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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Nice! Make sure they know it was made with AM!
  2. Glad you got it sorted Joakim. Good luck in the project marking. Seven: Nacked Thom doesn't bother me as he's an alien with no eyes or protruding things. Also, he's yellow.
  3. "Shift 8" will quickly turn on/off hair particles. Sure 7, I'll support you when you have some AM questions.
  4. Joakim: I edited my last post with a material. That might work.
  5. The problem isn't helped that this is an old v10 hair material. But try using this material in place of the one you're using (make a copy of your one first). There was some surface settings in the material eg ambiance. Herbes.mat
  6. Maybe you could just post a copy of the grass material, object and the decal?
  7. I'm afraid there's nothing in that project. You must have all the files saved externally. You could right click on the project in the PWS and embed all. Or go to File>Consolidate.
  8. You could maybe post the project and we can take a look at it.
  9. Oh yes. I think he's crying out to be toon rendered! I'll do a few moves with too. Maybe crushing a few houses or something.....
  10. If someone can find me decent images of him in his "gun state" I'd certainly try making those features in a pose slider. Don't put too much stock in that image I posted as it was just a quick preview CFA to see how he was progressing. The eyes should be fine at the end.
  11. Here's my latest project under construction. (I haven't abandoned my last model....just saving up for cloth in v12)
  12. Just don't make eye contact! Nice Image Robert....I like the use of light in it and the murkey background. Of course the fish too! I think the left side is abit bare and could use a sunken galleon or some such thing. Keep it up!
  13. There all listed in Rodneys first post here....under the Hash teck talks....the last hair one: http://www.hash.com/forums/index.php?showtopic=13883
  14. You should watch the tech talk video on hair. I believe the problem might be that you have a material in the model. A material over-rides a decal on the hair and the hair colour(in the surface properties) over-rides a material....I think.
  15. Excellent! Some of his movements are abit jerky and he could use some anticipation before the final roar. I know where that sound comes from.
  16. Really nice! I'd like to see his toes lagging behind more though.
  17. Not all entertainment needs sound. Charlie Chaplin did very well on that.
  18. Eh? Why are the bones on the stitches? Do they move?
  19. Nice nice nice! Is this a paying job or just for the heck of it? I wonder if you charged by the hour!!
  20. I assume you mean a Boolean operation. Good start.
  21. No, it was good...especially for this stage in your AM usage. What about putting a dynamic bone on his hat? It would add more to him. I don't know about the white outline, but it looks toon related. It might be set in your render options. But I doubt it.
  22. I just get a roaring sound in windows media player. Edit: I saved as and it works now. Nice work!
  23. Nothing real special. I just want to add cloth to him now and then I'll do a few moves with him. I'll probably just donate him to the community then.
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