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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. Yes Rat Fink thats the tag..Monster will take some planning...
  2. I saw this old cartoon picture with the monster character driving his hotrod it was from the mid 60's. Anyway just goofing around and got this cartoon car idea although not a very detailed or accurate version and then cartoon rendered what I had so far. Might add the character next ... just a fun side project Johnl3d ...burp no more food pleae.
  3. I was going to play with V14 A2 but it would not cooperate so after using the terrain editor plugin included in 14 I went back to v13 and played using a spline as a path (shift pick) to do this..toonnation material, clouds from cd etc terrain.mov here's the project minus the images which could be skipped trial.zip
  4. Shift select the ring or spline in the model to use it as a path here I shift clicked a spline on Thom to have him attacked......sort of ... hey I spent 10 minutes on this.. skip.mov
  5. Open the community window there is a bell button in the chat area make sure it is turned off and the dong should be silenced
  6. what kind of water http://johnl.inform.net/pages/10material10.htm http://johnl.inform.net/pages/watersim.htm http://johnl.inform.net/pages/105sim.htm http://johnl.inform.net/pages/particle2.htm
  7. Somehow the decal became the qt...fixing it now...
  8. [attachmentid=22962] trying out decal idea either as color decal or displacement...set up on slider for now Any comments welcome never work on a computer when you are half asleep... bpenguin.mov
  9. Here's an attempt to use after effects on a tga sequence...not sure I posted this earlier [attachmentid=22959] the green light is AE lightning aftereffecsi.mov
  10. here's an idea I posted awhile back flys2.mov I like what you did and there is someplace another sample (not mine) of using forces to guide sprites do a search on force
  11. Added a beak break so they could talk and started on the rigging a little more...oh and corrected an eye problem by making the front a separate group. [attachmentid=22859] add your own sound effects for now...2 simple actions apenguin.mov
  12. Nice Modeling and idea
  13. Just have to rig the feet so it can waddle [attachmentid=22771] penguin.mov
  14. Okay here is my not finished but bowling pin like peguins project. I still plan to add wings and feet. [attachmentid=22752] If they end up in some project let me know. Nancy will probably have them exploding or at least mooing. penguin.zip
  15. Nancy why would you want to harm defenseless birds... I could post the model as is for bowlers.
  16. Hey where is Rodney's post? I am not sure what you effect you are looking to produce is there a still available of the effect
  17. Saw a display that got me doodling in AM..need feet and wings [attachmentid=22720]
  18. do a search on snow..top of forum next to help upper right you might want to use sprites instead http://johnl.inform.net/pages/thesnow.htm
  19. Had a few minutes tonight so I rigged the body now all I have left is the other set of legs [attachmentid=22542] ticktest.mov
  20. In case some one wants to play [attachmentid=22503] Here is a v13 project file...model not rigged but has animated darktree included in zip [attachmentid=22504] Not suitable for a Thankgiving's day feast CREATURE.mov CREATURE.zip
  21. Its included since v11 also see http://www.hash.com/forums/index.php?showt...56&hl=treez http://www.hash.com/forums/index.php?showt...42&hl=treez http://www.hash.com/forums/index.php?showt...11&hl=treez http://www.hash.com/forums/index.php?showt...25&hl=treez
  22. I agree Dhar she is speeding along with a lot of interesting demos using AM
  23. Thanks for the comments I'll try to rig him so he can be animated. I did a rough test on one side and except for the one tick in the back it looks okay (I guess ) This is a swimming movement [attachmentid=22477] Or do ypu think it should maybe hop around ...suggestions welcome Thanks again John ticktest.mov
  24. Was doodling in AM and remembered Treez ( right click action..) anyway got a tree trunk copied flipped and attached then added eyestalk and lot of simbiot Darktrees ..okay 3 then set up simple enviroment and rendered I wonder how I could rig this to animated him... did the render on the right to play with radiosity 20000 photons then toon render [attachmentid=22451] [attachmentid=22453] [attachmentid=22454]
  25. Thanks for clarifying
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