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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Cool animations. I notice in the slobber video, the mouth guy has an odd cp on his left shoulder assigned to his head/neck bone.
  2. Take a look at the picture in this link: http://www.hash.com/forums/index.php?showt...re+than+drivers
  3. Press Alt 1 if the PWS (Project Work Space) isn't open. Then in that you'll see an objects folder. Inside that again is your character model. Double click on the character name and the window will open. I strongly suggest you follow the manual to avoid niggling difficulties.
  4. That's real fun stuff. Nicely executed too. I love that eye material. Where would one get it?
  5. Lookin good! I wonder what a small black pupil would do for him? Also, the hair seems too thin and sparce in places. I don't know if you're done with it or not, but I was experimenting: And I found that if you add a little thickness along the length of the hairs it fills in the gaps. I used to just have the profile of the hairs going straight down to 0. But now it bulges out abit. Not like a real hair, but it's all about faking it. So, just to clarify I might have this along the length: 0%.....1 inch 50%....2 inch 100%....0 inch
  6. Yep. I see good things ahead for you.
  7. Very nice! Looks like Al's Tincastle sketches.
  8. You might just have to retarget the aim at constraint to the character. Check it's properties to see what it's pointing at now. It also might be related to not using the compensate button.
  9. What about a dagger? A whip doesn't seem appropriate. But it depends what she'll be doing.... BTW are those displacements on the armour? Also, if she doesn't need to take off the armour, you could reduce the patches by deleting the body parts hidden under them.
  10. Erm. Jpeg has worked for donkies years...hasn't it? Definitely v11 anyway. Don't know why it isn't showing up as an option though. BMP has just been added in the 2006 version.
  11. Great fish! Does he have a part in the soldier short? Also, I find that a shaded wireframe is easiest to make out what's going on with the splines.
  12. Very professional character and presentation. Love the uneven pants. What's the short about? If you think you might need some help, give me a PM.
  13. Are you in mirror mode? It seems to have problems with the central spline.
  14. Why can't you have a pretty warrior? Just as you're admiring her pouting lips, she draws her sword and cuts your head off. A perfect combination if you ask me.
  15. Good to hear from you Marni. Unusual name. It sounds like your animation skills just need a kick start before you're producing amazing work. Looking forward to seeing your work.
  16. Great stuff. You could probably speed it up abit. I pressed the fast forward button and it read fine.
  17. Wow...cool. Did you do that all yourself?
  18. If you screen shot your action with the timeline open, it'll be easier to diagnose.
  19. Not bad. It looks like you've either not enough frames in the cycle or you're using non spline curves as it's quite jittery. Also, the first and last frames of the cycle don't seem to match.
  20. I have a feeling that the best way to clear it up is to delete all the groups (not activating the model window or the mesh will be deleted) and then go through with the patch tool picking the patches and naming the groups. I'd say you'd only need about 5 groups. Much neater.
  21. Good to hear from you..... 1) You're probably lathing the square. That will always produce a cylindrical shape. You probably need to extrude your square to make a cube. 2) Press the PageUp on your keyboard. Have you done the manual yet?
  22. I believe this is incorrect Rusty. When ever you change the surface properties, AM creates a group that will stay permanently to preserve the changed properties. The first group it creates is called "Group1" and so on.
  23. I'm not sure exactly. But I'm not getting the extra groups being made here. Don't you name your groups? I don't know your experience, but everytime you highlight cps, a group is automatically made when you change the surface properties......the automatic name given is GroupXX. So, it seems to me you're constantly manually selecting cps and changing the surface properties. If you name the group and select the group name at a later time, the assigned cps will be highlighted again. Everytime you click in the model window, the group folder will automatically open. I know it can be a pain if you've alot of groups, but trust me, this system has more pros than cons.
  24. My guess is you have the problem area patches assigned to two groups. When you change the specularity, it's refreshing the display and showing you the red. The groups lower on the PWS will take priority. So, if this is the case, just un-assign the cps from the red group and it should work.
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