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Everything posted by jakerupert
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sorry, didn`t make myself really clear, the fire shall not have the shape of a dragon, but look similar like the fire that COMES from the Hashdragon...
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I would like to create a fire the shape that like the little dragon exhales, that appears frequently, when you render to file with A:M..... Could you give me any advise, example, tutorial for this , please?
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just got the solution in the beginners-section
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Well, Thanks Ken, now it worked. Don`t know, why this scale-method did´t work before. Maybe because I had crossed the y-line? Is there something special to attend with the hanging hooks or is it o.k. to just fix them by hand?
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What I did, I activate the centerspline and scaled x= 0 That normaly worked. Well back to the drawingboard lets check that y thing.
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...I activate mirrormode and pull one cp on the right but no coresspondent move on the left.
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Hi Caroline, Mark, I am trying to adopt, what I have learned to my Simple-rigman: Copyflipped/attachted this modelhalf here, fixed the hooks and expected the mirrormode to work but nothing. What can I possibly be missing here? SimpleRigMan15H_130808.mdl SimpleRigMan15D_130808.mdl
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Copyflipped/attachted this modelhalf here, fixed the hooks and expected the mirrormode to work but nothing. What can I possibly be missing here? SimpleRigMan15H_130808.mdl SimpleRigMan15D_130808.mdl
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(By the way, went out and bought me a quadcore, right after I read your answer in the other thread) cheers ;>) Jost
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How time passes by! Finally got that old project of mine fixed in AM 15. It were some reversed normals in the cars body. about 100 hours rendertime.... Always find it hard to keep my sets over a longer time and newer versions. Often I cant really reload because of too many missing decals, materials etc. Dont want to embed , since I am continually developing may models further. So I already lost much work , I had already put into scenes. How do you guys handle that? Maybe saving the set as an action is the right way? DelageShowroom15Test0.mov
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Hi Caroline, That advise of yours brought me some steps further. Thanks a lot! Theres still some puzzling things though. Somehow I get a left foot IK controller, that is missing on the right side.... the kneebones don`t seem to do anything.... Would it be wise to hide all the fanbones before rigging in order to not compilcate the handeling of the rig?
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....so now I get a "false weighting" detected message and a hind to some conflict text file, which I canot find. Where is this located? So once again for the stupid like me: What I do is this: -Load down GalaDM-RigStage008l.mdl -then save it as GalaDM-RigStage008l15N.md - then run the flipper ( Do I have to asign the cps of the left half here manually? I didn`t do that ) -then run the rigger - the run mirror bones and get the false weighting alarm . Any more help would be highly appreciated.
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Hi Mark, That`s terrific work!!! Its a pity I just have expierience infidelling around a little with 2001 and TSM ( walkloops and such ) up to now and never have done any faceanimation yet.. So I cant say anything about flaws and such. For my feeling and purposes both rigs perform very smooth and easy to handle. ( Therfore I guess somekind of Osipian interface for the facerig won`t be needed and is not in the planning, right? ) The only thing I am missing is some possibility to alter the size of the eye-black to create even cartoony overdone emotions for terror or desperate love for instance. Or maybe I am just too stupid to see it`s already there or its done in a different way? Hoping I will be able to try install that fantastic-rigs into my own characters soon. Thank you a lot Mark!
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Tryd to learn to work with the mirror-bone plug-in and encounter some difficulties: - using your Gala-model in the premirror-state I save it in version 15, then run the mirror-bones-plugin , then asign some missed cps around the eye to the head-bone, then save it under a different name and run the TSM- rigger...... but at the and it faills with TSM2A and unhandled exception 001. What am I missing? The rigger is working fine on other models. Any help? Hope this thread is still alive or can be revived.....
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The blue Tom download is kind of hard to find. In fact can`t find it at the moment right know. Where is it gone? And I think what made the other model especially interesting was the fact that the rig seemed to be easily transfered to one`s own model. I also setting great hopes into that new rig. Thank you very much!!
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Deinen "Data" Ordner mußt Du natürlich vorher unzippen.
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Auf deiner Sytemplatte ©, geh in den Programme Ordner, such den "Hash Inc" Ordner, dann den "Hash 13" Ordner, dadrin den "Data" Ordner. Den schmeißt Du weg und ersetzt ihn durch den "Data"-Ordner, den du dir runtergeladen hast.
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...so put it in the 13 Folder
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In your programs Hash 15 folder is a Data folder, delete that and put your new unzipped folder instead.
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that made me buy A:M Track right away.... (SeptSales) ;>)
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GREAT! I am looking forward to play with this rig!! Thank you very much for your efforts! :>) Jake
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Hi there, Experimenting with Toonshading for some book-illustrationwork. What do you think so far? Jake?
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>So by buying the full version for $300 I do not need subscription?
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Hi Vern, Thanks a lot: You saved my day!!!!! ;>))))) Jake
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Sorry, I still have problems with it. The two bottles in the middle still have transparent labels and I simply cant understand why? I even copied the bottle with the solid cream label and just changed the decal to the wodka-label with " ad image", so no change should occur, but nevertheless the wodkalabel turns out transparent. Drives me crazy. Could somebody please take a look at my project please and tell me what`s wrong? BottleTest2.zip