sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

largento

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Everything posted by largento

  1. It's really easy to save the model with the constraint on. Just open the User Properties section of the model in the PWS and change it to ON. Then right-click and chose "Constant" from the pop-up menu.
  2. The Mac version was included on the disc I bought a few months ago, but it's limited to MacOS 10.3 (Panther.) The file size makes it a pretty big deal to upload, but I would think they'd make it available when they make the Windows version available.
  3. You are welcome. That really looks cool!
  4. Eric, try upping the Photon Samples and Sample Area. I did one with 500 for both and it smoothed things out a great deal.
  5. You might be in luck, Vern. It did make it to OSX, but only up to 10.3 and I think all the versions of A:M from 12.0h on require 10.4... So if you have v11 and are using Panther, it should work.
  6. I bought it just a few months ago and it worked fine in v15 for me (had to use it in Windows, but I ducked back to the Mac inbetween steps.)
  7. This is *excellent* news... if only they'd done this a couple of months ago... :-)
  8. You should be able to get away with a very simple rig and with it being a robot, you wouldn't have to worry about weighting CPs for joints. I remember Mechadelphia was working on a rigging tutorial on his website, but I'm not sure if he's dropped that or not...
  9. The Wikipedia article touches on this: "Velociraptor (commonly shortened to 'raptor') is one of the dinosaur genera most familiar to the general public due to its prominent role in the Jurassic Park motion picture series, although in the films it was shown much larger than it was in reality and without feathers as well as having other anatomical inaccuracies." It says that real velociraptors were turkey-sized.
  10. Nice job, Cross! 150, eh? This should be a fun thread to watch...
  11. Bravo! Wow, that is very cool, Stian! (As if there was the chance anything you did wouldn't be!) :-)
  12. On the pro-side of the subscription plan, next year you can get the new version for the subscription price, whereas the disc version is only good for the updates from this year. Also, with the subscription version, you don't have to have the disk inserted into your computer to launch A:M.
  13. Welcome to A:M, Ryan! I've been seriously trying to learn and work with A:M for closing in on a year and a half, and there's still much I haven't learned yet, but I'm getting there. :-) The biggest help for me (apart from the great folks on this forum) was Barry Zundel's series of tutorial DVDs. You can find out about them here. He's recently made them available as downloadable movies at Lulu. They aren't free, but they are really worth the price if you're serious about learning A:M. There are some additional resources out there that have also helped me on the path. A:M has a pretty amazing feature set, so there's so much in it that you can learn. It's certainly not necessary to learn everything, of course.
  14. The choreography has a white "ground" model. The color comes from the lights that are hitting it. You can adjust the lights and what color they are to change things. If your model is below the ground plane, go into the model file and make sure that the bottom of your model starts a 0 in the Z space.
  15. Looks like you're going to have fun with this, Gerry! I love that idea of recreating a panel in 3D.
  16. Yes, and hopefully, without being able to judge the distance, wouldn't miss the first step and fall down the stairs. :-)
  17. Thanks, Rodney. Archibald is a mean, nasty parrot. Besides having his eyes poked out, his tongue was cutout and his tailfeathers were plucked... mostly he just bites. Flemm, of course, is fascinated by him and is usually the person getting bitten. Some of my early drawings did have this overlapping eye patches, but I found it distracting and complicated... thus, the simplification. The fact that they can be mistaken for dark sunglasses, actually helps to reinforce the idea that he's blind. Since McCrary is working about 20 to 30 strips ahead, Archibald has already been drawn into the strip as he is. I actually felt a stronger pressure to make him look like the drawn version this time out, since I was having to model it after the fact. I've never heard that, Ken. That's a sort of clever idea, but wouldn't being robbed of depth perception be a greater problem than the momentary benefit of being able to see in the dark faster?
  18. Another character... This is Cutthroat Jacques' blind parrot, Archibald. It's gonna' be fun figuring out how to put a rig in him with TSM.
  19. Phil, it's been awhile, but I'm pretty sure that when I rigged the first Flemm model with Barry's method, I skipped that step and just used the Mirror Bone plug-in.
  20. No dice on the Mac version, unfortunately. I've used it with v15, but running the Windows version via Parallels.
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