sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Nice! Make the next one widescreen please.
  2. Nice! Yeah, a little hip and chest movement would make it less robotic. I can see that loin cloth getting under your skin especially in the fight scenes!
  3. KenH

    Face Rig

    Combined poses with the pose sliders have to be predefined. With the Face rig, you can do it when/if you need it. The time difference is negligible for short animations, but when you're making a feature, it adds up.
  4. KenH

    Face Rig

    No not me Paul. Brown Bag are located in the same city as me. Maybe I'll work for them one day.
  5. KenH

    Face Rig

    This shot is from a Brown Bag who make shorts. I was interested to see a face rig in their characters that looks not quite like the one we used for TWO: Rig
  6. Looks good! I thought it was Jar Jar Binks in the small preview. Maybe a displacement map on his belly button?
  7. Gorgeous. With a big bat like that, I'm glad you didn't do a silhouetted side profile. Why has he got a different "bracelet" on each wrist? Edit: Oh and some whiskers might finish him off.
  8. Cool! Displacement maps?
  9. A bounding box with the right mouse button? Not that I know of. But you can with the left button in the chor if you're in muscle mode. Those changes made on the cps in the chor won't be reflected in the model window though.
  10. KenH

    Action Transition

    I'm not sure what Robert did, but it's the action order that's causing it. Just drag Chor action 2 above shaggywalk. You want the transition to be between the walkcycle and the handle action. Chor 2 only holds the model bone information.
  11. The aliens!
  12. Wow you kept that quiet! Looks good! Good luck with sales.
  13. Nice! Looks familiar.
  14. Thanks guys! I don't have time to animate it...unless of course, someone wanted to pay me to do it. Animation has gone by the wayside for the moment. If/when I get back to it, I'd probably animate my horror screenplay idea.
  15. Decent of you. Thanks again Rob.
  16. Without WBP, you wouldn't have honed your modelling skills. Very nice model and good to hear you got some other work!
  17. Yeah! Go Lenny!
  18. Lacking a screen shot, I'd guess that you try pressing the PageUp key.
  19. The lighting/skin on the story teller is sublime. Are you refining the process as you go or did he always look that good?
  20. I like the glass like reflection of the spaceship. It's funny though....if you look in the middle of the first image, you'll see Mr Sneeze's reflection in the wall and he's upside down!
  21. In fact, if you put them online, I'll buy one for my niece and nephew. They're 4 and 5 so probably about the right age.
  22. Excellent idea! How did you render it?
  23. Ah January 2009....the days when pre-jungle Martin used to post. Those two look at home next to Jacques. The scar will look great.
  24. He belongs on Jacques ship! So they bring Ballast on the ship when they want to submerge? You gotta do a skinny one now. Or an old one that has spent his entire life serving Jacques. Oh and a bit of grime might complete them.
  25. Whoohoo! Wannabe's forever!
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