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Everything posted by jakerupert
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Hi Entity, Thanks for your comments -I tried the walkcycle on Lady Goodbody as you suggested, but that doesn`t work very well. ( See shoulders for instance and the dress ) Maybe the rigg is different or the difference in size is the problem. Actually the walkcycles-style wouldn`t fit to Lady Goodbody anyhow. -At the moment I am just trying to get a hang on animation again, just fiddeling around and not aiming at a certain style. -On rabbit the walkcycle its working quite well , except for the feet protruding through the ground. ( Good for mudwalking ) So this walkcycle has to be adjusted as well. ( I would have to add the secondary motion of the ears anyhow ) ;>) Jake Ladywalk14_030907.mov Rabbitwalk14_030907.mov
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>there is a solution, at worst you might have to go back to the previous keyframe and stick a new keyframe in just to stop it before it happens. then to try fiddeling around with the channel-editor. Guess this technique will have to be enough for the time being. So next I will try to transfer what I learned on this walkloop to the walkloop of Lady Goodbody. ;>) Jake Shaggywalk14_310807.mov
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Hi David, Thank you for your help. But still have problem with this: -2: If I have used an action in a chor, how can I key its last keyframe, so that the following chor-action will start from there and not at the start and override the action-action? >Change the chor action Blend method to "Add" ( suggestion from Dhar but the chor range for the actions are set as well ) what comes after the reaching for the doorhandle. But the doorknock comes beforehand. ) To make clear again, what I want to do, first I have the walkaction, then I blend over to the doorknock-action, then I want to continue with a chor-action, reaching with the arm to the doorhandle. I moved the whole figur Lady after the doorknockaction has finished to create a new keyframe, then moved her hand to create a new keyframe for her handposition. then moved the hand down to the doorknob. But the result is not as I expected Lady walking in, Knocking at the door and then reaching for the handle but instead Lady walking in with her rightarm stiffly slowly going down to the doorhandle. What am I possibly doing wrong?
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I managed to get rid of the foot going through the ground by fiddeling with the y-translation bias of the hip! not the foot-target as I would have expected, now on to the foot-floating. Thank you for your suggestions and you can see my progress under the link above. ;>) Jake
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>1. The most common mistake is to go into the animation a ways, move the model, and set a keyframe - forgetting to set a start keyframe, or intermediate keyframes if you want the model to be stationary until some point. If you don't want action to start until a certain point, you have to manually establish stillness at that point. Otherwise the computer will make "inbetweens" starting from a point where you don't want them to start. -1.: I tried to fix/adjust the movements of the dress of Lady Goodbody in the walkloop by translating some cps on some keyframes in musclemode. How can I key there original position first, so that I would have the alterations only on the keyframes where I need it? Oops, hope I could make myself clear. -2: If I have used an action in a chor, how can I key its last keyframe, so that the following chor-action will start from there and not at the start and override the action-action? ( And 3 how can it happen that an action that plays correctly in the actionwindow, moves slightly above the ground in the chor? Guess somehow my fault... ) (Also the interface not always reacts as expected. The magnifier only works one way, and the scale to fit in the timeline also give strange results, Am I using them wrong or are these issues that will be taken care of? ) Many thanks Jake
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Maybe this section is more lively and somebody could give me some help on my walkloop from here: http://www.hash.com/forums/index.php?showt...mp;#entry245470 ?
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Hi Dhar, Tried what you suggested, but this doesn`t turn the ik of the arms amd legs off either. Guess the way that mtpeak2 suggests is the way to go. Put more work on the walkloop nevertheless. Tried to avoid the right foot go through the ground. But I moved the last two cp`s in any possible way but no change. Maybe somebody could give me a hint how to proceed? See my threat in the TaoAM-section please: http://www.hash.com/forums/index.php?showt...mp;#entry245394 Jake?
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When I try to pose Lady Goodbody for a walkloop, I dont understand it how to move the figure around "stiffly" . Let`s say, I have positioned her feet and want to move her backwards slightly by her hips, then the just achieved pose falls apart again. I tried switching off ik for her arms and legs, but then when I turn it on again, her legs and arms jump over the place and get twisted. Thank you for advise Jake
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with the 8, 9, 0 numberkeys you can switch between modes....
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Hi folks, Could somebody please clarify some "simple" question about texturing for me? -Decaling renders faster then the procedural materials right? So if I would paint ,for instance Tom, in color red in 3D-Painter he would render faster as if I would set his surface property-color from yellow to red, correct? So would I gain some substantial time saving effect in rendertimes in big chors/scenes this way? Would I have this effect as well, if I would use the toonshader? -then ,If I would like to have Tom shiny (reflective) in the painted/decaled version, I would have to make reflection maps for Tom, right? or could I combine the decals with surface properties like reflection or transparency as well? Thank you for some fundamental infos. ;>) Jake
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Where can we get it?
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Any News from the animation??
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Hi Caroline. in the project you recommended ,the herb.jpg doesnt load somehow at least in AM 13 and 14. So I tried some decaling and though I see the tiling in the shaded view, it isn`t there in the final rendering. (See attatched image) What am I possibly missing..?? Jake?
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B-E-A-U-T-i-F-U-L-L-!!! What are you doing at work, where this is needed for, may I ask? Jake
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Thanks a lot!!!!!!!!!!
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Does anybody know, where I could get a grass material (maybe hair?) for a relativly simple football lawn? (At the moment I am running out of time, in how to learn how to make it myself.) Any advice would be highly appreciated. Thank you Jake
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I started to understand pathanimation a bit better by using a very simplistic project. I can slow the object down now by prolonging the chor-action. Also I can alter the speed of the object along the path with the ease-percenntages. But I find this rather indirectly, like an try-and-error-principle. There must be away to get an object to acellerate on a path from start to end at a mathematically exact constant pace I guess? And to steer it lets say go to a certain point on the path accelerating , then continue steadily to the next point and then slow down again till the end? Would you do that with expressions maybe or overlaying actions or multiple pathes? Could anybody put me in the right direction please ;>) jake Pfadtest181106.mov
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Hi Stian, Wonderfull work!!!!!!!!!! One minor thing, the glas-cockpits of the Arado-planes seems to be a little too wide/big to my impression. Its nitpicking (and maybe I am even not right) , but since the whole thing is so detailed maybe you might like to control that also.... What`s next? Maybe the Yamato?? ;>) Jake
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>I am sorry to say I liked it better as it was before. Maybe its just that the neck now seems to be too long and thin? ;>) Jake
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The Premiere of Dhar's first short.
jakerupert replied to Dhar's topic in Work In Progress / Sweatbox
....and here is another big fan of this great piece! ;>) Jake -
Absolutly no problems with the flashsite here. Maybe it`s a Mac thing? Very interesting stuff so far..... ;>) Jake
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Hi Pequod, Great work! I admire your style. If this wont get funding what else will? Could anybody send me a link to the cg-talk thread please? I am curious, what they will be saying over there. ;>) Jake
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Great animation! In my eyes it looks perfect. ;>) Jake