sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. project 10.5r slower speed and distance remember most of this is default settings for other settings crystal1.prj
  2. basically same project different settings crystallite.mov
  3. 10.5 project less background ..camera rotoscope crystal.prj
  4. here's a quickie using the explosion plugin...to just have it crack you could limit the speed and distance of the explosion crystal.mov
  5. Hey Phil...here is a hint..let me know if this helps Its better if you figure this out than you can do this whenever you want questions click on my name and email me
  6. Nicely done
  7. Gene thought you might like a commercial....sorry no sound had less than an hour for newer users render as lines = web words =font wizard spider = illustrator wizard....if I had more time he'd move.. Model of course by Gene 1st render glue.mov
  8. very nice it looks like you had fun with this
  9. Fantastic
  10. Phil materials not enbedded so hard to see what you did i put a pose slider just to control output on simple model see if that helps poseslider.prj
  11. you could control the smoke direction in the chor by controling gravity ...if i have time i'll try it and post and you should be able to control a lot of things with sprites with pose sliders
  12. can you post a sample of what you are trying for...
  13. Nice Modeling Jeff ...yes you need some scales or texture
  14. i always made stripes with the checker set up ...just zero out the appropriate value to make the stripes
  15. this looks better than the older version of AM http://johnl.inform.net/pages/9test1.htm but as a side note you can "adjust " gravity in the timeline which might help you tweak the box falls
  16. oh and thanks Vern didn't know i was on one of yours top ten lists for those who want to play with this here is the project 381k V11.1 lightman.zip
  17. actually i wasn't going to post this because the arrms aren't right and the sprites where too small i fixed the sprites but the arms still aren' t right 789k i'll have to actually think about this one a little to get the lighted arms and even the legs to do want i was thinking probably with a few more constraints lightman1.mov
  18. Matt I always enjoy your posts you have a lot of artistic skill
  19. sometime the idea is better than the results 147k lightman.mov
  20. nice animation and music
  21. I decided to look at bvh files and got one and used shaggy in a very rough attempt to get the feel for using the bvh action. I only matched four points of shaggy to the file which you can see since i did it in shaded mode so it is not very good but you get the idea 653k bvh.mov
  22. your lightening effect was good and i've just been playing with this longer and so just continue to practice and look at how other people do things. Go to my site and download some projects and see if you can figure out what i did if not ask http://johnl.inform.net/ or even here http://www.geocities.com/johnl3d/ also read the stuff at ARM http://www.lowrestv.com/arm/ I use to read every post when it was just list mail and i learned alot and tried alot Johnl3d the old guy
  23. actually all that it was showing was a cheap way to add people to a scene with the woman being an example no real effects here
  24. thanks to ddustin I downloaded the sample files from here http://www.marlinstudios.com/products/people/people.htm I made a plane and used the alphas as a tranparency decal and the other as color and added some flames from Colin...but forgiot to loop them and got this the alpha seems to be a little messed up but it could be my placement STILL.mov
  25. Very nice TREE ! must be great to be able to model so nicely
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