sprockets Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

mtpeak2

Film
  • Posts

    5,719
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by mtpeak2

  1. How about fake MB? Fake_MB.mov
  2. Happy Birthday.
  3. This may be a stupid question, but why not just use a black and a white dot with the rest of it an alpha? Why use the gray at all in your map?
  4. Works now.
  5. As soon as I open it in an action. The forearm seems to aim at the bicep. (15j+)
  6. Something is not working correctly, David. I'll take a closer look tonight and see if I can track it down. There seems to be a circularity issue.
  7. Rob, I don't think this would render well toon rendered. There's too much detail that's not needed for a 2d scene. The DOF and the model look doesn't bother me too much. Though a giant hand coming down, to place something in the scene, could be an interesting idea. I may have to try that. Thanks.
  8. Thanks David. I did some messing around in gimp and upped the contrast. It seems to make the DOF stand out more.
  9. Very strange, never seen this before. Yes, I'm getting the artifact and can reproduce it. It's very odd, I'm getting it using a flat plan as well. It looks as if, whether the sprite is in contact or in back of the transparency, it is being shifted on the final pass (non multipass and multipass), like it has an IOR set or something.
  10. I understand that Nancy, but I don't get these artifacts. That's why I asked for a project (and image used) to see if I get them and to see if I can track down the problem.
  11. Thanks.
  12. I guess noone has a test project? I still don't have an issue.
  13. Do you have a project you can post?
  14. I don't see the issue you are referring to.
  15. You should be able to set the group transparency to 100% to make it invisible, but you also need to set the transparency to 0% in the hair emitter to keep it visible.
  16. Here's a new update. Fixed the tree shadow by adjusting the angle of the light and added small rocks along the bank.
  17. Try using Steffen Gross' plugins (Multiply, MMoP and/or Simple Scatter) locate here.
  18. Thanks everyone. Rodney, the shadow of the tree was always there, this is one of the issues I want to fix. The problem is the shadow is falling on the hair foliage, which is a flat plane. I could fix it in post, but I'll probably add geometry there, I just don't know what yet.
  19. Thanks guys. There's still a few issues that I want to fix, but I'm getting closer. Paul, the water does have some transparency, but the reflections overpower it. I could try raising the transparency, but I don't think it's going to do too much. I didn't really want to add more plants, maybe a few more rocks instead. As for the bending tree, the only thing that animates in this scene is the water, but I don't plan on rendering an animation at 13.5 hrs a frame.
  20. Here's the latest render.
  21. Here's a new test with turning. mat_test.mov
  22. It could with the right setup. Here's a test using a bones translation to drive the rotation of the material. (note: the material is not as good as Robert's ) mat_test.mov
  23. You could use expressions to animate the rotation of the materials automaticly, just like the wheels in my suspension rig.
×
×
  • Create New...