sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
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Everything posted by John Bigboote

  1. Once your video is imported, it can be used many ways. It can be applied to geometry as a decal(drag and drop it onto your model) OR- it can be used as a rotoscope (A guide for which to setup your animation or to model to...) To have your video act as rotoscope, drag and drop it from the 'images' to the camera in your chor. Switch to software render mode (9) and the video 'should' be visible when looking thru the camera (1)...at this point you may want to make it transparent or ghosted so you can see your scene behind it better. Scroll to another frame, and the movie should scroll as well. SOMETIMES this does not work so well, and the user will need to update graphic card drivers or switch from OpenGL to DirectX or vice-versa... Another way you can use the video is as a 'Layer' in the choreography. It will simply be placed in the chor and fully scaleable/rotatable/movable. This feature makes your A:M choreography quite a capable little 3D compositor.
  2. Try a quicktime video. Images/Import/Animation
  3. Hmm. Hate to contradict...I find sprites MUCH faster than streaks. Fr'instance, I am doing a snow scene right now and streaks were taking 3min per frame so I switched to sprites... 5 seconds per frame and I can generate much more of them. You may also want to experiment with a 'Force' set to 'vortex'... this creates a whirlwind effect that will carry your sprites.
  4. http://www.youtube.com/watch?v=lOGcOYhBKho
  5. THIS is the way I like to do it... 1- Go downtown...now, I'm a country boy so when I go downtown (Detroit for me) I'm knocked out by the tall buildings. It's much worse when I go to Chicago or Toronto...if I ever see New York I'll prolly die. 2- Shoot pictures at as Hi resolution as you can. As straight on as possible. 3- Use Photoshop to 'RE-square' the imagery using distorion tools. Retouch the crap out of it. 4- Also in Photoshop make art for your depth(bump or displace), reflection, ambiance (for backlights) as you see I did. 5- In Hash- use minimal geometry and lots of decals. Scale to taste. I have more like this...will try to upload later...ENJOY! BUILDING02.mdl
  6. John Bigboote

    Beechcrash

    Ask JohnL3D for some of his experiments!
  7. -and---only if the targeting is 'constraint', and not 'spring' or 'none'...
  8. John Bigboote

    Beechcrash

    Any landing you can walk away from is a good landing. Great stuff Stian---my 1st impression is that the smoke rises too fast...
  9. GREAT! I can't wait to see you animate Neil Peart playing drums! HEY! I did a similar job to the 'Rollin Stones' a few years ago...wanna see it?
  10. Very cool! and quick job! I did a Ford F250 once...(see attached movie) Mike Rowe would love us! There is an old thread you need to look up...shows how to rig such a truck so it will track over hilly terrain (following a path)while spinning the wheels, steering the wheels and I even threw in a dynamic constraint to get some secondary suspension...(see trucktest movie attached) GOOD WORK! 2003_Ford_F250SM.mov trucktestSM.mov
  11. Very cool! The differing foot sizes don't bother me one bit!
  12. and TO YOU too...Ernie, BenD, and Luuk! Here;s to a great year for Zign-Track! (was that a dynamic constraint on the ball of the cap? Cool! I was wishing you would slap a quick dynamic on his antennaes...) MERRY CHRISTMAS!
  13. GLAD TO HEAR! I thought they were a bit 'out of season...'
  14. Hey Hashers! I did not know what to get you all for Xmas and you were ALL on my list...so I made a neat little model! This is a graphic firework (see movie for example) that is safe so you won't blow your fingers off. The effect makes use of Hash's boolean feature to reveal and unreveal the burst. You can make your own bursts to change things up... There are 2 poses with the model- 1 reveals the burst and the other UNreveals it... HAVE FUN! Have a VERY Spliney Holidays! BOOLEAN_graphic_firework.mov FIREWORK.mdl
  15. Cool model Paul...it's a cross between Harold Ramis (Ghostbusters, Stripes) and Weird Al Yankovich! Hope you figger the cause of that...did you set the error tolerance reduction factor to zero (instead of default .01) before baking?
  16. Yeah...there's not too a lot to reference. Did you calculate the length of the stride properly? (3.142)
  17. That's another button Hash needs to add...'make dragon'...'make look cool'...now, 'make spaceship'... HEY PAUL! Dig your Simpsons characature! I had a buddy that specialized in doing Simpson's characatures...
  18. Stian- looking great...one thing bothers my eye tho--- That wire spanning from the cockpit to the tail...shouldn't that be 'taught' (or tight) seems if it had a little looseness it would provide no support whatsoever AND whip like crazy in-flight. I'm sure you are following reference and it is right...just looks out of place with the arc in it. BIG FAN!!!
  19. NO! In the materials properties box 'should' be a 'transform' dialogue...rotate one of the axis 90 degrees (the Z?) Test and adjust...
  20. Those are good questions...shows your figuring this stuff out. I would recommend doing all the tutorials at Hash.com or TAOAM (The Art of Animation:Master) course training. It's all in there.
  21. Excellent as always! Almost too clean...maybe add some smoke residue near the exhaust(?) Can't wait to see her fly!
  22. Pretty cool...I like your humble telescope (I thought it was 'Hubble' Telescope)
  23. I don't think that there is... I may be wrong. BUT-good news...there are several available from darktree for FREE. You can download the darktree simbiont from here: http://www.darksim.com/html/simbiontam.html I use darktree textures all the time...and highly recommend them!
  24. No...your right, PNG was not around in those days...you can UPgrade now for only $50 tho!
  25. Hey Mike...cool test...it's good to have something going on other than watching that 'other' thread... A thing to remember when using the new displacement feature... convert (or make) your art in Photoshop in 32 bit depth color range and save as a PNG. To convert what you already made... do the conversion than add a slight blur to respread the pixels in 32 bits... Thanks!
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