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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. same sequence as group image [attachmentid=11400] ok thats enough w.mov
  2. using the same sequence as hair images...although it would be better if feet were closer to edge [attachmentid=11399] attachthoms.mov
  3. Okay I made a project wit two chors the first generates Thom doing two jump cycles as a tga sequence (used alpha buffer) Then for the second chor I import the sequence of tgas and use them as the sprite. I applied to model put in in chor and (not sure if necessary) choose frame at the end of each cycle to match what frame in sequence should be there ( action 1:01 so at 1:01 i chose sprite frame 1:01 at 2:02 chose 2:02)-again might not be necessary. Anyway then rendered the qt here [attachmentid=11396] project file with both chors instead of the sprite sequence [attachmentid=11397] I know its a bit rough but it hopefully will steer you in the right direction thom000.mov thoms.zip
  4. the decal I zipped to get the size down is here [attachmentid=11242] [attachmentid=11243] large frame of output [attachmentid=11244] awindows.zip spaceb.mov
  5. Bill why not change the gravity to be in the right direction ..the sample you shown that would be x and maybe slighly y and simulate. Here is a joke I did flipping the camera 90 degrees and adding the fly action from the cd to shaggy simulated with shaggy standing then moved him to simulate flying ..obviously yours is much better [attachmentid=11105] [attachmentid=11106] shagf.mov shagf.zip
  6. Charlie same state.. wrong lake and different company
  7. The fire came from here go download Colin's fire tgas, http://www.hash.com/forums/index.php?showtopic=11933&hl=fire I then applied them to two layers one flipped the rest is in the project file it should work in 11 or 12 [attachmentid=11101] be careful playing with fire fire.zip
  8. None have a light that was just me fiddling with the idea The picture below is a composite of some of them the local PBS did a film about them "THE SEVEN SISTERS is a documentary about the design, construction, and installation of the striking, blown glass sculptures by artist Robert Kuster at the .... headquarters" [attachmentid=11100]
  9. Was to be explosioning sprites...material on CD.... put getting late so here's what got rendered [attachmentid=11072] oh here's the project file [attachmentid=11073] popcorn.mov popcorn.zip
  10. Actually glass sculptures by artist Robert Kuster
  11. Tried another reflective idea this with two layers and a rotating sphere(peaked) with one light it only rotates a little since the render time and size would not allow more [attachmentid=11067] this used the fire tgas posted in another area on two layers and one larger sphere with all points peaked and made reflective reflect1.mov
  12. here is one of 7 "sisters" in our building this is a blue one [attachmentid=11066]
  13. thanks ..its an idea i got from a glass sculpture we have at the office I work in. I souped up this version by putting it in a sphere with peaked cp's and reflection [attachmentid=11035] I've added project file although i was setting it up for animating so you might have to "adjust it" ..if you get anything interesting out of this please post [attachmentid=11043] burst.zip
  14. trying an idea used the toonnation xray material [attachmentid=10975]
  15. Amazing ...Amazing
  16. Fortunately I don't do this very often but decided to try lip sync and animating use the great model donated by Andy Gibbons about two hours of just having fun [attachmentid=10710] I know its small but the sound makes the file too large back to my normal tinkering singing.mov
  17. great ..its amazing how you can get interesting results by just thinging backwards..(refering to the blobbies)
  18. nicely done but for some reason the move after the roll when it looks as if he is pushing off with his fingers bothers me and right before that roll too but then I'm not much on animating moves like that
  19. my artistic render for the month [attachmentid=10471] added 11/02 here's the project but I accidently lost the material (saved over it) while trying some other ideas [attachmentid=10674] agrid.zip
  20. Mini Muppets..great!
  21. the render was quick but I did 1 pass on multipass I think it was about 2 sec a frame on a 1.7 p4
  22. Not sure this is what was asked but I like the effect. Uses a grid with a animated displacement material applied with a little refraction. The hair is not on because it seems to be acting strangely in this version v12k and it sped up the render [attachmentid=10166] oh an here's the project but the decals for schlitzy are not included but on the cd [attachmentid=10167] actually the screen is begin to look the same must be getting late was going to mention the actiing is a bit too fast but that can be tweaked aniother thing the displacement/refraction could be on a slider and then if need the distortion could decrease and focus would return schlitzview.mov schlitzyview.zip
  23. thanks for the peek into your work flow
  24. I threw this together is a hour and it might show especially the trailer part which is controled by a pose slider [attachmentid=10097] [attachmentid=10098] this was done with the v12 cd so you might not find all the decals on the truck if you are using v11.1 trialexp.zip trialexp.mov
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