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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. looking very nice..as if thats a surprise..lots of hard work looking forward to the treeing of the street
  2. also study the models on the cd..etc they might give you ideas as to how to each part of a face is shaped..as suggested also start with a vase ..etc..everyone wants to make a face or dragon right away..I have fun with am and my modeling skills are minimal but I understand a lot about how the rest of AM works so have a little fun and relax try the tuts available then make your face/head/dragon I attached a very early model I did following the direction in Aniamation Master second edition by Jeff Paries. It was easy because you could just follow the tut. johnl3d
  3. Looks like you figured out version 10 ! Great ideas!
  4. make the window patches a group and give it any attribute you want..
  5. great job !!! ..feel I should render a can of raid just to be safe johnl...3d
  6. Nice effect...great use of AM 's potential
  7. I was trying to do a slow motion reaction to a blod drop into a pool of blood the first attempt was using a animated displacement map but the was not perfect I am now trying to animate it with a pose slider and this is the raw attempt Remember its the first render no adjustemnts just checking the action http://johnl.inform.net/pages/bloodcircle.htm in other words tell me what you think johnl...the man of a too many posts ..some of them occasionally useful....3d
  8. you asked for Hairy water Iham Wrong http://johnl.inform.net/pages/hairywater.htm when here's a first attempt
  9. I did't think it was set....just trying out different ideas ..this one a little computer intensive
  10. Nice character ..very colorful. Makes me wonder what you had for dinner in order to create it...
  11. turned out better then I hoped for raw attempt...since blobbiness can be adjusted that might help with the liquidity of the flow.. Thanks for the render..nice to see the idea in action. johnl3d
  12. You make it look so simple..Nicely done again
  13. Nice work !!! I have had your site bookmarked for awhile if I ever figure out how to model
  14. Nice use of sprites... by the way I looked at the toon problem a little and didn't see a solution eithertoo many ripples that are slightly two small too many ripples that are slightly two small
  15. very nice ..displacement maps can be fun..by varying them amount over time it can create a nice morph johnl3d
  16. win xp saw it ,could hear it but sounded llike you were far from mike had to turn up the volume quite a bit. Looked interesting johnl
  17. computer problems have delayed dragon work also other projects next break
  18. thanks the real head will be added later this was a quick extrsion as was the tail will look into moving wings down and yes the legs need more detail johnl
  19. Needed a break today from what I was working on so I tried to model the standard Dragon. Since I usually don't model anything that complex I thought I would ask for some help. I did what I posted using what I remember from the "devil dog" modeling on the Hash tapes. meaning I started with an extrusion then cut it in half and added the legs,arms wings to the half and copy flipped and attached. There are no claws , feet or real head but I posted a wireframe and a little qt any comments suggestions welcome. http://johnl.inform.net/pages/dragon0.htm thanks
  20. thanks enjoyed the whole thing nice idea
  21. Nice character and the animation is very smooth . watching your samples i kept hearing the "cartoon sounds" that go with them...or was that just ringing in my ears.. .
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