sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Looks great! The only crit (as usual) is the lack of white water around Flemms ship.
  2. It could be an installation issue or there is a known bug that causes something similar. It's just a matter of deleting a reference to the model bone in the hierarchy. Posting the model would be the ideal solution.
  3. You can never have too much power, but equally AM runs well on an old machine. It's not the running but the rendering usually. Unless you have a huge scene. In which case, memory, a good processor and graphics card will stand you in good stead. It seems odd that drivers are stopped after just four years. Maybe we're just moving that fast now.
  4. I wonder if he'd look "better" if he had his normal colourful clothes on the inside of the dome?
  5. Looks great! Love the details.
  6. You have to make a tile decal with straight lines on it. Then apply those to the sphere with spherical mapping. A search of the forum should explain that if you don't know.
  7. Cool character! I'd like to see the fins on his back a little transparent. It'd also be nice to get some displacement waves from his movements, but that's probably a step too far. Edit: I like the glow off him too. It's like he came from way down. And his eyes could be wetter looking.
  8. Nice. Is that done by eye? Or do you have dimensions?
  9. Happy Birthday! I guess you'll celebrate this year jungle style.
  10. It comes in at the same resolution for me.....which isn't very high to start with. That's not to say it wouldn't get lower res at a later date.
  11. KenH

    3_02_06

    Thanks Holmes! The voice acting helped too.
  12. KenH

    3_02_06

    This one plays fine on my machine. But I did have that problem with other ones too. I'll see what I can do on that laugh. It might be tricky because I have to get her set up for Scarecrow to throw in the berry. Thanks.
  13. KenH

    3_02_06

    Oh. The colours were off because of my player. They look ok in the browser. How cool is it that an upload to AM films automatically posts it on the forum!
  14. Where did you hear it was 64 bit?
  15. No. It's a downloadable application rather than being on cd. No limitations. However, it's only available to you for a year before needing to renew it.
  16. Looks great! Simple yet extremely effective. Can see improvements generally.
  17. Great job. I notice some circular "light banding" in the background. Or is it just my screen?
  18. KenH

    Nidaros Cathedral

    Wow. You even have statues? Too cool.
  19. Very slow to load here.
  20. If only the bride was blushing, it could have been so perfect! And a fan! Didn't Amidala have a fan to hide behind? Maybe I'm imagining it.
  21. Nice forest. I think it could use a few more trees. Will they be too far away to look flat in animation? If they do, I wonder if a decaled semi cylinder would give them that extra dimension.
  22. Great scene! I assume the soldiers are posed with a pose. The hands look a little stiff.
  23. Looking good! But ooooohhh I just want to see SC trying to blow out that flame in the background.
  24. In the image below the highlighted Bones folder, you have a reference to the model bone (deleted in this image). Just delete that and it should work.
  25. All 3D software acts this way. In fact, AM is the one that does this best...... Don't touch the bone properties in the model window. In an action/chor, rotate the bone but bring it back to it's start position. (Here we're sort of waking up the driver ) Now with the bone selected go to the properties panel. Right click on Rotate>Convert driver to>Eular Now it should rotate to where you animated it.
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