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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. Nice job ..I enjoyed the last frame the car and model both seem to smile
  2. looks like a good start..of the alternates the boolean one might work the best if you are just showing the flow in "straight" pipes.
  3. I liked all three ..you should tie them together glad I watched
  4. Wow artistic and intelligent (plugin maker) now where did they hide that in the AM box I got Nice work !
  5. Found a Superman model ...someone was asking about models like that Changed logo slightly super.mov
  6. oh the fuel material effector project I posted was messed up I reposted a new one in the old message and posted a new qt too Sorry
  7. oh it looks like this.. fuelbool.mov
  8. another method using boolean cutter fuelbool.zip
  9. its hard to point but I 'm sure there is stuff outthere I'll post my example as rough as it is but there are other ideas too..just have to get them together another example of material effector is here http://johnl.inform.net/pages/matteffect.htm it was done originaly by Jeff Paries in 8.5 I just redid in 10 and is a great example The materialeffector unfortunately effects everything it touches based on it's shape so this might present a problem Hoepfully i'm not confusing you more than helping anyone else have materialeffector info?? fuelmat.zip
  10. Okay now to add to the comfusion I did a small material effector trial...not sure why this is interesting me...anyway take a look its rough just a test fuelmat.mov
  11. Was trying an idea for fuel with sprites but got side tracked. Just a thought will all the line be tranparent or wil some (the corners) be solid. anyway this is what hapeens when you fiddle with sprites http://johnl.inform.net/pages/whoops.htm Oh just another thought how about a camera view of the system sort of like this http://johnl.inform.net/pages/tubular.htm ps Ken I never said blobbie tut just how to have a emitter work....
  12. Make sure they are turned on .shift 8.they will show up easier if you drop the model in the chor and let some time elapse also if gravity is on they will flow down through the ground. I working on something else right now but if i need a break I might be able to put a tut together. Also in the back of my mind I might have another way to show the fuel moving but will test the idea before posting also get this ftp://ftp.hashmirror.com/pub/misc/sprites_tute/ good sprite tut
  13. show wireframe picture it would be easier to see what you are doing wrong
  14. make the sprite/blobbies bounce and have normals pointing inward on pipes
  15. I did a animation with WInmorph and used that as the decal. The decal applies as if it was one decal meaning that the decal is applied as if the model is not moving and shows in the right spot on the model after it moves for each frame. I attached the two original pictures I used before morphing babyb.zip
  16. looks great so far only thing I was wondering is the "set " itself are you going to keep it simple or maybe add to the background ? johnl3d
  17. Was trying a few different things tonight. Photoshop and Winmorph and of course AM morphed a face and applied it as a decal then set some poses in the chor original model face belonged to eddie on the cd wanted to see how well it would work beside the fact that the decal morph has a few flaws it worked okay check it out sort of pre halloweenish decaltest.mov
  18. Posting the trailer as a wmv file will somewhat limit your audience I got to see the trailer after much patching of the address and patience. I suggest making it smaller and simpler to get too if you want people to watch I know I added a flash directory on my old site and people had trouble with that. And all the flashing lights could cause some trouble for other people trying to viewing it. This is not a criticism you have a very "active " site just that it is a little buggy and therefore hard to navigate. Also not sure what the trailer was trying to show you need some sound other than the music and pictures or at least some text Just trying to help ..my eyes are still blinking ...but hey I'm old
  19. oh I notice your hash shirt I have the same one
  20. okay and if you're are interested here's the project file got the right fir(pine) this time but hey its late fir.zip
  21. Here's a rather quickly thrown together pine tree in 10.5 the vga shots took 16 seconds to render each frame the trees could be improved but I am just showing a possible solution fur.mov
  22. good start ...keep having fun..you have 4 years of work to catch up.
  23. Just trying out an idea with a tree and leaves and trying to seee if the controls get saved. All but the last frame .. saved fine... the last frame highlights a leaf and I noticed that after saving and looking at the frame it shifted slightly but I did have a random factor checked in the sprite window so that would explain it. If Vern says its okay I'l posted the project since he inspired part of the leaf Tinkering Gnome moneytree.mov
  24. Just a thought when I have used the alpha channel I usually use no compression settings otherwise I've gotten mixed results. Was your quicktime compressed? Or do it as a targa series and use that in post. My humble experience ....with AM
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