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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. It's all the way at the bottom of a full reply.
  2. mtpeak2

    2008 Rig

    There is only one place to get the latest version of the 2008 rig and it's located here. The face rig was something I was working on, but I never posted an installer for it. An example is located here, if you're interested in seeing how it was setup.
  3. Pretty cool, looks like an alien planet or an ocean bottom.
  4. The BVHacker has some good features to it. For cycles you can "knit" the action, which makes the first and last frame the same for looping actions and set the start and stop of the action. You can also lock down the X,Y or Z rotation or translation of any of the bones.
  5. Oops, force a keyframe on the whole model (not sure if the whole model is necessary), on the last frame, before baking the action. I forget to do this all the time.
  6. Rename the chor action2, under the path, to chor action3, then just drag and drop the action to the table and place it at the bottom of the list.
  7. Sorry for the late reply Ernest. I modify the BVH in BVHacker, cropping the motion and/or looping it as needed. I then setup an action (constrain rig to BVH, I have a pose setup for this) and capture the sequence for the BVH. Then on the main menu I select "action>bake". This creates a new action file with the constraints removed. You'll have to delete all the bones that were keyframed that are not necessary for the animation (delete all bones that were not constrained to the BVH). Then it's just a matter of cleaning up the keyframes.
  8. The one thing I would suggest is using the FK arms, instead of the IK arms. It's easier to control the arc of the arm swing with rotation of the arm bones, than with translation of the hand targets. I also noticed this in your walk cyle.
  9. Great start Michel.
  10. Turn ON "Translate Only" in the path constraint, if you want it to only translate and not orient in the spline direction. Or, use the "rotate offsets" in the constraint to reorient the bone in the position needed.
  11. Send me a project and I'll take a look to see what's up.
  12. Are you try to blend the actions with the BVH? This is going to be difficult because the second BVH needs to start where the first one left off.
  13. I thought so too, but I'm guessing that there isn't much interest in it though.
  14. Here's a zombie walk cycle, still needs cleanup on the animation. I have a problem though, the legs are animated in FK, which works well with different sized models, except for the toes. They tend to rotate on the Z axis randomly, depending on the model. I can convert the FK leg animation to IK legs, but when using IK, the size of the model becomes an issue (stride length), but there is no toe issue. On another note, BVHacker is awesome. It allows you to modify the file to your needs. For example, walk BVH files are usually movement from one point to another. In BVHacker you can clamp down on the forward movement to have the motion stay in one spot. Then you can crop the cycle for the start and finish of the cycle and "knit" it together to make it loop. For those who are interested, here's the cycle repeated 4 times in the chor. zombie_walk.mov
  15. 2 actions. The run action is repeated the full length of the animation, the sneak action repeats for a certain amount in the middle of the animation, using a blend method of blend. Then I just keyframed the blend ratio (using zeo slope as the interpolation) to transition between the 2 actions.
  16. These are just AM actions, no BVH files involved, I never tried blending with BVH files.
  17. Experimented with blending actions, which I never done before, it's actually pretty easy. blend.mov
  18. Sent you a reply Steve.
  19. There's alot more to it than that Steve, but eventually I just save it as an action.
  20. Here's a converted and cleaned up sneak cycle. This action is repeated twice in the chor. sneak.mov
  21. No it's not reversed, just bad BVH files. Most BVH files I've found don't even have the toe. Once converted to actions, you can adjust or delete the channels.
  22. Here's a sneak cycle I'm working on. This is just the BVH at the moment, but it will look the same. Once I convert it to an action, I'll have a little cleanup on the action and it will be ready to go. sneak.mov
  23. I've been looking into converting BVH files into actions. It's really not that difficult, so I'm hoping I'll be able to build up quite the collection. I've been using BVHacker to to modify the the BVH files for cycles. Then baking the action with the motion capture sequence and deleting all unnecessary bones from it. Once I have a handful of actions, I'll start posting them here on the forum. Here's a test of a run action. run_cycle.mov
  24. LOL, I hope to see it soon.
  25. I did a new quick install, with your model, with no issues (vista, v15i). So, I'm still assuming it's user error on installation (scaling incorrectly, not using the corner of manipulator for XYZ scale to scale equally).
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