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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. Nice use of sprites... by the way I looked at the toon problem a little and didn't see a solution eithertoo many ripples that are slightly two small too many ripples that are slightly two small
  2. very nice ..displacement maps can be fun..by varying them amount over time it can create a nice morph johnl3d
  3. win xp saw it ,could hear it but sounded llike you were far from mike had to turn up the volume quite a bit. Looked interesting johnl
  4. computer problems have delayed dragon work also other projects next break
  5. thanks the real head will be added later this was a quick extrsion as was the tail will look into moving wings down and yes the legs need more detail johnl
  6. Needed a break today from what I was working on so I tried to model the standard Dragon. Since I usually don't model anything that complex I thought I would ask for some help. I did what I posted using what I remember from the "devil dog" modeling on the Hash tapes. meaning I started with an extrusion then cut it in half and added the legs,arms wings to the half and copy flipped and attached. There are no claws , feet or real head but I posted a wireframe and a little qt any comments suggestions welcome. http://johnl.inform.net/pages/dragon0.htm thanks
  7. thanks enjoyed the whole thing nice idea
  8. Nice character and the animation is very smooth . watching your samples i kept hearing the "cartoon sounds" that go with them...or was that just ringing in my ears.. .
  9. testing a few things on explosion scene quick 30 frame render http://johnl.inform.net/pages/8new.htm
  10. Nice story and style enjoyed it very much
  11. Debris right now is small sprite emitter but will probably add more model pieces to final explosionhttp://johnl.inform.net/pages/fly.htmhttp://johnl.inform.net/pages/fly.htm
  12. small moving test this is too fast no real setup other than to test some ideas but the ship is being attached ( different layer) and will become history http://johnl.inform.net/pages/8new.htm
  13. working on a layer of a space battle did a quick test here is one of the frames johnl3d
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