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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. great looking characters..i actually tried to turn up the sound twice thinking I was missing the conversation
  2. I am working wiith V11 hair and was wondering how it would look in toon render simple example Thom volunteered but he looks different hair_test.mov
  3. you could animate it by applying a turbulent material as an animated displacement map then have the material transform in the chor I did a quick simple sample with red water to show the effect the speed is controlled by the amout the material tranforms in the -y direction johnl3d fallingwater.mov
  4. tried the idea om a simple test project and it worked quite well. Thanks johnl3d
  5. wow looks great any hints on the procedure you are using
  6. another talented modeler ...darn... where is that become talented button.... Nice face!
  7. another talented modeler ...darn... where is that become talented button.... Nice face! johln3d
  8. I think he looks alot like eeyore infact I hear the voice when I look at the model
  9. alternatives could also be http://johnl.inform.net/pages/roto1.htm http://johnl.inform.net/pages/10material16.htm probably better than this http://johnl.inform.net/pages/9particle3.htm
  10. don't have any time to play right now so here is the project. just remember with gradients you have to adjust them for the model and in this case scale the turbulence too as well as "animating" then in the chor or by an action or even a pose would work if anyone gets a better effect with this please share johnl3d...the tinkering gnome newcloud.zip
  11. While driving on vacation last week I noticed a lot of clouds unfortunately some of them attempted to wash my car. Anyway I got this idea for a new cloud material from watching them. Here it is applied to a flat plane for now with a little animation added to the turb on the gradients. Will have to try it on a "cloud" model also. this is the first render test johnl3d...note North Dakota has a lot of clouds newcloud.mov
  12. try the sprite materials on cd or play with this http://johnl.inform.net/pages/10material12.htm or this http://johnl.inform.net/pages/10material11.htm if I find some more old ones not directly linked I post later but sprites are the way to go look around here http://johnl.inform.net/
  13. looks a little different than Puff but in a good way
  14. thought it was funny liked the character and actions but not sure if I voted for it..my ancient brain retains very little. johnl3d
  15. thanks for the suggestion I guess I'll have to think about it a bit more... have some ideas and maybe some enhancements to the models. If anyone else wants to play with them I'll post the project file tinkering robots before I throw out the material I added it a second time turned it into a displacement map and animated it like the material ..to speed up render I hid 2 robots and changed animated to 15fps. tuenned out interesting but not right for this project robot3.mov
  16. did a quick ..too quick scrub through it...transport of object with aid of boolean sorry no blue smoke transp.mov
  17. did a quick ..too quick scrub through it...transport of object with aid of boolean sorry no blue smoke transp.mov
  18. not sure what I'll do with the robots yet started to play with materials for enviroment and got carried away. I think I'll go for something simpler either a futuristic city or maybe an alien landscape anyone have suggestions I posted a test but you can see its just too weird added the checker pattern as it was being talked about robot2.mov
  19. okay tweaked the colors and added a light (volumetric with turbulence) now have to get habitat better action(now action controls turbulence the rest is hand postioning in chor) and maybe some force oh and not sure if the eyes on front and back look okay will post project when finished robot1.mov
  20. its not really a lag just a quick turn of the model.. this was only part of an idea..the rest will follow as time allows. This was a quick animation test on three occurences of the same model with an expression turned on in a pose to rotate the propeller. thanks for looking
  21. will post more later by the way it loops real well robot.mov
  22. Thanks for the comments on a reallly rough example..and Vern I added the character in there to show that the "cloth"and not the needle was moving no other reason,,and it was just a tga on a layer. hopefully the idea can be refined johnl3d the tinkering gnome of rough ideas
  23. okay this is still rough but closer to a sewing machine http://johnl.inform.net/pages/sewm.htm project file available on page again this is rough but it was just a side project and I don't have time to fine tune it tinkering gnome
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