sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Animus

*A:M User*
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Everything posted by Animus

  1. Funny character! looks as described. Michel
  2. Thank you Nancy! I will try that. I know how to access front projection, but have to admit I don't know what it really means. On my way to find out. Michel
  3. Thank you! I don't know what causes these artifacts. Normals are pointing in the right direction. I'll try to find the reason for it. Michel
  4. Just playing around with the characters. Can't find a way to render with AO and have shadows on the ground. Any clue? Michel
  5. Thank you Mark for the information. Michel
  6. Thank you Mark! Can you tell us what the new finger controls do? I just installed the rig in 2 characters last week, and everything works fine. Great rig! Michel
  7. Nice animation! Great appealing character. For the rigging, like Robert I see distortion of the mesh in the shoulders. Modeling looks very good, though I prefer bigger hands, but that is a personal taste. Around frame 200 the index has an arc past the straight line that doesn't look real. Hand rigs allow negative X bending but they rarely look good, unless you are putting pressure on the finger. That's a very small detail, but it caught my eye. Colors, well you are Madame Master. I too don't want to hear my animation is floaty. My last animation for the 11 second club was so pose to pose that I was asked if it was robot. I think after watching and hearing the clip so many times, my mind filled the gaps and it appeared smooth to me,... only me. Yours goes much more smoothly, maybe offset the timing when hitting poses. Maybe you could use the screen more, have a step left or back. Overall, shouldn't she be more on the left side on the first frame? Skirt movement timing doesn't work so much for me, especially on "Yesterday". Dynamics on hair work good. Maybe many people will try that, but I would prefer showing "9 cans" with the hands, rather than rubbing the belly. It would look more like a confidence, just another option. Have fun! Michel
  8. What a crowd! Very nice models! Michel
  9. Thank you, Nice model! Michel
  10. Could it be because of copyright soundtrack? Still, very nice clip! Michel
  11. That makes great book pages. Design is very appealing. I like the text page too. Nice presentation and the choice of font looks good. Michel
  12. Ok, tried it, it worked! Thanks Mark! Michel
  13. Animus

    face rig

    I like the wide range of shapes you can get with only 3 controls. Great work! Michel
  14. Alright! Thank you!, looks simple. Michel
  15. I was thinking redoing the hands completely, deleting those and remodel or borrow hands from anther model. Michel
  16. Thank you David! I installed the 2008 rig in one character to test proportions, the rig works great. I am getting familiar with the rig installation, I can almost do it without the instructions. I am not happy with the hands (not the rig, the modeling), not big enough, and having a hard time with good thumb modeling and correct bone positioning. I will have to study other model's hands. I wonder if there is an easy way to rerig just the hands. In the image, model has no cp weighting or smartskin, just the model and the rig. Michel
  17. Yes, I want to rig even if the modeling is not definitive, and no texturing is done. If there is major reproportion to make, might be better to do it now. I like to see what the model looks like with his arms down and rigged. Adding or adjusting a spline here an there is easily done, after rigging. Michel
  18. Thank you all! Very quick help, clear now. Mark, I will be happy to use your face rig, the 2008 body rig works really well for me. Michel
  19. Thank you! I'm asking how to apply decals in the action window, I don't find the way. The flattening works, but not as good as I would expect from a totally symmetrical model, result is asymmetrical, but I can fix manually. Michel
  20. I never did that much modeling characters. I want to start a little bigger(little big? excuse my french) project, so maybe better and safer to own my characters. I have tried to stay with a fairly low mesh density so far, hope it works for animating. Do most people still apply decals on the face using flatten? I used it a few years ago, worked well, but this time I can't find the way to apply the decal in the action window where I flatten the face. I will rig them soon with 2008 rig to test the models. Michel
  21. I have put a couple more hours, not sure it's getting much better though. Thanks for the tv Matt. TVpower04.mov Michel
  22. Thank you! Those tips are useful, because after a while, I get hypnotized and don't know where to work and improve. I haven't paid enough attention to the arcs so far, I will refine that. One thing I didn't mention is that I use Mark's 2008 rig. Thanks Mark! Michel
  23. Thank you! I did animate the shoulders, in a few moves, and it does loosen up the guy. I will go to animate them throughout the clip, it's something I tend to forget, good observation. I'm aware of the symmetrical poses, I have a hard time getting a good punch when I try something else, maybe because that is what we do when we act something quick. Good tip, the prop in the hand, I don't think I want a remote control though. Something to work on, thanks! I don't know who is the actor, it's from "Lois & Clark: The New Adventures of Superman", never watched that show. That voice is clear and powerful. Michel
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