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Hash, Inc. - Animation:Master

jakerupert

Craftsman/Mentor
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Everything posted by jakerupert

  1. > With the TSM rig, your best bet is to setup your fan bones and fan constraints AFTER the flipper plugin and BEFORE you run the rigger plugin. I'm not sure when you are trying to do this, I haven't read all your posts or your PDF. some double right leg and right arm bones with the left instead of right in there names after running the mirrorbones plugin. So I thought it would be correct to use the flipper before mirrorbones. Well, maybe something else went wrong, I am going to continue my experimenting on Monday. (Maybe Steffen Gross will find some answers.) It`s done quite simple in Photoshop ( since its the app I know best ) with screenshots and sticked together with the free tool "pdfsam". It took me about one day to put together. Maybe this technique would be apropriate for your installation-tut as well? Well its not wink and not Camtasia and not very sophisticated at all, but does does what it should quite well, I think. Since I have a double-monitor setup, I can follow the tut on one monitor and work on the other. What do you think?
  2. David, I tried AM 13t also with no succsess. Which version do you use?
  3. probably the normals of these patches are pointing in the wrong direction. Choose > Tools > Options > Modeling > display normals then select these patches and flipp these normals by pressing the F key.
  4. -Hmm on my behalve "mirror constraints" is still not working. I "reinstalled" the plugin, have the relationshipwindow open, but still 001. I am on PC WinXP with AM 15d. Very strange, I send an e-mail to Steffen Gross, may be he has another idea. -David, you talked about "resetting the compensates of the shoulder and hip-cogs" Could you please shed some light on this topic: Why would this be necessary and how would this be done? -do you have any comments about my tutorial? Thanks a lot for your ongoing help! Jake
  5. David, I am a little bit frustrated. Reworked all the constraints you pointed me at. Deleted the wrist constraint and made it all new new according to my tutorial. But still mirror constraints is not working on my model. Maybe you have any further idea? I would very much like to finish this workshop succsessfully. Maybe is it , that I made the fanbones invisible like Caroline suggested? I enclose the modell in two different stages. SimpleRigMan15D_TSM_St1_291008.mdl SimpleRigMan15D_TSM_St3_291008.mdl
  6. with the consent of Caroline I am posting a "beta-version" of a fanbones-and cog-joints-tutorial for TSM2 charas here as a supplement to Carolines tut. Please have a look at it and tell me, if something is wrong or quirky. >The crashing problem appears to be caused by the "Error Loading String 4386..|right hand" on the "right wrist 1fan" and "right wrist 2fan" in the "Fanbones" Pose. Delete those and it should work. I would like to incorporate this into the tut, so everybody would be able to handle this problems by themselves. If I get everything working smoothly I would like to post my simplerigman in several steps as well. Would this be better in a different thread? ;>) Jake (Just corrected one minor mistake) FanbonesForTSM2.pdf
  7. >There are bones on the right side with "left" in their name, that might be the problem. Hope that helps. But now I thought I have the perfect model, metiouscoly controlling every step, even deleting the eyepointer null again, thinking maybe canot mirror its constraint. still the mirror constrain not working. I am stuck now. Maybe you could take a look at my model in this state again, to see what`s wrong? SimpleRigMan15D_TSM_St2b_241008.mdl
  8. Thank you, now I got it!
  9. its still a fair price allright, its just that I will need to update 3 licences next year, which will make buying the CD attractive again.
  10. David, I discovered it was the most stupid of mistakes, I got so confused underway, that I constrained the fanbones upwards in the hierachy and not downwards, so that it got stuck. So I made some huge leaps forward and got stuck at the next hurdle: When I try to mirror constraints now, AM quits. What can possibly be still wrong with the model? ( see sttachment ) I observed all the necessary steps, Caroline pointed out. Only the endpoint of the headbone I could not set to "0", it always jumps back to -0.01, can that be the location of the problem? Caroline, by the way, I think there is a little but confusing mistake in your excellent tutorial: before mirror bones you say to create a "left half group". I think it has to be a "right half group", doesn`t it? Maybe I could make some pdf-pages with the set-up of the fan-bones and cog-joints, that you could incorporate into your Tut as alternative for people who prefer to not do so much cp-weighting? SimpleRigMan15D_TSM_St2c_241008.mdl
  11. Maybe I am just a little stupid here: But how can the camera fly by, when I just render one frame? Also I had other models in that chor and they did not get multiplied....
  12. Hi Caroline, David, Mark, I am posting the model of my simplerigman from earlier up the line of this thread in Stage2. Just trying to rig him with TSM and mirror bones with the help of Carolines Tut, with the exception, that I try to go more with fan-bones and cog-joints instead of controlpoint-weighting. ( I learned how to use that for the jaw though ). The cog joints setup-knowledge I took from the 3Dartz-CD and the tut fom Shaun Freeman from 3D world August 2005. It seemed all to work niceley constraining the elbow-fans, shoulder-fans=(cogs), wristfans ( constrained according David Rogers, a complete guide ), finger fans,(just middle-joints) hip-fans=(cogs), when with the leg (knee and anklefans) somehow I run out of luck. Maybe I had an other window active or something, anyway the rolloffsets of the fanbones in the orient-constraints somehow were not set to zero. O.k. now I try further to investigate, what went wrong. Maybe I should delete the whole leg and start all over... SimpleRigMan15D_TSM_St2_130808.mdl
  13. Caroline, thank you very much for your invaluble tutorial. I am just trying to rework it and have run into some trouble with setting up the fanbones. Everything worked fine with elbows-, wrist- and finger-fans. Then, when I came to the knee, somehow the rolloffsets flip away form 0 and even when I put in zeros manually, the relationship somehow is not working. (Is it broken now?) I hope you have maybe a solution without to rework the whole on/off fanpose again? Thanks for any help available.
  14. and it`s only happening with this modell...
  15. ChiwawaTest15_221008.choThis little-dog model of mine renders kind of strange. Like when you have drunken too much. (see picture) Guess, this must be something in the settings? (I cant detect nothing unusual ) Anybody has any expierience with that? It would interest me , what causes this, not only to be able to avoid it, but also to be able to create it, in case you would need something like this. ? Jake ? StrangeTest15_221008.prj
  16. Has there been a secret pricechange lately? I thought it was 49,99 a year?
  17. Sorry, here is the project with also the chor and the actions embedded... Speedlines15Up_171008.prj
  18. Just tryd an aproach to the famous comic speedlines. What do you think? I enclose my project SpeedlinesTest_a15_171008.mov Speedlines15_171008.prj
  19. >Jake, right now I have other things to take care of.. that you didn`t loose the fun of working on this , so short before finishing... > Writing up instructions isn't one of my best things, so it my take awhile. >I'm still not sure how I want to present it either. and be willing to pay, if it were in the price-range of TSM or AMpainter. Hope I am not pestering you too much, just think that your rigs could be a huge leap forward for me.
  20. >Frankly, I'm tired of working on it and have no ambition to do so, so I plan on taking a break from it for awhile. How long that will be, I don't know. It doesn't really matter at this point. That would be really disappointing for me. Did you run into any unforeseen troubles? If so, couldn`t you just release a version of the status, you have now? It seems to be pretty usable already as it is? :>( Jake
  21. Hi Largento, Just watched your pirateship-scene for the first time. two things that took my attention: -As the wind blows from behind, the pirateflagg must move to the front, also could be much bigger. -why not make the three round windows at the side canonports, at least its a pirateship! i am great fan of your project!!!
  22. Very interesting scene and project! Do you use volumetric lights for the light beamsß Which toonrendersettings? And is this for Greman TV?
  23. Is this going to be some kind of hot fountain?
  24. >The eyelids close in a standard position. Should I try to see if I can get them to close in the rough shape they are in?
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