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Everything posted by NancyGormezano
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ok - now I understand - I think...somehow I thought you were wanting to use procedural materials... yes of course, you can decal each side with 1 giant decal. And you can have multiple images for the same decal container. Each image can specify a different method for application such as: color, bump, displacement, etc.. So for example, for one decal - it could contain multiple images (each image could be the same or different) where one could be for color, other for bump. (all images get mapped the same way to the patches) And you could also have 2 decals applied to the same patches - where 1 specifies color, the other bump. (the decals can be mapped differently) Hope I'm still not misunderstanding your question.
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Had to say: Absolutely Fantastic model ! Sorry I'm not a materials expert... (Since you said RE-decal ? - I'm actually missing the point as to why you don't want to just replace the image you're using already for the decal(s) with one of granite (at whatever viewing resolution you need) for those decals where appropriate.)
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Whew, just as I remember - Shaggy is invincible. fun stuff. 1 crit - (but you're probably doing something about it anyway) - is that the hold after he gets up seems too long - perhaps he should shake his fists & head a bit before starting his frankenwalk - as if to say - "ah ha, you miserable humans! You can't stop me with your silly puffy missiles"
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thats great ! - you really captured the emphatic NO response - makes me think you're drawing from experience ? - (great character as well) (Sorry I don't have any thoughts about the toon render problem, oh wait...maybe the bias setting is funny just for the hair?)
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Thanks for the comments, all - thanks for looking Steve: Not my voice (Clip does seem to fit Mutha in one of her nicer, more wistful, self absorbed moods) - there is a terrific website with great sound clips from movies, tv shows - hysterical stuff - good for practicing lip sync - a treasure of inspiration: http://www.dailywav.com/ Ken: HUh? - don't understand - you've used images for hair emitters, haven't you? - Even with the image, I still have to groom the guides - I make the proportional size of the emitter close or the same as the image - but even more interesting effects come about when one doesn't ... see: http://www.hash.com/forums/index.php?s=&sh...ndpost&p=130983 Robcat: I definitely intend to keep going, thanks! - I want to keep practicing acting with lipsync, so I have many more ridiculous sound clips (from above website) to work with. I am struggling with getting timing to be less floaty - more snappy - I just don't seem to get the hang of it - but I don't want it to look as formulaic as it does with many film houses - not good enough yet to pull it off. Need also to work on stronger, more creative poses.
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Character Work In Progress
NancyGormezano replied to Aragorn23's topic in Work In Progress / Sweatbox
Rigging is tricky business - Assuming you're using the 2001 rig? - if so, and you are following the tute in the art of animation master ? (highly recommended) - then the placement and orientation (especially roll handle) of the bones is usually why things get messed up - the model should look good in the modeling window as the bones have no effect there - it is only in the action, and chor that the bones & the constraint poses take effect. Without seeing an image of the bones, and your hierarchy - it would be impossible to suggest a fix... -
She Walks (not really)! She Talks! She Floats around! Trying to get back into animating - needs more work - but it's a start... Nuthing.mov
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Thank you Vern for the PS idea
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
wow - also interesting - very Gustav Klimt-y in a black & white sorta way. -
Thank you Vern for the PS idea
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
very interesting effect! -
Oh yes - very well done & very believable Zach - so much so, that it had me weeping, uncontrollably, with long pitiful sobs - Shooting Shaggy in the back is just so .... evil. I LOVE IT!
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Well since you said you're going for a caricature, I found this reference of a stylized (boring) version of a goat - (there are lots of other images of real goats, and more interesting stylized versions, as well as different breeds, when googled) http://www.my-animal-figurine.com/images/p...um/70001218.jpg If I were to take the above image as a reference, and compare to yours - I think what hits me is that your legs need to be stouter (fatter & shorter) as well as the snout needs to have less of an indent in the profile going from forehead to nose, and the beard would definitely add a nice touch. But if it's supposed to be a caricature, and supposed to be cartoony - then exageration is in order! and that would mean anything goes, and you have to decide what elements of the personality, or body you want to stylize: lumpy fat body, long eyelashes, curly fur, devilish look, imaginative color/paint job, etc... - It already looks like a goat to me, and I would read it as that in the story you're thinking about. (NICE model)
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No, the spelling is: chameleon
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What a pleasure. Loved the patterns you created for the fountains & and the syncing with music - beautiful - also enjoyed the combination of Debussy with Renoir? paintings. Very nicely done with the hand sync, and emoting of the pianist. Hopefully you will contribute to the TWO movie - there is a fountain there, crying out ... nay ....begging for your water artistry. And yes, I agree some displacement waves on the water would be lovely. EDIT: - ok I see vanGogh, and chagall? - still lovely
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Short Film in Production: Ballet Pour Ma Fille
NancyGormezano replied to Dearmad's topic in Work In Progress / Sweatbox
Thanks for the wonderful answer - I always struggle with skirts - you have made it look effortless - Very well done. It's the secondary motion that adds a real special quality. -
Short Film in Production: Ballet Pour Ma Fille
NancyGormezano replied to Dearmad's topic in Work In Progress / Sweatbox
Very nice again - I am fascinated by your handling of the clothing - are you using cloth in 8.5 for the head scarf, or are you doing it by hand? Such lovely light delicate appropriate movement. Also am curious if the dress movement is handled with extra bones for the skirt that you are also "hand animating"? -
Much funnier! I love it. Even with still letting the kid get away.
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So how come you let the kid get away so easily? I thought for sure we were going to be treated to some mean tricks by the big Bad shaggy-monster. Fun stuff!
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Short Film in Production: Ballet Pour Ma Fille
NancyGormezano replied to Dearmad's topic in Work In Progress / Sweatbox
Yes must agree - quite nice - loved the curtains & the breeze as well - nice touch. -
attempt at fountain using smoke material
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
Hey John! Took a look at your amplitude responding thing - that works really well for something that is to be done more automatically - but I was thinking of doing something deliberately choreographed - changing the spray patterns to form artful designs that would be animated to music (by hand) - eg changing the path to twirl or to sway, maybe even trace a heart. Along with changing amplitude of the spray. I was imagining there could be multiple thin "spray spigots" emanating from the sides of the lower bowl and aimed towards the center to form graceful arcs to reach the other side that would form interesting patterns as they crossed each other, in addition to fountain types that bubble whused (whoosed?) straight up as in your first example (which also formed nice spray patterns). I seem to remember you doing something with blobbies? in a pipe? - Blobbies are so computationally expensive. Perhaps a sprite emitter that looks like a blob for a thin stream following a dynamically changing path might suit the situation. I really like the "water pipe" geometry you had in the first example. All in all - this is so far off in time (for when it would be needed) & it's not really clear if there really will be an opportunity (or need) for fancy water pattern dancing in the movie - so I look at this as something neat that would be interesting to figure out. But I could definitely see using thin streams of water coming from the sides along with refined central gushers in the bottom, as well as thin delicate streams in the top basin, as the characters pass by. (Yikes! maybe it's really sparkly oil - or glitter streaming as after all, we are in Tin-can-rust land) Thanks again, Tinkering Gnome Guy -
That is just plain beautiful, gorgeous. Love the sky, fantastic texturing, color palette & bee-yooo-ti-ful lighting. Can even hear the crickets. I prefer the first image. Perhaps there will be a cricket in the grass in the foreground watching the eventual occupant of the cushion? I assume you're going for a still? not an animation? If animation, then the 2nd shot is good for establishing the grandeur of the location. Tho, I feel like it could use something in the valley - perhaps a more obvious, irregular brighter cloud/fog layer? As for the first image: One thing that bothers me is the consistent same flat round tops on the book cases and that they appear to be the same size, height - might be good to introduce some variation in shape & height, size. I love the rock with candles - but feel it is too centered (in this still). Move it closer to the "sitting tree"?, move it to the left some?, make it larger? Maybe adding a cricket (or something more clever) to sit by the rock, also reading, might help offset the symmetry. Again have to wait for the occupant of cushion to be able to assess composition. Beautiful. beautiful. beautiful.
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attempt at fountain using smoke material
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
Just had a look at your project - I really like how you have geometry & a controlling pose for the central gusher - I would not have thought to do it that way - much better than what I had in mind - I always learn something from you - thanks again! -
attempt at fountain using smoke material
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
Yes indeedy - looks like a fountain to me - thanks John! - I shall have a look at your project (I'll probably play with the emitter, and paths) but found it very interesting that the smoke emitter makes a good bubbly effect for a certain kind of spray. Neat! Muy Bueno. -
New model & a series of questions
NancyGormezano replied to cstanton's topic in Work In Progress / Sweatbox
nice skate - glad to see - (Also have to report the double invert selection on 5 pt patches seems to be working very reliably for me! yayyyyyyy! even on adjacent patches - No more fear... Life is good again) -
Star Trash II ... Trailer A =^.^=
NancyGormezano replied to nyahkitty's topic in Work In Progress / Sweatbox
I thought the trailer was pretty funny - cracked me up. Liked it. Alot. As for the "leaving the space dock" clip - I could see a lot of good editing - but felt overall that the pace for all those space ships floating in space was just too too slow, and too too many - not enough whiz bang or comedy to keep my attention - BUT - big BIG disclaimer: I am not a sci-fi fan, nor star trekkie - so no matter how much whiz bang - not sure it could keep my attention - I would prefer to see more spoofy-iness introduced - was played way too serious-straight to be a parody based on the excellent funny tone of the trailer. The trailer had the look of an intended "home made low budget flick" - that's what made it funny in parts, as well as the great text. The clip also had the homemade look - but it wasn't clear that it was intended - play that up some more (IMO) - go over the top hokey-brokey. and that's my not even $.02 worth -
Each feather is simply two identical rectangular strips (3 patches each) placed closely together but that their normals face in opposite directions. I created the feathers first in an un-deformed state (straight up vertical). The strips are decaled, and the hair is combed into a feather shape. One could play with the length of the feather-hair splines (in brush mode) to more accurately create a feather shape. I didn't care. The feather patch geometry was deformed after combing to make the shapes I wanted. Did it this way because it was easier.