sprockets Commercial modeled and animated by serg2 Modeling demo by Michael Brennan Short film by Svetlik Making and Using Drop-On Poses TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders
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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. I was trying to do a slow motion reaction to a blod drop into a pool of blood the first attempt was using a animated displacement map but the was not perfect I am now trying to animate it with a pose slider and this is the raw attempt Remember its the first render no adjustemnts just checking the action http://johnl.inform.net/pages/bloodcircle.htm in other words tell me what you think johnl...the man of a too many posts ..some of them occasionally useful....3d
  2. you asked for Hairy water Iham Wrong http://johnl.inform.net/pages/hairywater.htm when here's a first attempt
  3. I did't think it was set....just trying out different ideas ..this one a little computer intensive
  4. Nice character ..very colorful. Makes me wonder what you had for dinner in order to create it...
  5. turned out better then I hoped for raw attempt...since blobbiness can be adjusted that might help with the liquidity of the flow.. Thanks for the render..nice to see the idea in action. johnl3d
  6. You make it look so simple..Nicely done again
  7. Nice work !!! I have had your site bookmarked for awhile if I ever figure out how to model
  8. Nice use of sprites... by the way I looked at the toon problem a little and didn't see a solution eithertoo many ripples that are slightly two small too many ripples that are slightly two small
  9. very nice ..displacement maps can be fun..by varying them amount over time it can create a nice morph johnl3d
  10. win xp saw it ,could hear it but sounded llike you were far from mike had to turn up the volume quite a bit. Looked interesting johnl
  11. computer problems have delayed dragon work also other projects next break
  12. thanks the real head will be added later this was a quick extrsion as was the tail will look into moving wings down and yes the legs need more detail johnl
  13. Needed a break today from what I was working on so I tried to model the standard Dragon. Since I usually don't model anything that complex I thought I would ask for some help. I did what I posted using what I remember from the "devil dog" modeling on the Hash tapes. meaning I started with an extrusion then cut it in half and added the legs,arms wings to the half and copy flipped and attached. There are no claws , feet or real head but I posted a wireframe and a little qt any comments suggestions welcome. http://johnl.inform.net/pages/dragon0.htm thanks
  14. thanks enjoyed the whole thing nice idea
  15. Nice character and the animation is very smooth . watching your samples i kept hearing the "cartoon sounds" that go with them...or was that just ringing in my ears.. .
  16. testing a few things on explosion scene quick 30 frame render http://johnl.inform.net/pages/8new.htm
  17. Nice story and style enjoyed it very much
  18. Debris right now is small sprite emitter but will probably add more model pieces to final explosionhttp://johnl.inform.net/pages/fly.htmhttp://johnl.inform.net/pages/fly.htm
  19. small moving test this is too fast no real setup other than to test some ideas but the ship is being attached ( different layer) and will become history http://johnl.inform.net/pages/8new.htm
  20. working on a layer of a space battle did a quick test here is one of the frames johnl3d
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