sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Just a screen shot in Wire shaded will give us a better idea of what's going on.
  2. Wow man. The 60s lives.
  3. It wouldn't work for me until I saved it to my desktop and then played it. If that doesn't work for you, maybe updating your player might help.
  4. LOL Not bad at all. He's got character! Will....you can see it if you download it to your desktop.
  5. I don't find it offensive. It's kind of a documentary with humour. You have to laugh at the mess certain "good individuals" have landed the church in. At the same time I wouldn't want any of the victims to see this. The slap took me by surprise and made me LOL. Well executed.
  6. It was multi-pass. I had accidentally switched Field Render on. No idea why that effect would be needed, but it's fixed now. Thanks!
  7. I'm working on a toon walk cycle. I have motion blur set, but it seems to be coming out strangely. Is MB not possible in toon? Here's what it's doing: I've since turned off motion blur and it's still happening. I don't know why it's happening now.
  8. I was going to suggest claws too The fur looks good now. I don't know if it's just AMs hair, but there doesn't seem to be shadows mixed within the fur. It seems to lack definition. I'll have to experiment with hair myself soon! Keep us updated!
  9. Very nice. Ditto the skin. IMO the lashes look too "soft and light". Kind of like they have been painted on. I think each individual hair needs more definition.
  10. I haven't seen it all, but so far, it's all brilliant! You should get first place! Great story too.
  11. Page up and Page down doesn't effect the mesh. It only effects the display quality of the mesh. It's purely visual. But you can increase the mesh resolution in Z2. Decreasing isn't possible.
  12. Nice and organic looking! What's the hole in his left shoulder caused by?
  13. If it's non profit, just mentioning the creator will do.
  14. Looks great! I think he's too shiny though making him look more CG. There seems to be a shadow along the side of his ear making it less hair-like. Also, his hair should be slightly longer for a shaggy dog. There's no pleasing everyone! Oh and how long did that take to render?
  15. I get similar results with my characters in v11. I think it's just a product of making changes to a character that results in these broken splines. If it's impeding your modeling down the line let us know what are you wanting to do by selecting that spline?
  16. Looks like the Fire of London! I haven't much experience of fog, but it doesn't look that bad IMO. Just abit of toning down should do it.
  17. Yes his fur seems too bright and not enough variety. Also, his brows could be groomed. Apart from that, it's shaping up to be one of the better AM hair examples so far!
  18. Here's where the models are kept. I don't think Homer is on the CD due to copywrite issues. I'm not sure he's here either: ftp://ftp.hash.com/pub/Data/am2000extras/Data/Models/Actors/
  19. I'm trying to find the optimum lighting settings for this character. I've no problem with the keylight but the Fill and Rim wash out the shadow cast onto the ground. How can I fix this? Also, this will be a toon character, but when I render these settings in toon, it looks totally different. It seems the settings don't transfer. For example, the rim light doesn't just light the side, it also lights the front!
  20. There are so many ways indeed to do clothing. One other suggestion is to model the character with none. Then when you are happy with the look, copy the splines that make up the area that will be covered in clothes. This can be manipulated into your clothing layer which can be put over the original model or even stitched into it.
  21. Oh and don't forget, you only have to model half of her!
  22. Nice model Some look like they are in perspective and not "plan view". In the side view for example, you can see her far arm. But her face looks right....maybe you've done something in Poser to give that effect? I don't know if you're familiar with splines but I would get a good example body off the net and learn how best to lay them out. You're target image is easily possible in AM. Good Luck!
  23. Pretty cool. Works fine here.
  24. Just a tip for those wanting to use a Zsphere model in AM: Before you paint a texture/displacements or model any details, make sure that the base mesh looks good in AM. So export it with merge set and groups unset. As you can see in the image, there is discontinuity(easily spotted in a rendering) on the left leg and the right leg has been rebuilt by deleting the offending cp and re-splining. Once this is done on your whole model, it can be exported as an obj and the detailing finished in Z2.
  25. Always turn off Mirror and Magnet mode when your finished with them. It will save you alot of bother!
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