sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Animus

*A:M User*
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Everything posted by Animus

  1. Please do me a favor and try that again. We should be able to upload .act files. Done! Don't know why it didn't work last time. Horse_walk.act Very basic walk, I had never tried a four legged character before. Michel
  2. Fun thread you have here Gene. Nice cartoon style! Did a walk cycle with the cartoon horse, so it could maybe useful to you; Here's the horse with some IK constraints Cartoon_Horse.mdl I try to upload the action file, but it tells me I am not permitted to upload this type of file. Nancy, your clip is superb! Michel
  3. Ingenious! The wireframe movie is very fun and interesting to watch. Nice mechanical rigging! Michel
  4. Merry Christmas! Your work is awesome! Michel
  5. That's great! I don't have any crits either, but I can tell you the way the guy with the shirt falls, turns around while getting up at the end, works very very good! Michel
  6. Nice model! I like her hair too. Michel
  7. I like the cartoon horse from the CD, so I had to try that. Sorry, I can't find the way to delete older files in the Edit post. Watch the last clip. Michel Horse_ride.mov
  8. I don't step through the cycle frame by frame, I make sure the Z curve for the foot on the ground, is a straight line, this way feet don't slide. Michel
  9. Would it be a TV animator Fox News? Cloth test works pretty good. Michel
  10. Thank you Nancy! Glad you liked it, I will refine it in coming days. I can move things around pretty quickly with that format. Michel
  11. I posted something before with that idea. Animated with A:M, assembled in AE. Animation is rough and blocky, just playing around, planning a scenario. Ben___Slim.mov File size is pretty big, but I need a large image for this one. Michel
  12. I see what you mean. Right now it's too much like a ring around the eye, and I can't really just modify the decal cause the mesh is very pronounced around the eyes. This guy is fully rigged now, so I don't want to alter it too much: but that's something I'll have in mind for the next models. Thank you! Michel
  13. OOps! I told you already in a previous post, Ramses is great! And I might use the horse too. Michel
  14. Looks like you're having fun, and us too. Love your horse! Michel
  15. First face test. I use this month's 11sec audio clip to test the face rig, not entering the competition, I don't feel like hearing the same clip 6000 times this month . It's Mark's face rig, works very nice! You can see the setup in the wireframe clip, light with a wide range of controls. I'm not too good at face animation, trying to learn. facial_test_wireframe.mov facial_test.mov Michel
  16. I think that people that know like us that it is an eating plant story don't get distracted, but people watching it for the first time will think it's the the butterfly talking, for a few seconds before they realize what's happening. Michel
  17. Did some work on Ben the bigger guy walk cycle. Still needs some refining. walk_test_2.mov I will now try some facial animation with Mark's face rig. Michel
  18. Thank you Gene and Rodney! The bigger character'walk is harder, nothing convincing yet. Michel
  19. Thank you Nancy! I want to bank some reusable actions for the characters, beginning with walk cycles. Here is my first test with Slim. walk_test.mov I want to make him look lighter, life is OK beat. Michel
  20. Tried Nancy's recipe. Works and I like it better with this lighting. A useful addition is to have a light list for the ground with only the klieg light; this way shadows don't get washed out by other lights. Michel
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