sprockets Character models Internet Switches A:M Decaling Screen frosted donut medals buildings Rubik's Cube
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

mtpeak2

Film
  • Posts

    5,719
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by mtpeak2

  1. Love these characters Jirard. My favorite one is the one with the headphones. The one with the baseball hat, looks like it could use a little more detail, maybe just turning the hat to the side or backwards, but I sure you have the hat rigged to position where you want it anyway. Looking forward to seeing them in action.
  2. Here's the problem, in the smartskin for the right thigh, you have a reference to the basic setup pose. Delete it from the smartskin, save and everything should be fine.
  3. I sent you a PM with my e-mail address.
  4. Robert, it's the same for Thom. George, turn on the right and left hand lock poses.
  5. There is a way to get it to do what you want, but that involves modifying the 2001 rig (reparenting).
  6. Constrain the nulls to the chair.
  7. You can send it to me if you like. I'll PM you my e-mail address if if you want to send it.
  8. The 2001 rig has an IK arm setup. Go to rigs>setup. It's not a switch like the squetch rig though.
  9. We can't fix this problem by just looking at pictures. For all we know it's not the model, but your version of AM or your computer.
  10. Well, to try and answer the first problem with deleted models, it sounds like your other copies of the model were just shortcut to the actual model file. Did you rerig before or after the circularity problem?
  11. How did you link the pants to the hips? I'm assuming you assigned the cp's to the pelvis bone (2001 rig?) Did you change the hierarchy of the bones at all? Did you add any constraints to your model? It sounds like it's fixable, but I'd have to look at the model file.
  12. Nice job on the card Mark. Merry Christmas!!!
  13. To tell you the truth, I think I like bump map better. That is what you used in the last render, right?
  14. Make sure there is no reference of turning the ik pose on/off in the smartskin you created. You have to turn the ik setup off in the model's user properties, not in the pose slider window or the shortcut to models user properties.
  15. You could do it by adding a second bone into the equation. I'm sure there are other ways as well.
  16. Ok, you are starting to confuse me. Ok, can you adjust the amount of displacement at -90 degrees on the fly? Without having to edit the relationship?
  17. So, you set it up in a pose then. You could have used smartskin too. Now, set it up in percentage slider so you can set the max displacement percentage that is used at -90 degrees.
  18. Interesting. Are you using smartskin to drive the displacement percentage when the bone rotates on the X, Y or Z axis?
  19. Here's the "Posable Squetch Rig Installation" update. 13s_Posable_Squetch_Rig_installation_12_05_2007.zip
  20. Marcos, that's not the posable version, I haven't posted it yet. I just got home, I need some time to look it over, then I'll post it.
  21. Great set Satyajit! I love it (all the charaters too). We could've used you on TWO. I agree with the chimney. A few more plants around the house would break up the lines of the house/ground. Maybe some shutters on the windows would help dess it up a bit too.
  22. Are you in skeletal mode or director mode? You won't see any bones in director mode.
  23. If you are going to toon render, I would definately cut down on the amount of splines. You also have a few problem areas (3 spline intersections). Here's is a wolf model from the AM extra cd. This should give you a good idea of the spline layout.
  24. That looks better. Maybe up and in just a hair.
  25. All you need to do use the action that you have already, that's if you saved it before exporting. Then just readjust the arms. You don't have to start from scratch.
×
×
  • Create New...