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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. sure darksim for water are available heres some in use http://johnl.inform.net/pages/watersim.htm get them here http://www.darksim.com/Repository/ get plugin here http://www.darksim.com/html/simbiont.html look at some' http://www.pixelburg.com/am_materialtest/d...nt21/index.html
  2. here is what I got in a quick test simtest.mov
  3. Hey Gene I thing you got a winner. And so you know why I help instead of modeling I present you with my green canary qt or "even feathers don't help" Again great work despite my help model.mov
  4. nice frog looks like it'll be fun to animate
  5. see attached see if it helps you also should right click on points in timel;ine and choose interpolation method..first point hold
  6. rate of emmision is the key
  7. Nice job ..I enjoyed the last frame the car and model both seem to smile
  8. looks like a good start..of the alternates the boolean one might work the best if you are just showing the flow in "straight" pipes.
  9. I liked all three ..you should tie them together glad I watched
  10. Wow artistic and intelligent (plugin maker) now where did they hide that in the AM box I got Nice work !
  11. Found a Superman model ...someone was asking about models like that Changed logo slightly super.mov
  12. oh the fuel material effector project I posted was messed up I reposted a new one in the old message and posted a new qt too Sorry
  13. oh it looks like this.. fuelbool.mov
  14. another method using boolean cutter fuelbool.zip
  15. its hard to point but I 'm sure there is stuff outthere I'll post my example as rough as it is but there are other ideas too..just have to get them together another example of material effector is here http://johnl.inform.net/pages/matteffect.htm it was done originaly by Jeff Paries in 8.5 I just redid in 10 and is a great example The materialeffector unfortunately effects everything it touches based on it's shape so this might present a problem Hoepfully i'm not confusing you more than helping anyone else have materialeffector info?? fuelmat.zip
  16. Okay now to add to the comfusion I did a small material effector trial...not sure why this is interesting me...anyway take a look its rough just a test fuelmat.mov
  17. Was trying an idea for fuel with sprites but got side tracked. Just a thought will all the line be tranparent or wil some (the corners) be solid. anyway this is what hapeens when you fiddle with sprites http://johnl.inform.net/pages/whoops.htm Oh just another thought how about a camera view of the system sort of like this http://johnl.inform.net/pages/tubular.htm ps Ken I never said blobbie tut just how to have a emitter work....
  18. Make sure they are turned on .shift 8.they will show up easier if you drop the model in the chor and let some time elapse also if gravity is on they will flow down through the ground. I working on something else right now but if i need a break I might be able to put a tut together. Also in the back of my mind I might have another way to show the fuel moving but will test the idea before posting also get this ftp://ftp.hashmirror.com/pub/misc/sprites_tute/ good sprite tut
  19. show wireframe picture it would be easier to see what you are doing wrong
  20. make the sprite/blobbies bounce and have normals pointing inward on pipes
  21. I did a animation with WInmorph and used that as the decal. The decal applies as if it was one decal meaning that the decal is applied as if the model is not moving and shows in the right spot on the model after it moves for each frame. I attached the two original pictures I used before morphing babyb.zip
  22. looks great so far only thing I was wondering is the "set " itself are you going to keep it simple or maybe add to the background ? johnl3d
  23. Was trying a few different things tonight. Photoshop and Winmorph and of course AM morphed a face and applied it as a decal then set some poses in the chor original model face belonged to eddie on the cd wanted to see how well it would work beside the fact that the decal morph has a few flaws it worked okay check it out sort of pre halloweenish decaltest.mov
  24. Posting the trailer as a wmv file will somewhat limit your audience I got to see the trailer after much patching of the address and patience. I suggest making it smaller and simpler to get too if you want people to watch I know I added a flash directory on my old site and people had trouble with that. And all the flashing lights could cause some trouble for other people trying to viewing it. This is not a criticism you have a very "active " site just that it is a little buggy and therefore hard to navigate. Also not sure what the trailer was trying to show you need some sound other than the music and pictures or at least some text Just trying to help ..my eyes are still blinking ...but hey I'm old
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