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Hash, Inc. - Animation:Master

modernhorse

*A:M User*
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Everything posted by modernhorse

  1. Hi Ross - I'd like to see a brighter render as I'm having a tough time seeing any detail. ..doug
  2. Frank - Is she in a pose in the screenshot or did you model her with arms down? I'm just curious as I thought conventional wisdom was to model in the T pose. She's looking good. ..doug
  3. Thanks ddustin and Zaryin for your comments ! ..doug
  4. Hmmm ... well it's not quite a freak out but I wanted to keep on with the testing. Attached is another test, and though not perfect in any sense, I think the rig is going to work with what I have planned for this character. Looks like I'll be off this project for a while so here is the last post unless it's "fit in" time. ..doug Rig_Test_7.mov
  5. Still at it ... attached is a test utilizing the new rig (rendered in QT Sorenson 3). ..doug 2006_Rig_Test.mov
  6. Phew! Went back to square one and rerigged this guy following David Roger's steps in the A:M 2002 Handbook. I'm so glad I did. Not only did I learn a ton but I've made significant progress. Next up rigging his eyes and lids. Thanks for all the help and suggestions Ganthofer. ..doug
  7. That's a nice clip Dale. Nice lighting and fx work. Cool ! ..doug
  8. Satyajit - I have looked at your posts in the anime section many times and am so glad to see your update. Pardon the gushing nature of this post but ... your character composited with the backgrounds looks so beautiful ! I don't know if you will be doing your whole film in this manner but I am hopeful you can achieve this look throughout. It is marvelous and full of style and personality. Geez, can you tell I'm a fan of your work? Keep on !!!!! ..doug
  9. I love this guy ! Great job. ..doug
  10. Fantastic ! His eyes are perfect - sad, thoughtful. Very impressive stuff. ..doug
  11. Welcome back Marboxian ! Love this ... creature. ..doug
  12. Hi Slide - I think the characters are very cool. The only problem I have is in the render you have posted the bluish background has no depth so the feet don't look planted. Also, perhaps it's the lighting but the feet lack definition, the look very "flat" in terms of color/texture. Hope to see more of your work. ..doug
  13. Thanks for chiming in Ganthofer. I appreciate it. Regarding the splinage .... funny that I thought i was being light. Exactly where do you think I should eliminate splines - in the hip region or overall? I'm open to anything to get this fella rigged properly. Attached is a side view, and Bones view. Thanks again. ..doug
  14. Back again trying to resolve some model/rig problems once and for all. The attached model is rigged using the 2001 skeleton. Questions and problems are as follows : 1) When I drop the model into an action/chor he hovers above the ground. He does not do this at the model level. 2) The models' knees are turned in when first dropped into an action (they have been rotated in the pic below). Why? I have investigated all I can and am crying 'uncle'. 3) What is causing the horrible creasing above the thighs? Is this a rig problem or do I need to smartskin in these areas? 4) Should I have the 'basic setup' option in the rig turned on or off? Thanks for any help, i need to get these problems ironed out and frankly have spent an eternity and several attempts trying to fix them on my own. Cheers. ..doug
  15. Thanks Dhar. Yeah it is sposed to be corrugated metal and I think you're right, t'is too thick. I'll work on it. ..doug
  16. Hi again - Been a long time off this project but I'm returning with an update. Changed the building to go for a more "ruinous" effect. Still more texturing work to be done to dirty it up. Comments welcome. ..doug
  17. As with all of your characters ... just loaded with personality! Will this one find it's way into your underwater story? Are we still doing that? ..doug
  18. Hi all - I've modeled the attached. Nothing too exciting, but it's proving challenging to my rudimentary skills. Thanks to Vern for his help and suggestions so far. Looking for more opinions in the area of texturing. The front view is textured with a simple gaussian blur. The back view is just A:M color right now. Does it look at all like paper (and how would I improve this texture)? Thanks for any input. ..doug
  19. David - I was thinking this was a different angle of this project ... http://www.hash.com/forums/index.php?showtopic=17865 ..doug
  20. Nice work here. So is this in addition too the other shot angle or is that one scrapped now? I'm enjoying watching you work through this. ..doug
  21. I like it. Nice story, good punchline. Great job for six weeks too. What's a bella bear? 1/2 man, 1/2 bear? Perhaps I should check out your site.
  22. Beautiful job! This just knocked my socks off! ..doug
  23. Hey nice job and very short deadline you gave yourself. Congrats.
  24. Well done and very funny! Welcome back after a short summer (here comes the long winter). ..doug
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