sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Animus

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Everything posted by Animus

  1. Yes those clouds look nice. Thank you! Michel
  2. Thanks Mark, interesting thread, nice to watch a ''making of'' from your excellent webcomic. Michel
  3. Yes, that's the problem I have, things get floaty easily when delaying movement. The other problem I have is to insert secondary action without making the scene too busy. More cartooney characters would probably give me more range. Michel
  4. It looks good! I like the blur you have as you look farther away. Is that just depth of field on the camera? Michel
  5. Thank you both! After viewing it so many times, you need someone else eyes. True, I didn't do much with the hands, I'll do a pass concentrating on making them more alive. That could make quite a difference. I put some time on overlapping, I have a hard time, the line is thin between good believable overlap and desynchronized action, many of the changes I made with the timing looked bad, I will work on fluidity,variation in timing between the characters, and secondary motion. Michel
  6. Thank you Robert! A small update, I'll have 5 or 6 hours available to work on it till the deadline. Let me know what needs the more improvement. Passing the bottle from one hand to the other is difficult to animate, not sure if it works. No_sense_C.mp4 Michel
  7. First try with a little changed scenario. Still rough though. What I would like would be to end the clip with the black guy putting back the bottle in the white guy's hand, and then leave screen, but I won't have time for that. No_sense_B.mov Michel
  8. Thanks Rodney! I really like your scenario, that would build up a better, more coherent story. I'll give it a try for sure. Michel
  9. Ok, I see, it should be under the shortcut to table, don't know why it got there. You can maybe export the action, reload it and place it in the shortcut to table. The only solution I see. Michel
  10. There is a choreography action2 but there are no bone keyframes in it, only the model bone with the path constraint. Michel
  11. I see the table walk until frame 571, but it just stops, there is no choreography action making a transition. Did you save that action on another name? All I see now for choreography action is the path constraint. The walk works good! Michel
  12. OK, Thank you! Your crits are welcome. I like this exercise. Michel
  13. I think this is getting less choppy, and I tried to add more anticipation. But I can't be a good audience anymore after so many replays. Feel free to say what doesn't work,...and what does too . Unfortunately, I get ¨access denied¨ when I try to upload a QT with the compression recommended by 11sec club. 11sec_janE.mov Michel
  14. Thanks John! I'm smoothing things out with Robert's curve technique and I think it's improving. Simple and efficient. I'll keep both sitting down, because I want to stick to the camera I have now. It would be a totally different clip, I'd say. The way I understood Robert's point was to have one of them sitting on something else than a chair. I've seen it, heard it, 600 times already.''That don't make no sense'' Hypnosisssss. Michel
  15. Thank you very much Robert! Your explanation is clear. That will be a very useful technique to me. Michel
  16. Thank you Gratien and Mark, the rig works great so far. It's the animator here having a tough time going from pose to pose to more flowing animation. The line between mechanical dead stop and floaty behavior is thin. Audio hypnosis is a killer. A second pass. No_sense.mov Michel
  17. Fun to watch! Nice design! Michel
  18. Nice clip! I like your crowd walking. Michel
  19. Thank you! I want both to sit down, but I'll find something else than a chair to sit, for one of them, it will make some variation. Don't know yet if I put some anything else in the background. Michel
  20. Trying 11 second club this month. I think the dialog fits my practice characters. This is camera blocking, character blocking and rough lipsync. Does it make any sense? 11sec_jan.mov Michel
  21. To find a 1or2 minutes scenario that I stick to long enough to finish something. Michel
  22. Thank you David! I didn't know that, it will be useful. Michel
  23. Great idea! All those actions work good. Michel
  24. Very good portrait! Did you start from scratch with a drawing, Robert's perhaps, or yours, or do you modify, sculpt an existing mesh? Nice modeling! Michel
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