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Hash, Inc. - Animation:Master

modernhorse

*A:M User*
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Everything posted by modernhorse

  1. Wonderful piece of work. I really like his eyes and the subtleties of their movement. And also his walk toward the camera is very effective. Congratulations! Doug
  2. true, true. I don't see this. Couldn't the pilot just be finishing the last piece and he tosses the last crust over his shoulder casually. No real intention of feeding the island guy. Do you have any concepts for the plane? Or will you be modelling that? I'm not sure which you'd rather have me tackle the plane or the pilot. Or both? Keep in mind that i'm a sllllooooooowwwwww modeler. Cya, Doug
  3. Ken - Ah cool, one of those with the sign being pulled behind the plane saying ... Island Pizza , now try the Best !! So are you thinking an older style plane with the open cockpit then? Just had another thought ... he could open up the boxes and there would only be the coupons and just the dried up crusts of pizzas. He could break his tooth on one. Just a thought. Cya, Doug
  4. Ken - Funny story. Have you timed it out? The render you attached is teeny, so I can't really see much detail. My thoughts: 1) When the shark rejects him before he gets depressed at not even being worthy of being a meal, maybe he could sniff his armpit and register disgust on his face. 2) An alternative ending (to the pizza box thing) could be... as the plane gets nearer, show one of the pilots waving his hand in front of his face (picking up the guys smell)and then divert away from the island, instead of resuing him. I'd like to help you out in some way, so PM me on this forum and we'll chat about what I could do (ya know being rather inexperienced and all). Doug
  5. Ahhhhh, now I feel better. I've been waiting for an update to this thread. But then ... awwww ... its not really an update to the thread. But .... heyyyyyyyyy .... Rodney was a noob once too! And btw - this doesn't look to shabby to me anyway. Cheers man! Doug
  6. Wow it's cool. I actually like both of them. But the color in the 2nd does allow us to see all of him better. I think when he says 'I live in yer garden' the voice sounds happy but the face doesn't. Maybe put a little smile there. I think the faces deforms well and depending on what you're gonna do with him (of course) I think it works well. The first one seems actually creepier to me. Its darker and more truly bug like. But I prefer the 2nd one as I really dig the more toony stuff. Can't wait to see more. More bugs! More bugs!!! Mo Better BUGS !!! Doug
  7. No disrespect taken and you are right !! I hate it when I'm wrong. Still nice job. Doug
  8. Zach - I watch all (or most) of these when you post them and I must say this one really impresses me! They all do, but you nailed it with this one I think. Do you get the model provided or do you have a stock of characters that you use? Someday I hope to be able to do something like this. You just get better and better. Congrats. Doug
  9. CAYankee - Good advice all of it. Thanks. I heartily agree. A very kind and generous bunch of users here. One more reason to love A:M. Doug
  10. Hello pros, cons and lurkers, I've been tearing what's left of my hair out trying to decide if my choice(s) for my first short short is/are a good one. I had originally decided on 'Donny' and posted him here in the WIP section. Well, as I have decided to learn rigging in a serious way, and have yet to do any real animation, I think I may not be ready for that short. But, I am itching to do a short and figured ... hey, I have this worm character laying around (get it? laying around?) why not design a short with him in mind. So, this is what I'm thinking. This character let's call him HeWorm for now, wants to walk upright. His wife, let's call her SheWorm thinks he should slither like a good worm. Ohhh conflict. That's the broad concept, i'll obviously be honing that in the coming days. So I put this pic up here, full well knowing that it's just a concept, for your input (whomever you are). I wait to hear from you. Cheers all. Doug
  11. I'd like to comment but I'm afraid it would be just another one of those fan-boy posts. Aww what the hay ... I love it! I think the motion is very good. In case you haven't seen it yet check here for some more insect goodness! Another short in progress. The Mantis Parable I'm not comparing your work to this at all Shaun, just thought you'd find it interesting. He's got some nice insect like movement test there. Doug
  12. Feed me!!! Cool stuff. Good luck this Friday, Grunty. Doug
  13. Update - Near completion now. A couple of things bug me but I think its near time to call it done. Like KenH said the yellow shadow on the flowers is one. Anti-aliasing is another. Maybe that won't show up at higher resolutions? Lighting could be better, etc. etc. But I'm pleased with how far its come and how much this has taught me. Now I hope my daughter isn't scared of it. Cya Doug
  14. Lookin good Ross !! My first thought was ... wow a real character! Congrats! Doug
  15. Set looks good. Much better than the champagne sparkle one that I sold a few years back. I would make the first tom (the one on the left as you sit behind the drums) a bit smaller. Right now the two on the bass drum seem to be the same diameter. I dig it and hope hope to see some character playin those skins! Doug
  16. MiddleKid, I think this character is soooo expressive. His eyes are saying so much in that last pose. My only minor crit would be his shins and biceps look a bit too pointy. Like there's some peaking on those splines. Looks like it would hurt. If that's a design decision well then i'll shut up. It probably is a design decision as you look like you know what you're doing with him so ........... I'll shut up. Doug
  17. Thanks Chris, Ok next up fix the door. I've fixed the tree texture and i'll post an update later on. Doug
  18. Couple of updates. Things to do ... 1) Retexture tree as it now sux. 2) Get rid of glow from cloud on tree. 3) Fix up texture on door. 4) Decide once and for all the backdrop color scheme. 5) Fix the things that *YOU* tell me. Is the grass working? Its really giving me fits. Thanks for any comments. Doug
  19. Excellent work here! Nothing to add to the other crits. I like the mood you've created and i look forward to your updates. Doug
  20. Oy !! He does it again !!! Most excellent. As my first character is a worm I took great interest in this WIP. Might I get a shot of your bones ...uh ... his bones that is? A wireframe that shows his bones that is. Doug
  21. Thanks for your comments guys. I attached a different view for your pleasure. Note that the colors are just temporary as I'm just experimenting. I have yet to add much detail to the beak, for instance it's not split like a mouth/beak yet. I was just trying to get an overall form for this bird. I want him/her to have toony proportions though now that you say that Gerry, it does look a bit muscular from the front. Oh and Zaryin - yes he'll have legs. I'm thinking long and lean with huge knees (do birds have knees??). I'd appreciate any more thougths, as I'm thinking that maybe this bird would fit in nicely with another thing I've got going. Doug
  22. Hopefully when the 2D challenge is done, you'll challenge yourself yet again and render these in 3D. Fantastic ! Doug
  23. Thanks. If you find one, you know how to find me. In the meantime i'll catch them online. Doug
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