774]
  18. Very much thanks for your comments Ehhh, I haven't had time to work on it since the summer (or the truth is that I stopped working on it when I realized how bad it was.. LOL). It is however almost finished, just need some music and editing.... The question is if that ever will happen...
  19. Ohh, creepy! For some reason I was expecting a big *POP* at the end
  20. I'm very honoured to have been an inspiration Nice smoothness in your latest update, its coming along great. How did you do the air scoop on the side of the car, separate pieces? Would you mind upload an wireframe? Really looking forward to your next update! Regards Stian
  21. THANKS GUYS, I just don't know what to reply to your nice comments. *blushing* You'r right, It's more of an "this is what I have achieved so far reel" rather than an clean modelling reel. Perhaps I just should call it an demo reel? Regards Stian and thanks again
  22. Thanks for your nice comments. I totaly agree with you Charlie, that there should be some more action to show of the models. Regards Stian
  23. Thanks guys Yeah I know, not sure why though. Im using pinnacle studio for editing, and the projectfile do not have that glitch, however when I render it out its there (tested it twice). They do accept demoreels and animations, but I'm pretty sure mine wont even get close to the level out there...
  24. Hello friends I'm somehow "celebrating" my 1.year anniversary with A:M and 3D (actually its little past a year). And I have put together an demoreel (warning: use of cheesy transitions and music), that shows some of my projects. The continuity in the composition is pretty bad, and I should have rendered some of the models in a better choreography, but I haven't had the time (nor the knowledge ) Let me know what you think Direct link to the demoreel (.mov, 10MB, right click and select: "Save target as...") My Webpage Regards Stian Ervik Wahlvåg
  25. Nice Are you going to use him in a short or is he made just for fun? Two things that looks a bit odd: forearms a bit thick? and the feet does look a bit like monkeyfeet? Just overlook this if it was your intentions
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