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Hash, Inc. - Animation:Master

modernhorse

*A:M User*
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Everything posted by modernhorse

  1. That second one gives much more focus on the ball. Great job. I might tone down the color of the ground a tad, but that's just me. Doug
  2. Hi all - Yes, i've got a master plan and have begun animating him but I've got no where to post my anim's at the moment. So I'll guess you'll just have to wait until the mini-movie contest is complete before you see. btw - have you all considered entering? There will be no dialog except maybe a couple of grunts and/or guttural vocalizations. At least not for this short. Appreciate your continuing interest. Doug
  3. Hmm, yeah I see that. This won't be a still so maybe it won't really show up. Thanks for all of your comments. Very encouraging. Doug
  4. Looking great so far. I like the semi-real vs toony thing you've got going on. A couple things caught my eye. 1) I think the bear's eyes are too stark and my eye was drawn to them. Maybe some eyelids would tone them down a bit. 2) The suit of armor guy's feet seem too round (to my eye). I am so new to lighting I couldn't even think of commenting on that. Except to say you've got a mood now. I personally can't move on to radiosity as I don't even know what I'm doing with more traditional lighting setups yet. Keep on! Doug
  5. Okay guys, good thoughts. Here's a render that shows all updates as I have them. As I say, I've moved on but I guess I have changed him enough to update the thread. I appreciate all the suggestions and critiques. Doug
  6. Thanks Mr Jage. Thanks, but I'm not sure I know what that is. Is this a procedural included with A:M? Or is this a third party thing? I'm presuming that latter. I've pretty much moved on with the character, in the interest of the deadline, but I'm open to revising him for later use or the next character. Thanks guys. Doug
  7. Thanks for your comments guys. Today's update is to the first scene of the short. I've decided this is final, with the exception of the ground plane. Next week I'll upload some animation. Cheers for now. Doug
  8. Matt - That is a very expressive character. His eyes! I have no crits, except that I'd love to see him in a brighter scene. Are you submitting this for the mini-movie contest perchance? Doug
  9. Not too blahh for me - nice lighting! I dig your character too. Doug
  10. Bill - Great to see you still at it on this project. It's been around a while, and if you're anything like me it requires much force of will to stay at it on a larger project. I really like the short scene with the Lechter speak. Maybe you could add a couple of eye twitches and a pursing of the lips here and there. People sometimes do funny things with their lips when talking. Great job on this. Doug
  11. Wow, can't wait to see it with music. Very nice work with the arms follow through. Doug
  12. Thanks Zaryin! Easy as pie. Spheres (primitives at that) that are just plunked on top of one another. A little transparency, add some glow and voila! I actually studied Artbox's clouds for his short for the look. I had another idear for the trees. I dig this look. Same concept as clouds. I think it's coming together. It has to, I'm low on time. Attached is yet another set test. The tree in the foreground is what I'm talking about. Doug
  13. Hi again - Now that I've mostly settled on the character, i'm moving on to finishing up the set. Attached is my wip. After finally finding the time for Marcel's Treez plugin I'm having a blast. However, I think the trees i've come up with are too 'realistic' looking for this toon-like setting. I'd like to hear your thoughts on this. If anyone has a slew of toony trees they'd like to donate I'd owe you a cup of coffee. Thanks again for your opinions. Doug
  14. Thanks again guys. I forgot that I had wanted to post the one with the black pupils yesterday. Anyway, here it is. Good thoughts y'all. Doug
  15. Okay here's an update. I'm stealing way too much time on this fella ... shhhh ... How do they eyes read now Rodney? Doug
  16. Thanks for the positive feedback guys. I'm glad the character is coming through(at least somewhat). I will definitely spend some time with the eyes and get back to you. Cheers! Doug
  17. Hello - After trying to use decals for facial expressions I decided to go the modeling route. So.... Attached is the star of a short I'm working on. Posting for your comments as to: 1) How does this character's personality read? 2) What is this character? 3) I'm wondering how this simple environment plays? 4) I need to fix his pointy pupils, I know. I'm trying for simplicity and fun. My goal is to animate this fella. Thanks for any thoughts. Doug
  18. Alas an update ! My only comment (besides the fan boy type) are regarding the dress. The material doesn't look like a dance dress so therefore I'm wanting it to not be so stiff. If it were a more light material I guess it would be more "believable" to me that it could stand up as it does. Other than that, splendide. Doug
  19. Here I am again with a minor question. How does one paint a nice sharp decal without all the aliasing? As Will suggested I've used a pencil tool and it still looks like crap. Is my resolution on my .tga too low when I paint it? See attached. As always I'm open to suggestions. Note - there will be closer scrutiny than we see with the attached. Thanks, DopeDoug
  20. Hi again, Since it's Friday I thought I'd post an update for the halibut. Can't seem to get the depth I want from the bump map yet but still working on that. I'll get it now that I'm armed with more knowledge of where to look. Anyhow, here's where my character is for now. Doug
  21. Serg - I'll third that ! Great job. Perhaps you could provide a translation? Love the character design and again the animation is spot on. How did you do the spilling paint and then the wiping off? Douf
  22. Will - Head hurts, reading, re-reading .... oh man ...don't tell me ................DOPE ! Maybe this one will stick with me, I learn much more by making these kind of mistakes. Thanks. Doug
  23. Steve ! Man, you just made my day. Here's what I did - I made the model about 40% transparent so my original color decal would show up. Then I changed the properties of my bump map to color, positioned it so it matched the original color decal. Applied it, changed it back to bump and VOILA ! Thanks man that did the trick. I guess if you hang around here long enough you just might learn something. *edit* added the fixed up image. Doug
  24. Gee, I can't seem to leave this thread alone. Continuing along with the bump map : I cannot get it to line up properly with the color map. I have copied the color decal, renamed it, added it to the model, changed it's property to "bump" in the decal. It is working as it should though i'm doing something wrong in lining it up. I have checked the scale and position settings and they are exact. Incidentally, I started on a new copy of the model and added both maps without altering their position at all and the bump map was still significantly larger. So I edited the scale and position settings to match that of the color map. And if someone can point me to more information on this predicament I'd be happy to read it for myself. Thanks again. Doug
  25. Yves - is this due to jpeg compression settings? With this image I just took a screenshot, pasted it into Adobe PhotoDeluxe (bundled software that I use on occasion) and when it asks me for quality I just hit "standard". I just checked and my monitor settings are at High Color - 16bit. Maybe I'll boost it up to 24bit and see if that solves the banding. Thanks. *edit* I just changed my monitor settings and rerendered the image. Wow, major difference(see attached). Thank you Yves for the heads up!! Doug
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